Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
30 lines
925 B
C#
30 lines
925 B
C#
using Cute;
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using Wizard;
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internal class ShopSupplyCardPanel : MyPageCardPanel
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{
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private const string SPECIAL_SUPPLY_CARD_PANEL_TEXTURE = "menu_shop_sleeve_special";
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public bool IsLoadedDefaultCardPanelResource { get; private set; }
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public bool IsLoadedSpecialCardPanelResource { get; private set; }
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public override string GetResourcePath(bool isfetch)
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{
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ShopNotification shopNotification = Data.MyPageNotifications.data.ShopNotification;
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if (shopNotification.AppealSleeve.IsCollaborationPanel || shopNotification.AppealLeaderSkin.IsCollaborationPanel)
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{
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if (!isfetch)
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{
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IsLoadedSpecialCardPanelResource = true;
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}
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return Toolbox.ResourcesManager.GetAssetTypePath("menu_shop_sleeve_special", ResourcesManager.AssetLoadPathType.UiDownLoad, isfetch);
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}
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if (!isfetch)
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{
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IsLoadedDefaultCardPanelResource = true;
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}
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return base.GetResourcePath(isfetch);
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}
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}
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