Files
SVSimServer/SVSim.BattleEngine/Engine/SkillOnlyOneFilter.cs
gamer147 957af3d1ec feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
2026-06-05 17:22:20 -04:00

34 lines
782 B
C#

using System.Collections.Generic;
using System.Linq;
public class SkillOnlyOneFilter : ISkillSelectFilter
{
private readonly string _parameterText;
public SkillOnlyOneFilter(string parameterText)
{
_parameterText = parameterText;
}
public int CalcCount(SkillOptionValue option)
{
return 1;
}
public IEnumerable<BattleCardBase> Filtering(IEnumerable<BattleCardBase> cards, SkillOptionValue option, SkillConditionCheckerOption checkerOption)
{
int num = option.ParseInt(_parameterText);
List<BattleCardBase> list = cards.ToList();
List<BattleCardBase> list2 = new List<BattleCardBase>();
if (num < 0 || list.Count <= num)
{
return list2;
}
if (list[num] != null)
{
list2.Add(list[num]);
}
return list2;
}
}