Files
SVSimServer/SVSim.BattleEngine/Engine/ReflectionInfo.cs
gamer147 0d9d8acae0 feat(battle-engine): M1 auto-copy closure (782 battle-logic files)
Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
2026-06-05 16:57:20 -04:00

40 lines
593 B
C#

public class ReflectionInfo
{
public enum TargetType
{
CLASS,
DAMAGE_OWNER
}
public enum DamageType
{
ALL,
SKILL
}
public TargetType Target { get; private set; }
public DamageType Type { get; private set; }
public ReflectionInfo(string target, string type)
{
switch (target)
{
case "class":
Target = TargetType.CLASS;
break;
case "damage_owner":
Target = TargetType.DAMAGE_OWNER;
break;
}
if (type != null && type == "skill")
{
Type = DamageType.SKILL;
}
else
{
Type = DamageType.ALL;
}
}
}