Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
296 lines
9.7 KiB
C#
296 lines
9.7 KiB
C#
using System.Collections.Generic;
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using System.Linq;
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using Wizard.Battle.UI;
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using Wizard.Battle.View.Vfx;
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public abstract class SkillBaseCopy : SkillBase
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{
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public string SkillType = "";
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public override bool IsAllowDestroyTarget => true;
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public List<SkillBase> CopiedSkillList { get; private set; } = new List<SkillBase>();
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public bool IsNeedDetail => IsSkillTypeNeedDetail(SkillType);
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public SkillBaseCopy(SkillParameter skillPrm, string option)
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: base(skillPrm, option)
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{
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}
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public abstract bool IsRemain();
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public override VfxWithLoading Start(CallParameter parameter)
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{
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SkillType = base.OptionValue.GetString(SkillFilterCreator.ContentKeyword.ability, "NONE");
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bool isRemain = IsRemain();
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BattleCardBase ownerCard = base.SkillPrm.ownerCard;
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if (SkillType == "NONE")
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{
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return NullVfxWithLoading.GetInstance();
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}
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ParallelVfxPlayer parallelVfxPlayer = ParallelVfxPlayer.Create();
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foreach (BattleCardBase targetCard in parameter.targetCards)
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{
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if (IsSkillMasterCopy(SkillType))
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{
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parallelVfxPlayer.Register(CopyMaster(ownerCard, targetCard, SkillType, isRemain));
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}
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else
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{
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parallelVfxPlayer.Register(CopySkill(ownerCard, targetCard, SkillType, isRemain));
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}
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}
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VfxWithLoadingSequential vfxWithLoadingSequential = VfxWithLoadingSequential.Create();
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vfxWithLoadingSequential.RegisterToMainVfx(parallelVfxPlayer);
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vfxWithLoadingSequential.RegisterVfxWithLoading(CreateSkillEffect(base.SkillPrm.resourceMgr, parameter.targetCards));
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return vfxWithLoadingSequential;
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}
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private VfxBase CopyMaster(BattleCardBase owner, BattleCardBase target, string skillType, bool isRemain)
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{
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ParallelVfxPlayer parallelVfxPlayer = ParallelVfxPlayer.Create();
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BattleCardBase targetCard = target;
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IEnumerable<BattleCardBase> previousCopiedCardList = owner.GetCopiedCardList;
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SkillBase skillBase = target.NormalSkills.Where((SkillBase s) => s is SkillBaseCopy).FirstOrDefault();
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BattleCardBase.CopySkillInfo copySkillInfo = base.SkillPrm.ownerCard.CopySkill(targetCard, skillType, isRemain);
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parallelVfxPlayer.Register(copySkillInfo.Vfx);
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if (!isRemain)
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{
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if (!targetCard.Skills.Any((SkillBase s) => s.SkillPrm.buildInfo._previousSkillOwner != null))
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{
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targetCard.RemoveBuffInfo((BuffInfo b) => b.IsCopied);
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}
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BuffInfo buffLose = AddBuffInfoIfNeeded(targetCard);
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BuffInfoContainer buffInfoLose = new BuffInfoContainer(targetCard, buffLose, -1, "", null, 0L);
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copySkillInfo.NewCopySkill.buffInfoContainer.Add(buffInfoLose);
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targetCard.OnRemoveFromInPlayAfterOneTime += delegate
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{
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targetCard.RemoveBuffInfo(buffLose);
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copySkillInfo.NewCopySkill.buffInfoContainer.Remove(buffInfoLose);
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return NullVfx.GetInstance();
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};
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}
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CopiedSkillList.AddRange(copySkillInfo.CopiedSkillList);
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IEnumerable<BattleCardBase> source = owner.GetCopiedCardList.Where((BattleCardBase b) => !previousCopiedCardList.Contains(b));
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if (source.Any())
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{
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BattleCardBase previousOwner = source.First();
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BuffInfo buffCopy = AddBuffInfoIfNeeded(owner, previousOwner);
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buffCopy.IsCopied = true;
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buffCopy.SetPreviousOwner(previousOwner);
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BuffInfoContainer buffInfoContainer = skillBase?.GetBuffInfoContainer().FirstOrDefault((BuffInfoContainer b) => b._buffInfo.PreviousOwner != null && b._buffInfo.PreviousOwner.CardId == previousOwner.CardId);
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if (previousOwner.CardId != target.CardId && skillBase != null && buffInfoContainer != null)
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{
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buffCopy.IsCopiedEvolutionSkill = buffInfoContainer._buffInfo.IsCopiedEvolutionSkill;
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}
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else
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{
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buffCopy.IsCopiedEvolutionSkill = copySkillInfo.IsEvolutionSkill;
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}
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BuffInfoContainer buffInfoRob = new BuffInfoContainer(owner, buffCopy, -1, "", null, 0L);
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copySkillInfo.NewCopySkill.buffInfoContainer.Add(buffInfoRob);
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buffCopy.IsPlayer = previousOwner.IsPlayer;
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owner.OnRemoveFromInPlayAfterOneTime += delegate
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{
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owner.RemoveBuffInfo(buffCopy);
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copySkillInfo.NewCopySkill.buffInfoContainer.Remove(buffInfoRob);
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return NullVfx.GetInstance();
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};
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owner.BuffInfoList.RemoveAll((BuffInfo b) => copySkillInfo.AttachBuffs.Contains(b));
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owner.BuffInfoList.AddRange(copySkillInfo.AttachBuffs);
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}
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if (IsBattleLog && (copySkillInfo.AttachBuffs.Any() || copySkillInfo.CopiedSkillList.Any()))
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{
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BattleLogManager.GetInstance().AddLogCopiedSkill(target, this, isRemain);
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}
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return parallelVfxPlayer;
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}
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private bool IsBuffSkill<SkillType>(SkillBase skill)
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{
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if (skill is SkillType || IsCopySkill(skill, this.SkillType))
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{
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return true;
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}
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if (skill is Skill_attach_skill skill_attach_skill && skill_attach_skill.GetAttachSkills().Any((SkillBase s) => s is SkillType))
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{
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return true;
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}
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return false;
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}
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private bool IsBaseSkill<SkillType>(SkillBase skill)
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{
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if (!(skill is SkillType))
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{
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return false;
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}
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if (!base.IsAllResidentTiming)
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{
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return false;
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}
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if (!(skill.ApplyingTargetFilter is SkillTargetSelfFilter))
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{
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return false;
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}
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return true;
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}
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private VfxBase CopySkill(BattleCardBase owner, BattleCardBase target, string skillType, bool isRemain)
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{
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ParallelVfxPlayer parallelVfxPlayer = ParallelVfxPlayer.Create();
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_ = owner.GetCopiedCardList;
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target.NormalSkills.Where((SkillBase s) => s is SkillBaseCopy).FirstOrDefault();
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bool flag = false;
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BuffInfo buffInfo = null;
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SkillBase skillBase = null;
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switch (skillType)
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{
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case "drain":
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if (target.SkillApplyInformation.IsDrain)
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{
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parallelVfxPlayer.Register(owner.SkillApplyInformation.GiveDrain());
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flag = true;
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buffInfo = target.BuffInfoList.FirstOrDefault((BuffInfo b) => IsBuffSkill<Skill_drain>(b.SkillFrom));
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skillBase = target.Skills.FirstOrDefault((SkillBase s) => IsBaseSkill<Skill_drain>(s));
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}
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break;
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case "killer":
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if (target.SkillApplyInformation.IsKiller)
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{
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parallelVfxPlayer.Register(owner.SkillApplyInformation.GiveKiller());
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flag = true;
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buffInfo = target.BuffInfoList.FirstOrDefault((BuffInfo b) => IsBuffSkill<Skill_killer>(b.SkillFrom));
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skillBase = target.Skills.FirstOrDefault((SkillBase s) => IsBaseSkill<Skill_killer>(s));
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}
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break;
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case "rush":
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if (target.SkillApplyInformation.IsRush)
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{
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parallelVfxPlayer.Register(owner.SkillApplyInformation.GiveRush(new RushInfo(target, string.Empty)));
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flag = true;
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buffInfo = target.BuffInfoList.FirstOrDefault((BuffInfo b) => IsBuffSkill<Skill_rush>(b.SkillFrom));
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skillBase = target.Skills.FirstOrDefault((SkillBase s) => IsBaseSkill<Skill_rush>(s));
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}
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break;
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case "quick":
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if (target.SkillApplyInformation.IsQuick)
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{
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parallelVfxPlayer.Register(owner.SkillApplyInformation.GiveQuick());
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flag = true;
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buffInfo = target.BuffInfoList.FirstOrDefault((BuffInfo b) => IsBuffSkill<Skill_quick>(b.SkillFrom));
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skillBase = target.Skills.FirstOrDefault((SkillBase s) => IsBaseSkill<Skill_quick>(s));
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}
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break;
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case "guard":
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if (target.SkillApplyInformation.IsGuard)
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{
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parallelVfxPlayer.Register(owner.SkillApplyInformation.GiveGuard(new GuardInfo(target, string.Empty)));
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flag = true;
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buffInfo = target.BuffInfoList.FirstOrDefault((BuffInfo b) => IsBuffSkill<Skill_guard>(b.SkillFrom));
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skillBase = target.Skills.FirstOrDefault((SkillBase s) => IsBaseSkill<Skill_guard>(s));
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}
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break;
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}
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if (flag)
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{
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BattleCardBase battleCardBase = null;
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bool flag2;
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bool isPlayer;
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if (buffInfo != null)
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{
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flag2 = buffInfo.IsEvolutionSkill;
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SkillBase skillFrom = buffInfo.SkillFrom;
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if (skillFrom is SkillBaseCopy)
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{
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battleCardBase = buffInfo.PreviousOwner;
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isPlayer = buffInfo.IsPlayer;
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}
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else
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{
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battleCardBase = skillFrom.SkillPrm.ownerCard;
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isPlayer = skillFrom.SkillPrm.ownerCard.IsPlayer;
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}
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}
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else
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{
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bool flag3 = target.IsEvolution;
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if (skillBase != null)
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{
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flag3 = target.EvolutionSkills.Contains(skillBase);
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}
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flag2 = flag3;
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battleCardBase = target;
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isPlayer = target.IsPlayer;
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}
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BuffInfo buffCopy = AddBuffInfoIfNeeded(owner, battleCardBase);
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buffCopy.IsCopied = true;
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if (skillBase != null && !(skillBase is Skill_attach_skill) && !(skillBase is SkillBaseCopy))
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{
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skillBase.SetOnLoseEvent(owner, buffCopy, null);
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}
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else
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{
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owner.OnLoseSkillOneTime += (SkillBase loseSkill, SkillProcessor skillProcessOneTime, BattleCardBase card) => card.SkillApplyInformation.AllSkillEffectStop();
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}
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BuffInfo buffInfo2 = buffCopy;
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bool isCopiedEvolutionSkill = (buffCopy.IsEvolutionSkill = flag2);
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buffInfo2.IsCopiedEvolutionSkill = isCopiedEvolutionSkill;
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buffCopy.SetPreviousOwner(battleCardBase);
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buffCopy.IsPlayer = isPlayer;
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owner.OnRemoveFromInPlayAfterOneTime += delegate
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{
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owner.RemoveBuffInfo(buffCopy);
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return NullVfx.GetInstance();
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};
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if (IsBattleLog)
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{
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BattleLogManager.GetInstance().AddLogCopiedSkill(target, this, isRemain);
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}
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}
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return parallelVfxPlayer;
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}
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private static bool IsCopySkill(SkillBase skill, string type)
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{
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if (skill is SkillBaseCopy skillBaseCopy)
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{
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return skillBaseCopy.SkillType == type;
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}
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return false;
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}
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private static bool IsSkillMasterCopy(string skillType)
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{
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switch (skillType)
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{
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case "when_destroy":
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case "when_fight":
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case "when_attack":
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return true;
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default:
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return false;
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}
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}
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private static bool IsSkillTypeNeedDetail(string skillType)
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{
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switch (skillType)
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{
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case "quick":
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case "rush":
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case "killer":
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case "drain":
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return true;
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default:
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return false;
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}
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}
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public override VfxWithLoading Stop(SkillProcessor skillProcessor)
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{
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return NullVfxWithLoading.GetInstance();
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}
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}
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