Files
SVSimServer/SVSim.BattleEngine/Engine/ShieldInfo.cs
gamer147 0d9d8acae0 feat(battle-engine): M1 auto-copy closure (782 battle-logic files)
Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
2026-06-05 16:57:20 -04:00

32 lines
494 B
C#

public class ShieldInfo
{
public enum ShieldType
{
ALL,
SKILL,
SPELL,
ATTACK
}
public BattleCardBase OwnerCard { get; private set; }
public ShieldType Type { get; private set; }
public ShieldInfo(BattleCardBase card, string type)
{
OwnerCard = card;
switch (type)
{
case "skill":
Type = ShieldType.SKILL;
break;
case "spell":
Type = ShieldType.SPELL;
break;
case "attack":
Type = ShieldType.ATTACK;
break;
}
}
}