Files
SVSimServer/SVSim.BattleEngine/Engine/SideLogControl.cs
gamer147 0d9d8acae0 feat(battle-engine): M1 auto-copy closure (782 battle-logic files)
Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
2026-06-05 16:57:20 -04:00

316 lines
8.6 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using Wizard.Battle;
using Wizard.Battle.View.Vfx;
public class SideLogControl : MonoBehaviour
{
private class SideLog
{
private List<SkillBase> _skills;
private List<int> _skillHashCodes;
private int _repeatCount;
public BattleCardBase Card { get; private set; }
public bool IsPlayer => Card.IsPlayer;
public bool IsSelect { get; private set; }
public SideLog(BattleCardBase card, SkillBase skill, bool isSelect)
{
Card = card;
_skills = new List<SkillBase>();
_skillHashCodes = new List<int>();
IsSelect = isSelect;
CheckShowSideLog(skill);
}
public bool CheckShowSideLog(SkillBase skill)
{
_skills.Add(skill);
int num = _skills.Where((SkillBase s) => skill == s).Count();
if (num > _repeatCount)
{
_repeatCount = num;
return true;
}
if (skill != null && skill.SkillPrm.ownerCard.BaseParameter.BaseCardId == 900241110)
{
return true;
}
return false;
}
public bool CheckShowSideLogNewReplay(int skillHashCode, BattleCardBase ownerCard)
{
_skillHashCodes.Add(skillHashCode);
int num = _skillHashCodes.Where((int s) => skillHashCode == s).Count();
if (num > _repeatCount)
{
_repeatCount = num;
return true;
}
if (ownerCard.BaseParameter.BaseCardId == 900241110)
{
return true;
}
return false;
}
public bool IsContain(BattleCardBase card, bool isTransformSelect = false)
{
if (isTransformSelect)
{
BattleCardBase battleCardBase = ((Card.TransformInfo.Type != BattleCardBase.TransformType.Metamorphose) ? Card.TransformInfo.OriginalCard : null);
if (IsSelect && battleCardBase != null)
{
return battleCardBase.BaseParameter.BaseCardId == card.BaseParameter.BaseCardId;
}
return false;
}
return Card == card;
}
}
private const int PANEL_MAX = 6;
private const int LABEL_INDEX_CARDNAME = 0;
private const int LABEL_INDEX_SKILLDESC = 1;
private static readonly int DEFAULT_SPACING_Y = 12;
private static readonly int SPACING_START_LINE = 4;
private static readonly int SPACING_Y_MARGIN = 4;
private IList<NguiObjs> PanelList;
private IList<NguiObjs> PanelOnList;
private IList<bool> PanelOnFlagList;
private Vector3 BasePos;
private Vector2 PanelSize;
private List<SideLog> LogShowingList;
private SideLog _lastSideLog;
private void Start()
{
PanelList = new List<NguiObjs>();
PanelOnList = new List<NguiObjs>();
PanelOnFlagList = new List<bool>();
LogShowingList = new List<SideLog>();
for (int i = 0; i < 6; i++)
{
GameObject gameObject;
if (i == 0)
{
gameObject = base.transform.Find("Panel").gameObject;
}
else
{
gameObject = UnityEngine.Object.Instantiate(PanelList[0].gameObject);
if (null == gameObject)
{
continue;
}
gameObject.transform.parent = base.transform;
gameObject.transform.localScale = Vector3.one;
}
PanelList.Add(gameObject.GetComponent<NguiObjs>());
LogShowingList.Add(null);
PanelList[i].gameObject.SetActive(value: false);
}
BasePos = PanelList[0].transform.localPosition;
PanelSize = PanelList[0].sprites[0].localSize;
}
private void Update()
{
for (int i = 0; i < PanelOnList.Count; i++)
{
int index = PanelList.IndexOf(PanelOnList[i]);
if (LogShowingList[index] != null)
{
Vector3 vector = (LogShowingList[index].IsPlayer ? ((!PanelOnFlagList[i]) ? (new Vector3(0f - PanelSize.x, (PanelSize.y + 10f) * (float)i, 0f) + BasePos) : (new Vector3(0f, (PanelSize.y + 10f) * (float)i, 0f) + BasePos)) : ((!PanelOnFlagList[i]) ? (new Vector3(PanelSize.x, (0f - (PanelSize.y + 10f)) * (float)i, 0f) + BasePos) : (new Vector3(0f, (0f - (PanelSize.y + 10f)) * (float)i, 0f) + BasePos)));
PanelOnList[i].transform.localPosition += (vector - PanelOnList[i].transform.localPosition) * 0.5f;
}
}
}
public void SetWrapTextForSideLog(UILabel label, string s)
{
label.spacingY = DEFAULT_SPACING_Y;
label.SetWrapText(s);
int num = label.text.Length - label.text.Replace("\n", "").Length + 1;
if (num >= SPACING_START_LINE)
{
label.spacingY = Math.Max(DEFAULT_SPACING_Y - (num - SPACING_START_LINE + 1) * SPACING_Y_MARGIN, 0);
label.SetWrapText(s);
}
}
public bool IsOnSummonOrReturnTimingSkill(SkillBase skill)
{
if (skill == null)
{
return false;
}
if (skill.IsWhenPlaySkill || skill.OnWhenSummonStart != 0 || skill.OnWhenReturnStart != 0)
{
return true;
}
if (skill.OnWhenChangeInPlay != 0 || skill.OnWhenChangeInPlayImmediate != 0 || skill.OnWhenChangeClassLifeInplay != 0 || skill.OnWhenChangePPTotal != 0 || skill.OnWhenAddToHand != 0)
{
return true;
}
return false;
}
public VfxBase ClearLastShowLogCard()
{
return InstantVfx.Create(delegate
{
_lastSideLog = null;
});
}
public bool ShowLog(BattleCardBase card, SkillBase skill, string skillDesc, string cardName, bool isEvolSelect, bool isSelect, NetworkBattleReceiver.SideLogSkillInfo newReplaySkillInfo)
{
NguiObjs nguiObjs = null;
int index = 0;
SideLog sideLog = null;
if (!isSelect)
{
if (LogShowingList.Any((SideLog l) => l?.IsContain(card) ?? false) && !isEvolSelect)
{
SideLog sideLog2 = LogShowingList.Where((SideLog l) => l?.IsContain(card) ?? false).First();
if (!((newReplaySkillInfo != null) ? sideLog2.CheckShowSideLogNewReplay(newReplaySkillInfo.SkillHashCode, card) : sideLog2.CheckShowSideLog(skill)))
{
return false;
}
sideLog = sideLog2;
}
if (IsOnSummonOrReturnTimingSkill(skill) || (newReplaySkillInfo != null && newReplaySkillInfo.IsOnSummonSkill))
{
bool flag = newReplaySkillInfo?.IsInvoked ?? skill.IsInvoked;
if (_lastSideLog != null && _lastSideLog.Card.EquelsID(card) && _lastSideLog.Card.CardId == card.CardId && !_lastSideLog.IsSelect && !flag)
{
return false;
}
}
}
for (int num = 0; num < PanelList.Count; num++)
{
if (!PanelList[num].gameObject.activeSelf)
{
nguiObjs = PanelList[num];
index = num;
break;
}
}
if (nguiObjs == null)
{
nguiObjs = PanelOnList[PanelOnList.Count - 1];
RemoveLog(PanelOnList.Count - 1);
for (int num2 = 0; num2 < PanelList.Count; num2++)
{
if (nguiObjs == PanelList[num2])
{
index = num2;
break;
}
}
}
nguiObjs.labels[0].text = cardName;
SetWrapTextForSideLog(nguiObjs.labels[1], skillDesc);
if (card.IsPlayer)
{
nguiObjs.transform.localPosition = new Vector3(0f - PanelSize.x, 0f, 0f) + BasePos;
}
else
{
nguiObjs.transform.localPosition = new Vector3(PanelSize.x, 0f, 0f) + BasePos;
}
if (sideLog == null)
{
sideLog = new SideLog(card, skill, isSelect);
if (newReplaySkillInfo != null)
{
sideLog.CheckShowSideLogNewReplay(newReplaySkillInfo.SkillHashCode, card);
}
}
_lastSideLog = sideLog;
LogShowingList[index] = sideLog;
nguiObjs.gameObject.SetActive(value: true);
PanelOnList.Insert(0, nguiObjs);
PanelOnFlagList.Insert(0, item: true);
return true;
}
public void HideLog(BattleCardBase card, bool isTransformSelect)
{
for (int num = PanelOnList.Count - 1; num >= 0; num--)
{
int index = PanelList.IndexOf(PanelOnList[num]);
if (LogShowingList[index] != null && LogShowingList[index].IsContain(card, isTransformSelect))
{
PanelOnFlagList[num] = false;
break;
}
}
}
public void RemoveLog(BattleCardBase card, bool isTransformSelect)
{
for (int num = PanelOnList.Count - 1; num >= 0; num--)
{
int index = PanelList.IndexOf(PanelOnList[num]);
if (LogShowingList[index] != null && LogShowingList[index].IsContain(card, isTransformSelect))
{
PanelOnList[num].gameObject.SetActive(value: false);
PanelOnList.RemoveAt(num);
PanelOnFlagList.RemoveAt(num);
LogShowingList[index] = null;
break;
}
}
}
public void RemoveLog(int idx)
{
if (PanelOnList.Count >= 1)
{
int index = PanelList.IndexOf(PanelOnList[idx]);
PanelOnList[idx].gameObject.SetActive(value: false);
PanelOnList.RemoveAt(idx);
PanelOnFlagList.RemoveAt(idx);
LogShowingList[index] = null;
}
}
public void RemoveAllLog()
{
if (PanelOnList.Count >= 1)
{
for (int num = PanelOnList.Count - 1; num >= 0; num--)
{
int index = PanelList.IndexOf(PanelOnList[num]);
PanelOnList[num].gameObject.SetActive(value: false);
PanelOnList.RemoveAt(num);
PanelOnFlagList.RemoveAt(num);
LogShowingList[index] = null;
}
}
}
}