Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
32 lines
989 B
C#
32 lines
989 B
C#
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using Wizard.Battle;
|
|
|
|
public class SkillMultiClanFilter : ISkillCardFilter
|
|
{
|
|
public readonly List<CardBasePrm.ClanType> ClanList;
|
|
|
|
private readonly Func<int, int, IReadOnlyBattleCardInfo, IEnumerable<IReadOnlyBattleCardInfo>, bool> _compareFunc;
|
|
|
|
public readonly string OptionText;
|
|
|
|
public SkillMultiClanFilter(List<CardBasePrm.ClanType> clanList, string op)
|
|
{
|
|
ClanList = clanList;
|
|
OptionText = op;
|
|
_compareFunc = SkillCompareFuncCreator.Create(op, SkillCompareFuncCreator.Clan);
|
|
}
|
|
|
|
public IEnumerable<IReadOnlyBattleCardInfo> Filtering(IEnumerable<IReadOnlyBattleCardInfo> cards, SkillOptionValue option)
|
|
{
|
|
List<IReadOnlyBattleCardInfo> list = new List<IReadOnlyBattleCardInfo>();
|
|
int i;
|
|
for (i = 0; i < ClanList.Count; i++)
|
|
{
|
|
list.AddRange(cards.Where((IReadOnlyBattleCardInfo c) => _compareFunc((int)c.Clan, (int)ClanList[i], c, cards)));
|
|
}
|
|
return list;
|
|
}
|
|
}
|