Files
SVSimServer/SVSim.BattleEngine/Engine/SetDamageInfo.cs
gamer147 824309ec44 feat(battle-engine): close the AI-simulation subsystem (verbatim)
Copied the 89 uncopied AI*SimulationUtility/extension files defining the
AIVirtualCard/AIVirtualField extension methods; the compile loop then auto-closed
the revealed type deps (~3049 files total, drift-clean). 10.0k -> 62 errors.
2026-06-05 20:30:59 -04:00

23 lines
641 B
C#

using System;
using System.Collections.Generic;
public class SetDamageInfo : DamageModifier
{
public int SetDamage { get; private set; }
public SetDamageInfo(int setDamage, string damageType, CardBasePrm.ClanType damageClan, bool isUseClass, int order)
{
SetDamage = setDamage;
base.DamageType = new List<string>();
base.DamageType.AddRange(damageType.Split(new string[1] { "_and_" }, StringSplitOptions.None));
base.DamageClan = new List<CardBasePrm.ClanType> { damageClan };
base.IsUseClass = isUseClass;
base.OrderCount = order;
}
public override int Calc(int damage)
{
return SetDamage;
}
}