Files
SVSimServer/SVSim.BattleEngine/Engine/SkillEnvironmentalGameConditionFulfilledTurnPlaycount.cs
gamer147 957af3d1ec feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
2026-06-05 17:22:20 -04:00

26 lines
860 B
C#

using System;
using System.Linq;
public class SkillEnvironmentalGameConditionFulfilledTurnPlaycount : ISkillEnvironmentalFilter
{
private readonly int _conditionPlayCount;
private readonly Func<int, int, bool> _compareFunc;
public SkillEnvironmentalGameConditionFulfilledTurnPlaycount(string value, string op)
{
_compareFunc = SkillCompareFuncCreator.Create(op);
_conditionPlayCount = int.Parse(value);
}
public int Filtering(IBattlePlayerReadOnlyInfo playerInfo, SkillConditionCheckerOption option)
{
return playerInfo.TurnPlayCardCountInfo.Where((TurnAndIntValue c) => c.IsSelfTurn == playerInfo.IsPlayer && _compareFunc(c.Value, _conditionPlayCount)).Count();
}
public int FilteringPrePlay(IBattlePlayerReadOnlyInfo playerInfo, SkillConditionCheckerOption option)
{
return Filtering(playerInfo, option);
}
}