Files
SVSimServer/SVSim.BattleEngine/Engine/SendIntervalTrigger.cs
gamer147 0d9d8acae0 feat(battle-engine): M1 auto-copy closure (782 battle-logic files)
Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
2026-06-05 16:57:20 -04:00

34 lines
1.2 KiB
C#

public class SendIntervalTrigger
{
public virtual void SendDataCheck(NetworkBattleManagerBase networkBattleManager, NetworkBattleDefine.NetworkBattleURI sendUri)
{
switch (sendUri)
{
case NetworkBattleDefine.NetworkBattleURI.Swap:
if (!networkBattleManager.notMulliganEndToJudgeChecker.IsTimeOver())
{
networkBattleManager.IsSendSwap = true;
}
break;
case NetworkBattleDefine.NetworkBattleURI.TurnStart:
networkBattleManager.opponentNotTurnStartToWinChecker.StopChecker();
networkBattleManager.notTurnStartToLoseChecker.StopChecker();
break;
case NetworkBattleDefine.NetworkBattleURI.TurnEnd:
networkBattleManager.notTurnEndToLoseChecker.StopChecker();
if (!networkBattleManager.BattlePlayer.IsExtraTurn)
{
networkBattleManager.opponentNotTurnStartToWinChecker.StartChecker();
}
break;
case NetworkBattleDefine.NetworkBattleURI.TurnEndFinal:
networkBattleManager.notTurnEndToLoseChecker.StopChecker();
networkBattleManager.opponentNotTurnStartToWinChecker.StartChecker();
break;
case NetworkBattleDefine.NetworkBattleURI.Ready:
case NetworkBattleDefine.NetworkBattleURI.TurnEndActions:
break;
}
}
}