Copied the 89 uncopied AI*SimulationUtility/extension files defining the AIVirtualCard/AIVirtualField extension methods; the compile loop then auto-closed the revealed type deps (~3049 files total, drift-clean). 10.0k -> 62 errors.
260 lines
8.0 KiB
C#
260 lines
8.0 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using Cute;
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using UnityEngine;
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using Wizard;
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using Wizard.ErrorDialog;
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using Wizard.RoomMatch;
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using Wizard.UIFriend;
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public class RoomInviteReceiveDialog : MonoBehaviour
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{
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[SerializeField]
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protected UIWrapContent WrapContents;
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[SerializeField]
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protected WrapContentsScrollBarSize WrapScrollbarSize;
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[SerializeField]
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protected GameObject ScrollViewObject;
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[SerializeField]
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protected GameObject ScrollBarObject;
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[SerializeField]
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protected GameObject ScrollAreaObject;
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protected List<Friend.PlayerData> _playerList;
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protected Dictionary<int, List<string>> _loadQueueDict = new Dictionary<int, List<string>>();
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protected List<string> _loadBookingList = new List<string>();
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protected List<string> _loadedList = new List<string>();
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protected LoadQueue _loadQueue = new LoadQueue();
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protected int _choicePlayerIndex;
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protected DialogBase _dialog;
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protected bool _isJoinRoom;
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private const int LOAD_MIN = 6;
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public MyPageMenu MyPageClass { get; set; }
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public void SetFriendList()
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{
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_playerList = new List<Friend.PlayerData>();
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Friend.PlayerData item = default(Friend.PlayerData);
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foreach (UserFriend friend in Wizard.Data.FriendInfo.data.friendList)
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{
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item.Copy(friend);
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_playerList.Add(item);
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}
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StartCoroutine(LoadCoroutine());
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}
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private IEnumerator LoadCoroutine()
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{
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if (_playerList.Count == 0)
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{
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_dialog = UIManager.GetInstance().CreateDialogClose();
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_dialog.SetTitleLabel(Wizard.Data.SystemText.Get("RoomBattle_0068"));
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_dialog.SetButtonLayout(DialogBase.ButtonLayout.OkBtn);
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_dialog.SetText(Wizard.Data.SystemText.Get("RoomBattle_0067"));
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ReturnTopFromError(_playerList.Count);
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}
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else
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{
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_loadedList.Clear();
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_loadBookingList.Clear();
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_loadQueueDict.Clear();
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List<string> list = new List<string>();
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for (int i = 0; i < _playerList.Count; i++)
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{
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string assetTypePath = Toolbox.ResourcesManager.GetAssetTypePath(_playerList[i].EmblemId.ToString(), ResourcesManager.AssetLoadPathType.Emblem_S);
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string assetTypePath2 = Toolbox.ResourcesManager.GetAssetTypePath(_playerList[i].Rank.ToString("00"), ResourcesManager.AssetLoadPathType.RankIcon_S);
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string text = (string.IsNullOrEmpty(_playerList[i].Country) ? null : Toolbox.ResourcesManager.GetAssetTypePath(_playerList[i].Country, ResourcesManager.AssetLoadPathType.Country_S));
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List<string> list2 = new List<string>();
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if (!_loadedList.Contains(assetTypePath) && !list.Contains(assetTypePath))
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{
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list.Add(assetTypePath);
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list2.Add(assetTypePath);
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}
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foreach (string degreeResource in DegreeHelper.GetDegreeResourceList(_playerList[i].DegreeId, DegreeHelper.DegreeType.SMALL, isFetch: false))
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{
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if (!_loadedList.Contains(degreeResource) && !list.Contains(degreeResource))
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{
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list.Add(degreeResource);
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list2.Add(degreeResource);
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}
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}
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if (!_loadedList.Contains(assetTypePath2) && !list.Contains(assetTypePath2))
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{
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list.Add(assetTypePath2);
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list2.Add(assetTypePath2);
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}
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if (text != null && !_loadedList.Contains(text) && !list.Contains(text))
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{
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list.Add(text);
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list2.Add(text);
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}
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if (6 > i)
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{
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_loadBookingList.AddRange(list2);
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continue;
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}
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_loadQueueDict.Add(i, list2);
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LoadQueue.Callback onEnd = delegate(string id)
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{
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_loadedList.AddRange(_loadQueueDict[int.Parse(id)]);
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};
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_loadQueue.AddToLast(i.ToString(), list2, null, onEnd);
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}
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bool loadEndFlg = false;
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StartCoroutine(Toolbox.ResourcesManager.LoadAssetGroupAsync(_loadBookingList, delegate
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{
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loadEndFlg = true;
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}));
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while (!loadEndFlg)
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{
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yield return null;
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}
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_loadedList.AddRange(_loadBookingList);
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_loadQueue.StartLoad();
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_dialog = UIManager.GetInstance().CreateDialogClose();
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_dialog.SetTitleLabel(Wizard.Data.SystemText.Get("RoomBattle_0069"));
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_dialog.SetObj(base.gameObject);
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_dialog.SetButtonLayout(DialogBase.ButtonLayout.CloseBtn);
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_dialog.SetSize(DialogBase.Size.M);
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_dialog.OnClose = delegate
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{
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UIManager.GetInstance().StartCoroutine(InviteDialogClose());
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};
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Init();
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}
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UIManager.GetInstance().closeInSceneCenterLoading();
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}
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protected IEnumerator InviteDialogClose()
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{
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if (!_isJoinRoom)
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{
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UIManager.GetInstance().createInSceneCenterLoading();
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}
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_loadQueue.Clear();
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while (_loadQueue.IsClearing)
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{
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yield return null;
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}
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Toolbox.ResourcesManager.RemoveAssetGroup(_loadedList);
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if (!_isJoinRoom)
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{
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UIManager.GetInstance().closeInSceneCenterLoading();
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}
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}
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public void Init()
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{
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WrapContents.onInitializeItem = _OnInitializeItem;
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WrapContents.maxIndex = 0;
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ScrollBarObject.GetComponent<UIScrollBarWrapContent>().m_WrapContents = WrapContents;
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WrapContents.minIndex = -(_playerList.Count - 1);
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WrapScrollbarSize.ContentUpdate();
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WrapContents.SortBasedOnScrollMovement();
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UIPanel component = ScrollViewObject.GetComponent<UIPanel>();
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int count = _playerList.Count;
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if (component.height > (float)(count * WrapContents.itemSize))
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{
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ScrollBarObject.SetActive(value: false);
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ScrollAreaObject.SetActive(value: false);
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ScrollViewObject.GetComponent<UIScrollView>().ResetPosition();
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}
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else
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{
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ScrollBarObject.SetActive(value: true);
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ScrollAreaObject.SetActive(value: true);
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}
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ScrollViewObject.GetComponent<UIScrollView>().ResetPosition();
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ScrollBarObject.GetComponent<UIScrollBar>().value = 0f;
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}
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protected void _OnInitializeItem(GameObject go, int wrapIndex, int realIndex)
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{
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int num = realIndex * -1;
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go.name = num.ToString();
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Transform[] componentsInChildren = go.GetComponentsInChildren<Transform>(includeInactive: true);
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Transform[] array;
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if (num >= _playerList.Count || num < 0)
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{
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array = componentsInChildren;
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for (int i = 0; i < array.Length; i++)
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{
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array[i].gameObject.SetActive(value: false);
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}
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return;
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}
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array = componentsInChildren;
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for (int i = 0; i < array.Length; i++)
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{
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array[i].gameObject.SetActive(value: true);
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}
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go.transform.GetComponent<RoomInviteFriendColum>().SetPlayerData(_playerList[num], _loadedList);
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EventDelegate eventDelegate = new EventDelegate(this, "RoomJoin");
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eventDelegate.parameters[0].value = num;
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RoomInviteFriendColum component = go.GetComponent<RoomInviteFriendColum>();
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component.ButtonObject.onClick.Clear();
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component.ButtonObject.onClick.Add(eventDelegate);
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if (num + 1 == _playerList.Count)
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{
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component.UnderLineObject.SetActive(value: false);
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}
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else
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{
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component.UnderLineObject.SetActive(value: true);
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}
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}
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protected void RoomJoin(int inPlayerIndex)
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{
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GameMgr.GetIns().GetSoundMgr().PlaySe(Se.TYPE.SYS_BTN_DECIDE);
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InviteAcceptTask inviteAcceptTask = new InviteAcceptTask();
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inviteAcceptTask.SetParameter(_playerList[inPlayerIndex].ViewerId);
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inviteAcceptTask.SkipAllCuteResultCodeCheckErrorPopup();
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StartCoroutine(Toolbox.NetworkManager.Connect(inviteAcceptTask, AcceptSuccess, null, ErrorDialog));
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}
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private void AcceptSuccess(NetworkTask.ResultCode inResultCode)
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{
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if (!(_dialog == null))
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{
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_dialog.Close();
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_isJoinRoom = true;
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RoomConnectController.InitializeParameter param = new RoomConnectController.InitializeParameter(RoomConnectController.PositionMode.VISITOR, new BattleParameter(NetworkDefine.ServerBattleType.OpenRoom, Format.Max, TwoPickFormat.None, Wizard.Data.InviteFriendBattle.BattleParameterInstance.Rule, isOpenDeckRoom: false), Wizard.Data.InviteFriendBattle.RoomId);
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UIManager.GetInstance().StartCoroutine(MyPageMenu.Instance.BattleMenu.JoinRoom(param, isInvite: true));
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}
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}
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protected void ErrorDialog(int inErrorNo)
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{
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ReturnTopFromError(Wizard.Data.Load.data._receiveInviteCount);
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_dialog.Close();
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Dialog.Create(inErrorNo);
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}
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protected void ReturnTopFromError(int inInviteCount)
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{
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if (inInviteCount <= 1)
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{
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InviteReset();
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}
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}
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protected void InviteReset()
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{
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Object.Destroy(base.gameObject);
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}
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}
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