Files
SVSimServer/SVSim.BattleEngine/Engine/SkillBaseSummon.cs
gamer147 0d9d8acae0 feat(battle-engine): M1 auto-copy closure (782 battle-logic files)
Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
2026-06-05 16:57:20 -04:00

216 lines
7.3 KiB
C#

using System.Collections;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Linq;
using Cute;
using Wizard.Battle;
using Wizard.Battle.View.Vfx;
public abstract class SkillBaseSummon : SkillBase
{
public enum SUMMON_TYPE
{
TOKEN,
DECK,
HAND,
DESTROYED
}
public class SummonedCardsList : IEnumerable<BattleCardBase>, IEnumerable
{
public class CardEffectPair
{
public BattleCardBase card;
public VfxBase summonEffect;
public CardEffectPair(BattleCardBase _card, bool _overrideSummonEffect)
{
card = _card;
summonEffect = (_overrideSummonEffect ? NullVfx.GetInstance() : null);
}
}
public readonly ReadOnlyCollection<CardEffectPair> summonedCardEffectPairList;
public readonly ReadOnlyCollection<CardEffectPair> overflowCardEffectPairList;
private List<CardEffectPair> m_summonedCardEffectPairList;
private List<CardEffectPair> m_overflowCardEffectPairList;
public IEnumerable<BattleCardBase> summonedCards
{
get
{
foreach (CardEffectPair summonedCardEffectPair in m_summonedCardEffectPairList)
{
yield return summonedCardEffectPair.card;
}
}
}
public IEnumerable<BattleCardBase> overflowCards
{
get
{
foreach (CardEffectPair overflowCardEffectPair in m_overflowCardEffectPairList)
{
yield return overflowCardEffectPair.card;
}
}
}
public IEnumerable<CardEffectPair> cardEffectPairList
{
get
{
foreach (CardEffectPair summonedCardEffectPair in m_summonedCardEffectPairList)
{
yield return summonedCardEffectPair;
}
foreach (CardEffectPair overflowCardEffectPair in m_overflowCardEffectPairList)
{
yield return overflowCardEffectPair;
}
}
}
public SummonedCardsList()
{
m_summonedCardEffectPairList = new List<CardEffectPair>();
m_overflowCardEffectPairList = new List<CardEffectPair>();
summonedCardEffectPairList = new ReadOnlyCollection<CardEffectPair>(m_summonedCardEffectPairList);
overflowCardEffectPairList = new ReadOnlyCollection<CardEffectPair>(m_overflowCardEffectPairList);
}
public IEnumerator<BattleCardBase> GetEnumerator()
{
foreach (BattleCardBase summonedCard in summonedCards)
{
yield return summonedCard;
}
foreach (BattleCardBase overflowCard in overflowCards)
{
yield return overflowCard;
}
}
IEnumerator IEnumerable.GetEnumerator()
{
return GetEnumerator();
}
public void AddCardToSummonedCards(BattleCardBase summonedCard, bool overrideSummonEffect = false)
{
m_summonedCardEffectPairList.Add(new CardEffectPair(summonedCard, overrideSummonEffect));
}
public void AddCardToOverflowCards(BattleCardBase overflowCard, bool overrideSummonEffect = false)
{
m_overflowCardEffectPairList.Add(new CardEffectPair(overflowCard, overrideSummonEffect));
}
}
public const string OPTION_SUMMONSIDE_NULL = "null";
protected const string OPTION_FALSE = "false";
protected const string OPTION_TRUE = "true";
protected const string OPTION_EVO_VOICE = "evo_voice";
protected bool _isIgnoreVoice;
protected bool _isRandomVoice;
protected bool _isEvoVoice;
protected float _voiceWaitTime = -1f;
public override bool IsAllowDestroyTarget => true;
protected SkillBaseSummon(SkillParameter skillPrm, string option)
: base(skillPrm, option)
{
}
protected void InitSummonParameter()
{
_isIgnoreVoice = base.OptionValue.GetString(SkillFilterCreator.ContentKeyword.ignore_voice, "false") == "true";
_isRandomVoice = base.OptionValue.GetString(SkillFilterCreator.ContentKeyword.random_voice, "false") == "true";
_isEvoVoice = base.OptionValue.GetOption(SkillFilterCreator.ContentKeyword.summon_voice, "_OPT_NULL_") == "evo_voice";
if (!float.TryParse(base.OptionValue.GetOption(SkillFilterCreator.ContentKeyword.voice_wait_time, "_OPT_NULL_"), out _voiceWaitTime))
{
_voiceWaitTime = -1f;
}
}
protected SummonedCardsList CreateSummonedCardsList(IEnumerable<BattleCardBase> originalCards, IEnumerable<int> tokenIds, BattlePlayerBase summonPlayer, string summonSideOption = "null", bool isGetoff = false)
{
SummonedCardsList summonedList = new SummonedCardsList();
List<BattleCardBase> list = originalCards.ToList();
BattlePlayerBase obj = ((summonSideOption == "null" && list.Count > 0) ? list[0].SelfBattlePlayer : summonPlayer);
bool isPlayer = obj.IsPlayer;
int num = obj.ClassAndInPlayCardList.Count;
bool isCopy = list.Count > 0 && IsHaveApplicableTargetFilter<SkillTargetDiscardCardListFilter>();
for (int i = 0; i < tokenIds.Count(); i++)
{
int copyIndex = -1;
if (list.Count > 0)
{
copyIndex = ((list.Count < tokenIds.Count()) ? list.First().Index : list.ElementAt(i).Index);
}
if (!AddTokenToList(ref summonedList, tokenIds.ElementAt(i), num, isPlayer, isGetoff, isCopy, copyIndex))
{
break;
}
num++;
}
return summonedList;
}
private bool AddTokenToList(ref SummonedCardsList summonedList, int tokenID, int inPlayCardCount, bool isPlayer, bool isGetoff = false, bool isCopy = false, int copyIndex = -1)
{
if (inPlayCardCount < 6)
{
summonedList.AddCardToSummonedCards(CreateSummonedToken(isPlayer, tokenID, isGetoff, isCopy, copyIndex));
return true;
}
summonedList.AddCardToOverflowCards(CreateDummyToken(isPlayer, tokenID));
return false;
}
private BattleCardBase CreateSummonedToken(bool isPlayer, int tokenId, bool isGetoff = false, bool isCopy = false, int copyIndex = -1)
{
if (GameMgr.GetIns().IsNetworkBattle && !GameMgr.GetIns().IsAINetwork && !BattleManagerBase.IsForecast)
{
NetworkBattleDefine.NetworkCardPlaceState placeStatus = (isGetoff ? NetworkBattleDefine.NetworkCardPlaceState.Riding : NetworkBattleDefine.NetworkCardPlaceState.Field);
return BattleManagerBase.GetIns().CreateBattleCardWithGameObject(new BattleManagerBase.CardCreateInfo(tokenId, isPlayer, base.ApplyingTargetFilter is SkillTargetChosenCardsFilter, placeStatus, isReferenceOpponentCard: false, this), new BattleManagerBase.IndexInfo(-1, -1, isCopy, copyIndex));
}
return ((base.SkillPrm.selfBattlePlayer.IsPlayer == isPlayer) ? base.SkillPrm.selfBattlePlayer : base.SkillPrm.opponentBattlePlayer).CreateNextIndexCard(tokenId);
}
private BattleCardBase CreateDummyToken(bool isPlayer, int tokenId)
{
return CardCreatorBase.CreateCard(tokenId, isPlayer, 0, BattleManagerBase.GetIns().SBattleLoad, BattleManagerBase.GetIns(), BattleManagerBase.GetIns().BattleResourceMgr, NullInnerOptionsBuilder.GetInstance());
}
protected virtual VfxWithLoading CreateSummonCardAnimation(bool isPlayer, SummonedCardsList summonedCardsList, bool isOwnerEffect = false)
{
List<string> list = new List<string>();
foreach (BattleCardBase summonedCards in summonedCardsList)
{
list.Add(Toolbox.ResourcesManager.GetAssetTypePath(summonedCards.BaseParameter.SummonEffectPath, ResourcesManager.AssetLoadPathType.Effect2D));
}
foreach (string item in list)
{
if (item == null)
{
return NullVfxWithLoading.GetInstance();
}
}
return VfxWithLoading.Create(new StartPickMultiCardVfx(summonedCardsList, base.SkillPrm.resourceMgr, isPlayer, isToken: true, _isIgnoreVoice, _isRandomVoice));
}
}