Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
79 lines
3.9 KiB
C#
79 lines
3.9 KiB
C#
public class RecoveryOperateReceive : OperateReceive
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{
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private NetworkBattleSender.SELECT_SKILL_OPERATION _latestSelectSkillOperation;
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private bool _latestDataIsEvolve;
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public RecoveryOperateReceive(NetworkBattleManagerBase networkBattleMgr, RegisterActionManager registerCardList, OperateMgr operateMgr, NetworkBattleData networkBattleData)
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: base(networkBattleMgr, registerCardList, operateMgr, networkBattleData)
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{
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}
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protected override InPlayCardReflection CreateNetworkInPlayAction()
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{
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return new RecoveryNetworkInPlayAction(_battleMgr, _operateMgr);
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}
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public override void RecordSelectSkillInRecovery(NetworkBattleReceiver.ReceiveData receiveData)
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{
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_latestSelectSkillOperation = receiveData._selectSkillOperation;
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_latestDataIsEvolve = receiveData._isEvolveTargetSelect;
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ReceivePlayActionsReflectionBase playActionsReflection = GetPlayActionsReflection(receiveData._isEvolveTargetSelect);
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switch (receiveData._selectSkillOperation)
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{
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case NetworkBattleSender.SELECT_SKILL_OPERATION.StartSelect:
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playActionsReflection.RecordSelectStart(NetworkBattleGenericTool.GetIndexToCardBase(_battleMgr, _battleMgr.BattlePlayer, receiveData.idx));
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break;
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case NetworkBattleSender.SELECT_SKILL_OPERATION.SelectCard:
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playActionsReflection.RecordSelectCard(NetworkBattleGenericTool.GetIndexToCardBase(_battleMgr, _battleMgr.GetBattlePlayer(receiveData._isPlayerCard), receiveData._selectedCardIndex), receiveData._isBurialRiteSelect);
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break;
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case NetworkBattleSender.SELECT_SKILL_OPERATION.CompleteSelect:
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playActionsReflection.RecordCompleteSelect(NetworkBattleGenericTool.GetIndexToCardBase(_battleMgr, _battleMgr.GetBattlePlayer(receiveData._isPlayerCard), receiveData._selectedCardIndex), receiveData._isBurialRiteSelect, receiveData.IsChoiceBraveSelect);
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break;
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case NetworkBattleSender.SELECT_SKILL_OPERATION.CancelSelect:
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playActionsReflection.RecordCancelSelect();
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break;
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case NetworkBattleSender.SELECT_SKILL_OPERATION.StartChoiceSelect:
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playActionsReflection.RecordStartChoiceSelect(NetworkBattleGenericTool.GetIndexToCardBase(_battleMgr, _battleMgr.BattlePlayer, receiveData.idx));
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break;
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case NetworkBattleSender.SELECT_SKILL_OPERATION.CompleteChoiceSelect:
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playActionsReflection.RecordCompleteChoiceSelect(receiveData._selectedChoiceCardIdList);
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break;
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case NetworkBattleSender.SELECT_SKILL_OPERATION.CancelChoiceSelect:
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playActionsReflection.RecordCancelChoice();
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break;
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case NetworkBattleSender.SELECT_SKILL_OPERATION.StartFusionSelect:
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playActionsReflection.RecordStartFusion(NetworkBattleGenericTool.GetIndexToCardBase(_battleMgr, _battleMgr.BattlePlayer, receiveData.idx));
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break;
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case NetworkBattleSender.SELECT_SKILL_OPERATION.SelectFusionIngredient:
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playActionsReflection.RecordSelectFusion(NetworkBattleGenericTool.GetIndexToCardBase(_battleMgr, _battleMgr.GetBattlePlayer(receiveData._isPlayerCard), receiveData._selectedCardIndex));
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break;
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case NetworkBattleSender.SELECT_SKILL_OPERATION.CompleteFusionSelect:
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playActionsReflection.ClearData();
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break;
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case NetworkBattleSender.SELECT_SKILL_OPERATION.SelectChoiceCard:
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break;
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}
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}
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public override void CheckLatestReplayInfoInRecovery()
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{
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ReceivePlayActionsReflectionBase playActionsReflection = GetPlayActionsReflection(_latestDataIsEvolve);
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if (playActionsReflection.ActingCard != null)
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{
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switch (_latestSelectSkillOperation)
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{
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case NetworkBattleSender.SELECT_SKILL_OPERATION.StartSelect:
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case NetworkBattleSender.SELECT_SKILL_OPERATION.SelectCard:
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case NetworkBattleSender.SELECT_SKILL_OPERATION.StartFusionSelect:
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case NetworkBattleSender.SELECT_SKILL_OPERATION.SelectFusionIngredient:
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playActionsReflection.RecordCancelSelect();
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break;
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case NetworkBattleSender.SELECT_SKILL_OPERATION.StartChoiceSelect:
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playActionsReflection.RecordCancelChoice();
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break;
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}
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}
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}
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}
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