Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
39 lines
915 B
C#
39 lines
915 B
C#
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using Wizard.Battle;
|
|
|
|
public class SkillAbilitySuperSkyboundArtFilter : ISkillCardFilter
|
|
{
|
|
private readonly string _parameterOptionText;
|
|
|
|
public SkillAbilitySuperSkyboundArtFilter(string op)
|
|
{
|
|
_parameterOptionText = op;
|
|
}
|
|
|
|
public IEnumerable<IReadOnlyBattleCardInfo> Filtering(IEnumerable<IReadOnlyBattleCardInfo> cards, SkillOptionValue option)
|
|
{
|
|
bool hasSuperSkyboundArt;
|
|
if (_parameterOptionText == "=")
|
|
{
|
|
hasSuperSkyboundArt = true;
|
|
}
|
|
else
|
|
{
|
|
if (!(_parameterOptionText == "!="))
|
|
{
|
|
yield break;
|
|
}
|
|
hasSuperSkyboundArt = false;
|
|
}
|
|
for (int i = 0; i < cards.Count(); i++)
|
|
{
|
|
IReadOnlyBattleCardInfo readOnlyBattleCardInfo = cards.ElementAt(i);
|
|
if (readOnlyBattleCardInfo.HasSuperSkyboundArt == hasSuperSkyboundArt)
|
|
{
|
|
yield return readOnlyBattleCardInfo;
|
|
}
|
|
}
|
|
}
|
|
}
|