Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
34 lines
782 B
C#
34 lines
782 B
C#
using System.Collections.Generic;
|
|
using System.Linq;
|
|
|
|
public class SkillOnlyOneFilter : ISkillSelectFilter
|
|
{
|
|
private readonly string _parameterText;
|
|
|
|
public SkillOnlyOneFilter(string parameterText)
|
|
{
|
|
_parameterText = parameterText;
|
|
}
|
|
|
|
public int CalcCount(SkillOptionValue option)
|
|
{
|
|
return 1;
|
|
}
|
|
|
|
public IEnumerable<BattleCardBase> Filtering(IEnumerable<BattleCardBase> cards, SkillOptionValue option, SkillConditionCheckerOption checkerOption)
|
|
{
|
|
int num = option.ParseInt(_parameterText);
|
|
List<BattleCardBase> list = cards.ToList();
|
|
List<BattleCardBase> list2 = new List<BattleCardBase>();
|
|
if (num < 0 || list.Count <= num)
|
|
{
|
|
return list2;
|
|
}
|
|
if (list[num] != null)
|
|
{
|
|
list2.Add(list[num]);
|
|
}
|
|
return list2;
|
|
}
|
|
}
|