Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
216 lines
7.3 KiB
C#
216 lines
7.3 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using System.Collections.ObjectModel;
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using System.Linq;
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using Cute;
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using Wizard.Battle;
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using Wizard.Battle.View.Vfx;
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public abstract class SkillBaseSummon : SkillBase
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{
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public enum SUMMON_TYPE
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{
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TOKEN,
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DECK,
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HAND,
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DESTROYED
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}
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public class SummonedCardsList : IEnumerable<BattleCardBase>, IEnumerable
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{
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public class CardEffectPair
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{
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public BattleCardBase card;
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public VfxBase summonEffect;
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public CardEffectPair(BattleCardBase _card, bool _overrideSummonEffect)
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{
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card = _card;
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summonEffect = (_overrideSummonEffect ? NullVfx.GetInstance() : null);
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}
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}
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public readonly ReadOnlyCollection<CardEffectPair> summonedCardEffectPairList;
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public readonly ReadOnlyCollection<CardEffectPair> overflowCardEffectPairList;
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private List<CardEffectPair> m_summonedCardEffectPairList;
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private List<CardEffectPair> m_overflowCardEffectPairList;
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public IEnumerable<BattleCardBase> summonedCards
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{
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get
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{
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foreach (CardEffectPair summonedCardEffectPair in m_summonedCardEffectPairList)
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{
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yield return summonedCardEffectPair.card;
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}
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}
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}
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public IEnumerable<BattleCardBase> overflowCards
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{
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get
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{
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foreach (CardEffectPair overflowCardEffectPair in m_overflowCardEffectPairList)
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{
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yield return overflowCardEffectPair.card;
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}
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}
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}
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public IEnumerable<CardEffectPair> cardEffectPairList
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{
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get
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{
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foreach (CardEffectPair summonedCardEffectPair in m_summonedCardEffectPairList)
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{
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yield return summonedCardEffectPair;
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}
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foreach (CardEffectPair overflowCardEffectPair in m_overflowCardEffectPairList)
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{
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yield return overflowCardEffectPair;
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}
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}
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}
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public SummonedCardsList()
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{
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m_summonedCardEffectPairList = new List<CardEffectPair>();
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m_overflowCardEffectPairList = new List<CardEffectPair>();
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summonedCardEffectPairList = new ReadOnlyCollection<CardEffectPair>(m_summonedCardEffectPairList);
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overflowCardEffectPairList = new ReadOnlyCollection<CardEffectPair>(m_overflowCardEffectPairList);
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}
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public IEnumerator<BattleCardBase> GetEnumerator()
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{
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foreach (BattleCardBase summonedCard in summonedCards)
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{
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yield return summonedCard;
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}
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foreach (BattleCardBase overflowCard in overflowCards)
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{
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yield return overflowCard;
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}
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}
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IEnumerator IEnumerable.GetEnumerator()
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{
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return GetEnumerator();
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}
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public void AddCardToSummonedCards(BattleCardBase summonedCard, bool overrideSummonEffect = false)
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{
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m_summonedCardEffectPairList.Add(new CardEffectPair(summonedCard, overrideSummonEffect));
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}
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public void AddCardToOverflowCards(BattleCardBase overflowCard, bool overrideSummonEffect = false)
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{
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m_overflowCardEffectPairList.Add(new CardEffectPair(overflowCard, overrideSummonEffect));
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}
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}
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public const string OPTION_SUMMONSIDE_NULL = "null";
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protected const string OPTION_FALSE = "false";
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protected const string OPTION_TRUE = "true";
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protected const string OPTION_EVO_VOICE = "evo_voice";
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protected bool _isIgnoreVoice;
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protected bool _isRandomVoice;
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protected bool _isEvoVoice;
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protected float _voiceWaitTime = -1f;
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public override bool IsAllowDestroyTarget => true;
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protected SkillBaseSummon(SkillParameter skillPrm, string option)
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: base(skillPrm, option)
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{
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}
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protected void InitSummonParameter()
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{
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_isIgnoreVoice = base.OptionValue.GetString(SkillFilterCreator.ContentKeyword.ignore_voice, "false") == "true";
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_isRandomVoice = base.OptionValue.GetString(SkillFilterCreator.ContentKeyword.random_voice, "false") == "true";
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_isEvoVoice = base.OptionValue.GetOption(SkillFilterCreator.ContentKeyword.summon_voice, "_OPT_NULL_") == "evo_voice";
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if (!float.TryParse(base.OptionValue.GetOption(SkillFilterCreator.ContentKeyword.voice_wait_time, "_OPT_NULL_"), out _voiceWaitTime))
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{
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_voiceWaitTime = -1f;
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}
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}
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protected SummonedCardsList CreateSummonedCardsList(IEnumerable<BattleCardBase> originalCards, IEnumerable<int> tokenIds, BattlePlayerBase summonPlayer, string summonSideOption = "null", bool isGetoff = false)
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{
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SummonedCardsList summonedList = new SummonedCardsList();
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List<BattleCardBase> list = originalCards.ToList();
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BattlePlayerBase obj = ((summonSideOption == "null" && list.Count > 0) ? list[0].SelfBattlePlayer : summonPlayer);
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bool isPlayer = obj.IsPlayer;
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int num = obj.ClassAndInPlayCardList.Count;
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bool isCopy = list.Count > 0 && IsHaveApplicableTargetFilter<SkillTargetDiscardCardListFilter>();
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for (int i = 0; i < tokenIds.Count(); i++)
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{
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int copyIndex = -1;
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if (list.Count > 0)
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{
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copyIndex = ((list.Count < tokenIds.Count()) ? list.First().Index : list.ElementAt(i).Index);
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}
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if (!AddTokenToList(ref summonedList, tokenIds.ElementAt(i), num, isPlayer, isGetoff, isCopy, copyIndex))
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{
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break;
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}
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num++;
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}
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return summonedList;
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}
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private bool AddTokenToList(ref SummonedCardsList summonedList, int tokenID, int inPlayCardCount, bool isPlayer, bool isGetoff = false, bool isCopy = false, int copyIndex = -1)
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{
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if (inPlayCardCount < 6)
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{
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summonedList.AddCardToSummonedCards(CreateSummonedToken(isPlayer, tokenID, isGetoff, isCopy, copyIndex));
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return true;
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}
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summonedList.AddCardToOverflowCards(CreateDummyToken(isPlayer, tokenID));
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return false;
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}
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private BattleCardBase CreateSummonedToken(bool isPlayer, int tokenId, bool isGetoff = false, bool isCopy = false, int copyIndex = -1)
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{
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if (GameMgr.GetIns().IsNetworkBattle && !GameMgr.GetIns().IsAINetwork && !BattleManagerBase.IsForecast)
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{
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NetworkBattleDefine.NetworkCardPlaceState placeStatus = (isGetoff ? NetworkBattleDefine.NetworkCardPlaceState.Riding : NetworkBattleDefine.NetworkCardPlaceState.Field);
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return BattleManagerBase.GetIns().CreateBattleCardWithGameObject(new BattleManagerBase.CardCreateInfo(tokenId, isPlayer, base.ApplyingTargetFilter is SkillTargetChosenCardsFilter, placeStatus, isReferenceOpponentCard: false, this), new BattleManagerBase.IndexInfo(-1, -1, isCopy, copyIndex));
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}
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return ((base.SkillPrm.selfBattlePlayer.IsPlayer == isPlayer) ? base.SkillPrm.selfBattlePlayer : base.SkillPrm.opponentBattlePlayer).CreateNextIndexCard(tokenId);
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}
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private BattleCardBase CreateDummyToken(bool isPlayer, int tokenId)
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{
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return CardCreatorBase.CreateCard(tokenId, isPlayer, 0, BattleManagerBase.GetIns().SBattleLoad, BattleManagerBase.GetIns(), BattleManagerBase.GetIns().BattleResourceMgr, NullInnerOptionsBuilder.GetInstance());
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}
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protected virtual VfxWithLoading CreateSummonCardAnimation(bool isPlayer, SummonedCardsList summonedCardsList, bool isOwnerEffect = false)
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{
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List<string> list = new List<string>();
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foreach (BattleCardBase summonedCards in summonedCardsList)
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{
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list.Add(Toolbox.ResourcesManager.GetAssetTypePath(summonedCards.BaseParameter.SummonEffectPath, ResourcesManager.AssetLoadPathType.Effect2D));
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}
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foreach (string item in list)
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{
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if (item == null)
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{
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return NullVfxWithLoading.GetInstance();
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}
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}
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return VfxWithLoading.Create(new StartPickMultiCardVfx(summonedCardsList, base.SkillPrm.resourceMgr, isPlayer, isToken: true, _isIgnoreVoice, _isRandomVoice));
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}
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}
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