Files
SVSimServer/SVSim.BattleEngine/Engine/RepeatTimer.cs
gamer147 0d9d8acae0 feat(battle-engine): M1 auto-copy closure (782 battle-logic files)
Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
2026-06-05 16:57:20 -04:00

33 lines
502 B
C#

using UnityEngine;
public class RepeatTimer : Timer
{
private float interval;
public RepeatTimer(float time, OnEndDelegate onEndEvent)
: base(time, onEndEvent)
{
interval = time;
}
public override void Update()
{
if (!base.IsEnd)
{
RemainTimeSec -= Time.deltaTime;
if (!(RemainTimeSec > 0f))
{
base.IsEnd = true;
OnFinish();
}
}
}
private void OnFinish()
{
CallEvent();
RemainTimeSec = interval;
base.IsEnd = false;
}
}