Files
SVSimServer/SVSim.BattleEngine/Engine/SkillConditionAttachingAbility.cs
gamer147 957af3d1ec feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
2026-06-05 17:22:20 -04:00

36 lines
1.2 KiB
C#

using Wizard;
public class SkillConditionAttachingAbility : ISkillConditionChecker
{
private SkillFilterCreator.ContentKeyword _keyword;
public SkillConditionAttachingAbility(SkillFilterCreator.ContentKeyword keyword)
{
_keyword = keyword;
}
public bool IsRight(BattlePlayerReadOnlyInfoPair playerInfoPair, SkillConditionCheckerOption option, bool PreexecutionCheck = false)
{
if (option.AttachingAbility.Skill == null)
{
return false;
}
if (option.AttachingAbility.Skill.OnWhenChangeInPlay != 0 && option.AttachingAbility.Skill.IsAttachedSkill && !option.AttachingAbility.Skill.IsAttachedInplaySkill)
{
return false;
}
return _keyword switch
{
SkillFilterCreator.ContentKeyword.guard => option.AttachingAbility.Skill is Skill_guard,
SkillFilterCreator.ContentKeyword.rush => option.AttachingAbility.Skill is Skill_rush,
SkillFilterCreator.ContentKeyword.quick => option.AttachingAbility.Skill is Skill_quick,
_ => false,
};
}
public bool IsRightPrePlay(BattlePlayerReadOnlyInfoPair playerInfoPair, SkillConditionCheckerOption option, bool PreexecutionCheck = false)
{
return IsRight(playerInfoPair, option);
}
}