Files
SVSimServer/SVSim.BattleEngine/Engine/ReplayMoveTurnButton.cs
gamer147 0d9d8acae0 feat(battle-engine): M1 auto-copy closure (782 battle-logic files)
Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
2026-06-05 16:57:20 -04:00

32 lines
664 B
C#

using UnityEngine;
public class ReplayMoveTurnButton : MonoBehaviour
{
[SerializeField]
public UIButton BackButton;
[SerializeField]
public UIButton MenuButton;
[SerializeField]
public UIButton ForwardButton;
[SerializeField]
public UIButton StopReplayButton;
[SerializeField]
public UIButton ForwardReplayButton;
private void Awake()
{
EventDelegate.Set(BackButton.onClick, OnClickButton);
EventDelegate.Set(MenuButton.onClick, OnClickButton);
EventDelegate.Set(ForwardButton.onClick, OnClickButton);
}
private void OnClickButton()
{
GameMgr.GetIns().GetSoundMgr().PlaySe(Se.TYPE.SYS_BTN_DECIDE);
}
}