Files
SVSimServer/SVSim.BattleEngine/Engine/ResourceHandler.cs
gamer147 0d9d8acae0 feat(battle-engine): M1 auto-copy closure (782 battle-logic files)
Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
2026-06-05 16:57:20 -04:00

54 lines
1.0 KiB
C#

using System;
using System.Collections.Generic;
using Cute;
using UnityEngine;
public class ResourceHandler : MonoBehaviour
{
private Dictionary<string, List<Action>> _onLoad;
private HashSet<string> _loaded;
public ResourceHandler()
{
_loaded = new HashSet<string>();
_onLoad = new Dictionary<string, List<Action>>();
}
public void Add(string path, Action action)
{
if (_loaded.Contains(path))
{
action();
return;
}
if (_onLoad.ContainsKey(path))
{
_onLoad[path].Add(action);
return;
}
_onLoad[path] = new List<Action>();
_onLoad[path].Add(action);
StartCoroutine(Toolbox.ResourcesManager.LoadAssetAsync(path, delegate
{
for (int i = 0; i < _onLoad[path].Count; i++)
{
_onLoad[path][i]();
}
_onLoad.Remove(path);
_loaded.Add(path);
}));
}
public void UnloadAll()
{
Toolbox.ResourcesManager.RemoveAssetGroup(new List<string>(_loaded));
_loaded.Clear();
}
public void OnDestroy()
{
UnloadAll();
}
}