Files
SVSimServer/SVSim.BattleEngine/Engine/ShopSupplyCardPanel.cs
gamer147 957af3d1ec feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
2026-06-05 17:22:20 -04:00

30 lines
925 B
C#

using Cute;
using Wizard;
internal class ShopSupplyCardPanel : MyPageCardPanel
{
private const string SPECIAL_SUPPLY_CARD_PANEL_TEXTURE = "menu_shop_sleeve_special";
public bool IsLoadedDefaultCardPanelResource { get; private set; }
public bool IsLoadedSpecialCardPanelResource { get; private set; }
public override string GetResourcePath(bool isfetch)
{
ShopNotification shopNotification = Data.MyPageNotifications.data.ShopNotification;
if (shopNotification.AppealSleeve.IsCollaborationPanel || shopNotification.AppealLeaderSkin.IsCollaborationPanel)
{
if (!isfetch)
{
IsLoadedSpecialCardPanelResource = true;
}
return Toolbox.ResourcesManager.GetAssetTypePath("menu_shop_sleeve_special", ResourcesManager.AssetLoadPathType.UiDownLoad, isfetch);
}
if (!isfetch)
{
IsLoadedDefaultCardPanelResource = true;
}
return base.GetResourcePath(isfetch);
}
}