Files
SVSimServer/SVSim.BattleEngine/Engine/RoomTwoPickBeforeBattleInfo.cs
gamer147 957af3d1ec feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
2026-06-05 17:22:20 -04:00

51 lines
1.2 KiB
C#

using System.Collections.Generic;
using Wizard.Scripts.Network.Data.TableData.Arena.TwoPick;
public class RoomTwoPickBeforeBattleInfo
{
public Deck receiveDeck { get; private set; }
public RoomTwoPickBeforeBattleInfo()
{
receiveDeck = new Deck();
receiveDeck.cardIds = new int[0];
}
public void ReceiveBackDraftCardIdList(List<int> list)
{
receiveDeck.cardIds = list.ToArray();
}
public void ReceiveBackDraftCharaId(int id)
{
receiveDeck.skinId = id;
}
public void SetClassId(int classId)
{
receiveDeck.classId = classId;
}
public void SelfInfoClasIdCopyTwoPickDraftData()
{
SetClassId(GameMgr.GetIns().GetNetworkUserInfoData().GetSelfClassId());
}
public void SetSelfClassIdTwoPickDraftData(int classId)
{
SetClassId(classId);
}
public void SelfInfoDeckCopyTwoPickDraftData()
{
List<CardDataModel> selfDeck = GameMgr.GetIns().GetNetworkUserInfoData().GetSelfDeck();
List<int> list = new List<int>(selfDeck.Count);
foreach (CardDataModel item in selfDeck)
{
list.Add(item.CardId);
}
ReceiveBackDraftCardIdList(list);
ReceiveBackDraftCharaId(GameMgr.GetIns().GetNetworkUserInfoData().GetSelfCharaId());
}
}