Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
32 lines
664 B
C#
32 lines
664 B
C#
using UnityEngine;
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public class ReplayMoveTurnButton : MonoBehaviour
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{
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[SerializeField]
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public UIButton BackButton;
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[SerializeField]
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public UIButton MenuButton;
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[SerializeField]
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public UIButton ForwardButton;
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[SerializeField]
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public UIButton StopReplayButton;
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[SerializeField]
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public UIButton ForwardReplayButton;
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private void Awake()
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{
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EventDelegate.Set(BackButton.onClick, OnClickButton);
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EventDelegate.Set(MenuButton.onClick, OnClickButton);
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EventDelegate.Set(ForwardButton.onClick, OnClickButton);
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}
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private void OnClickButton()
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{
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GameMgr.GetIns().GetSoundMgr().PlaySe(Se.TYPE.SYS_BTN_DECIDE);
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}
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}
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