Files
SVSimServer/SVSim.BattleEngine/Engine/SkillExclutionApplyFilter.cs
gamer147 957af3d1ec feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
2026-06-05 17:22:20 -04:00

42 lines
1.5 KiB
C#

using System.Collections.Generic;
using System.Linq;
using Wizard;
using Wizard.Battle;
public class SkillExclutionApplyFilter : ISkillExclutionFilter
{
private ApplySkillTargetFilterCollection _filters = new ApplySkillTargetFilterCollection();
private BattlePlayerReadOnlyInfoPair _pair;
public IEnumerable<BattleCardBase> Targets { get; private set; }
public bool IsExcludeSelectCard => _filters.ApplyAndFilter.Any((ApplySkillTargetFilterCollection f) => f.TargetFilter is SkillTargetSelectedCardsFilter);
public SkillExclutionApplyFilter(BattleCardBase ownerCard, string text, SkillBase skill)
{
if (text.First() == '{')
{
text = text.Remove(0, 1);
text = text.Remove(text.Length - 1, 1);
}
string[] array = text.Split('&');
for (int i = 0; i < array.Length; i++)
{
SkillFilterCreator.SetupTarget(_filters, array[i], ownerCard, skill);
}
_pair = new BattlePlayerReadOnlyInfoPair(ownerCard.SelfBattlePlayer, ownerCard.OpponentBattlePlayer);
}
public IEnumerable<IReadOnlyBattleCardInfo> Filtering(IEnumerable<IReadOnlyBattleCardInfo> cards, IEnumerable<IBattlePlayerReadOnlyInfo> battlePlayerInfos, SkillConditionCheckerOption checkerOption, SkillOptionValue optionValue)
{
List<IReadOnlyBattleCardInfo> list = cards.ToList();
Targets = _filters.Filtering(_pair, checkerOption, optionValue).Cast<BattleCardBase>();
for (int i = 0; i < Targets.Count(); i++)
{
list.Remove(Targets.ElementAt(i));
}
return list;
}
}