Files
SVSimServer/SVSim.BattleEngine/Engine/RoomMatchResultAnimationAgent.cs
gamer147 957af3d1ec feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
2026-06-05 17:22:20 -04:00

252 lines
11 KiB
C#

using System;
using System.Collections;
using UnityEngine;
using Wizard;
using Wizard.RoomMatch;
public class RoomMatchResultAnimationAgent : ResultAnimationAgent
{
private const float RED_ETHER_WAIT_TIME_MAX = 5f;
public override IEnumerator RunUI(BattleResultUIController battleResultControl, INextSceneSelector nextSceneSelector, bool isWin)
{
bool needLottery = false;
if (!GameMgr.GetIns().IsWatchBattle)
{
needLottery = battleResultControl.ResultReporter.LotteryData.IsEnable;
}
if (needLottery)
{
yield return LoadLotteryImage(battleResultControl.ResultReporter.LotteryData);
}
m_BattleCamera.m_CutInCamera.gameObject.SetActive(value: false);
if (battleResultControl.IsDraw)
{
battleResultControl.TitleWin.gameObject.SetActive(value: false);
battleResultControl.TitleLose.gameObject.SetActive(value: false);
battleResultControl.TitleDraw.gameObject.SetActive(value: true);
battleResultControl.TitleDraw.transform.localScale = Vector3.one * 10f;
battleResultControl.TitleDraw.alpha = 0f;
battleResultControl.Bg.color = new Color32(0, 48, 16, 0);
battleResultControl.ResultTitle.spriteName = "result_top_lose";
}
else if (isWin)
{
battleResultControl.TitleWin.transform.localScale = Vector3.one * 10f;
battleResultControl.TitleWin.gameObject.SetActive(value: true);
battleResultControl.TitleLose.gameObject.SetActive(value: false);
battleResultControl.TitleDraw.gameObject.SetActive(value: false);
battleResultControl.TitleWin.alpha = 0f;
battleResultControl.Bg.color = new Color32(32, 24, 0, 0);
battleResultControl.ResultTitle.spriteName = "result_top_win";
}
else
{
battleResultControl.TitleLose.transform.localScale = Vector3.one * 10f;
battleResultControl.TitleWin.gameObject.SetActive(value: false);
battleResultControl.TitleLose.gameObject.SetActive(value: true);
battleResultControl.TitleDraw.gameObject.SetActive(value: false);
battleResultControl.TitleLose.alpha = 0f;
battleResultControl.Bg.color = new Color32(0, 24, 48, 0);
battleResultControl.ResultTitle.spriteName = "result_top_lose";
}
battleResultControl.MainPanel.alpha = 1f;
yield return new WaitForSeconds(0.1f);
if (battleResultControl.IsDraw)
{
TweenAlpha.Begin(battleResultControl.TitleDraw.gameObject, 0.2f, 1f);
iTween.ScaleTo(battleResultControl.TitleDraw.gameObject, iTween.Hash("scale", Vector3.one, "time", 0.2f, "islocal", true, "easetype", iTween.EaseType.easeInQuad));
GameMgr.GetIns().GetSoundMgr().PlaySe(Se.TYPE.SYS_RESULT_YOULOSE);
GameMgr.GetIns().GetSoundMgr().PlaySe(Se.TYPE.SYS_JINGLE_LOSE);
}
else
{
battleResultControl.PrepareAchievementLog();
if (isWin)
{
TweenAlpha.Begin(battleResultControl.TitleWin.gameObject, 0.2f, 1f);
iTween.ScaleTo(battleResultControl.TitleWin.gameObject, iTween.Hash("scale", Vector3.one, "time", 0.2f, "islocal", true, "easetype", iTween.EaseType.easeInQuad));
GameMgr.GetIns().GetSoundMgr().PlaySe(Se.TYPE.SYS_RESULT_YOUWIN);
GameMgr.GetIns().GetSoundMgr().PlaySe(Se.TYPE.SYS_JINGLE_WIN);
}
else
{
TweenAlpha.Begin(battleResultControl.TitleLose.gameObject, 0.2f, 1f);
iTween.ScaleTo(battleResultControl.TitleLose.gameObject, iTween.Hash("scale", Vector3.one, "time", 0.2f, "islocal", true, "easetype", iTween.EaseType.easeInQuad));
GameMgr.GetIns().GetSoundMgr().PlaySe(Se.TYPE.SYS_RESULT_YOULOSE);
GameMgr.GetIns().GetSoundMgr().PlaySe(Se.TYPE.SYS_JINGLE_LOSE);
}
}
TweenAlpha.Begin(battleResultControl.Bg.gameObject, 0.5f, 0.75f);
yield return new WaitForSeconds(0.2f);
TweenAlpha.Begin(battleResultControl.ArcaneIn.gameObject, 0.5f, 1f);
TweenAlpha.Begin(battleResultControl.ArcaneOut.gameObject, 0.5f, 1f);
iTween.ScaleTo(battleResultControl.ArcaneIn.gameObject, iTween.Hash("scale", Vector3.one, "time", 2f, "islocal", true, "easetype", iTween.EaseType.easeOutExpo));
iTween.ScaleTo(battleResultControl.ArcaneOut.gameObject, iTween.Hash("scale", Vector3.one, "time", 2f, "islocal", true, "easetype", iTween.EaseType.easeOutExpo));
if (battleResultControl.IsDraw)
{
GameMgr.GetIns().GetEffectMgr().Start(EffectMgr.EffectType.CMN_RESULT_TITLE_3, Vector3.zero);
battleResultControl.TitleDraw.transform.localScale = Vector3.one;
iTween.ScaleTo(battleResultControl.TitleDraw.gameObject, iTween.Hash("scale", Vector3.one * 1.1f, "time", 2f, "islocal", true, "easetype", iTween.EaseType.linear));
}
else if (isWin)
{
GameMgr.GetIns().GetEffectMgr().Start(EffectMgr.EffectType.CMN_RESULT_TITLE_1, Vector3.zero);
battleResultControl.TitleWin.transform.localScale = Vector3.one;
iTween.ScaleTo(battleResultControl.TitleWin.gameObject, iTween.Hash("scale", Vector3.one * 1.1f, "time", 2f, "islocal", true, "easetype", iTween.EaseType.linear));
}
else
{
GameMgr.GetIns().GetEffectMgr().Start(EffectMgr.EffectType.CMN_RESULT_TITLE_2, Vector3.zero);
battleResultControl.TitleLose.transform.localScale = Vector3.one;
iTween.ScaleTo(battleResultControl.TitleLose.gameObject, iTween.Hash("scale", Vector3.one * 1.1f, "time", 2f, "islocal", true, "easetype", iTween.EaseType.linear));
}
HideEmotionMessage();
if (battleResultControl.ResultMsgWindowFlag)
{
yield return StartCoroutine(battleResultControl.ShowSpecialResultInfo());
}
else
{
yield return new WaitForSeconds(2f);
}
if (needLottery)
{
yield return CreateLotteryDialog(battleResultControl.ResultReporter.LotteryData);
}
if (ShowRewardDialog(battleResultControl))
{
while (battleResultControl.IsRewardWait)
{
yield return null;
}
}
if (Data.RoomMatchFinish.data != null && !GameMgr.GetIns().IsReplayBattle && !GameMgr.GetIns().IsWatchBattle)
{
TreasureBoxCpResultInfo treasureBoxCpResultInfo = Data.RoomMatchFinish.data.TreasureBoxCpResultInfo;
if (treasureBoxCpResultInfo.IsPlayGradeUpAnimation())
{
yield return TreasureBoxCpOpenBoxAnimation(battleResultControl, treasureBoxCpResultInfo.AfterGrade);
}
if (treasureBoxCpResultInfo.IsBoxOpened())
{
yield return CreateTreasureBoxCpRewardDialog(treasureBoxCpResultInfo);
}
}
bool isFinishBattlePass = false;
battleResultControl.SetBattlePassGauge(delegate
{
battleResultControl.FinishResult();
isFinishBattlePass = true;
});
while (!isFinishBattlePass)
{
yield return null;
}
if (Data.RedEtherCampaignResultData != null)
{
bool isFinishRedEther = false;
RedEtherCampaignPanel.Create(battleResultControl.gameObject, Data.RedEtherCampaignResultData, battleResultControl, delegate
{
isFinishRedEther = true;
});
float time = 0f;
while (!isFinishRedEther)
{
time += Time.deltaTime;
if (time >= 5f)
{
break;
}
yield return null;
}
yield return ShowRewardDialog(Data.RedEtherCampaignResultData.RewardList);
}
battleResultControl.GreySpriteBGVisible = false;
returnRoom();
}
private void returnRoom()
{
if (GameMgr.GetIns().IsWatchBattle)
{
if (GameMgr.GetIns().IsReplayBattle)
{
UIManager.GetInstance().StartCoroutine(GameMgr.GetIns().GetBattleCtrl().BattleEnd(delegate
{
UIManager.ViewScene replayEndBackScene = Data.ReplayBattleInfo.ReplayEndBackScene;
UIManager.ChangeViewSceneParam replayEndBackSceneParam = Data.ReplayBattleInfo.ReplayEndBackSceneParam;
UIManager.GetInstance().ChangeViewScene(replayEndBackScene, replayEndBackSceneParam);
}));
}
else
{
PlayerControllerForWatching playerControllerForWatching = RoomBase.ConnectController.OwnCtrl as PlayerControllerForWatching;
PlayerControllerForWatching playerControllerForWatching2 = RoomBase.ConnectController.OppoCtrl as PlayerControllerForWatching;
playerControllerForWatching.ResetWatchHandler();
playerControllerForWatching2.ResetWatchHandler();
StartCoroutine(StartCheckState(playerControllerForWatching, playerControllerForWatching2));
}
return;
}
if (RoomBase.IsConnectControllerActive())
{
RoomBase.ConnectController.TotalBattleNum++;
GameMgr.GetIns().GetBattleCtrl().BattleEnd(UIManager.ViewScene.Room);
return;
}
PrepareRoom((!Data.BattleRecoveryInfo.is_owner) ? RoomConnectController.PositionMode.VISITOR : RoomConnectController.PositionMode.OWNER, Data.BattleRecoveryInfo.BattleParameterInstance, Data.BattleRecoveryInfo.roomId, PlayerPrefsWrapper.GetBool(PlayerPrefsWrapper.ROOM_MATCH_FRIEND_WATCH_PERMIT), PlayerPrefsWrapper.GetBool(PlayerPrefsWrapper.ROOM_MATCH_GUILD_WATCH_PERMIT), Data.BattleRecoveryInfo.ConventionInfo, Data.BattleRecoveryInfo.IsGatheringRoom, Data.BattleRecoveryInfo.CanUseNonPossessionCard, delegate
{
RoomBase.OnAlreadySetup();
RoomBase.ConnectController.TotalBattleNum++;
RoomBase.ConnectController.OppoCtrl.Target.ViewerId = Data.BattleRecoveryInfo.opponent_viewer_id;
GameMgr.GetIns().GetBattleCtrl().BattleEnd(UIManager.ViewScene.Room, delegate
{
RoomBase.GetInstance().IsRecoveryRoom = true;
});
});
}
public void PrepareRoom(RoomConnectController.PositionMode mode, BattleParameter battleParameter, string roomId, bool isPermitFriendWatch, bool isPermitGuildWatch, ConventionInfo conventionInfo, bool isGathering, bool canUseNonPossessionCard, Action callback)
{
UIManager.GetInstance().createInSceneCenterLoading(notBlack: true);
RoomConnectController.InitializeParameter initializeParameter = new RoomConnectController.InitializeParameter(mode, battleParameter, roomId);
initializeParameter.IsPermitFriendWatch = isPermitFriendWatch;
initializeParameter.IsPermitGuildWatch = isPermitGuildWatch;
initializeParameter.ConventionInfo = conventionInfo;
initializeParameter.IsGathering = isGathering;
if (conventionInfo != null)
{
initializeParameter.IsEnableTurnSelect = conventionInfo.IsSelectableTurn;
}
RoomConnectController roomConnectController = new RoomConnectController(initializeParameter);
roomConnectController.InitPlayerController();
roomConnectController.IsEnableGuildInviteButton = Data.BattleRecoveryInfo.IsEnableGuildInviteButton;
if (conventionInfo != null)
{
roomConnectController.DisplayRoomID = PlayerPrefsWrapper.GetValue(PlayerPrefsWrapper.ROOM_MATCH_DISPLAY_ID);
}
if (isGathering)
{
roomConnectController.DisplayRoomID = ((roomId.Length > 5) ? roomId.Substring(roomId.Length - 5, 5) : roomId);
}
roomConnectController.CanUseNonPossessionCard = canUseNonPossessionCard;
UIManager.GetInstance().closeInSceneCenterLoading();
callback();
}
private IEnumerator StartCheckState(PlayerControllerForWatching pcontroller, PlayerControllerForWatching ocontroller)
{
while (RoomBase.ConnectController.TotalWatchBattleNum == RoomBase.ConnectController.TotalBattleNum && !RoomBase.ConnectController.IsRelease)
{
yield return null;
}
RoomBase.ConnectController.TotalWatchBattleNum = RoomBase.ConnectController.TotalBattleNum;
pcontroller.ResetReceiveEvent();
ocontroller.ResetReceiveEvent();
RoomBase.ConnectController.RemoveWatchEventDispath(isOwn: true);
RoomBase.ConnectController.RemoveWatchEventDispath(isOwn: false);
GameMgr.GetIns().GetBattleCtrl().BattleEnd(UIManager.ViewScene.Room);
}
}