Files
SVSimServer/SVSim.BattleEngine/Engine/RecoveryOperateReceive.cs
gamer147 957af3d1ec feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
2026-06-05 17:22:20 -04:00

79 lines
3.9 KiB
C#

public class RecoveryOperateReceive : OperateReceive
{
private NetworkBattleSender.SELECT_SKILL_OPERATION _latestSelectSkillOperation;
private bool _latestDataIsEvolve;
public RecoveryOperateReceive(NetworkBattleManagerBase networkBattleMgr, RegisterActionManager registerCardList, OperateMgr operateMgr, NetworkBattleData networkBattleData)
: base(networkBattleMgr, registerCardList, operateMgr, networkBattleData)
{
}
protected override InPlayCardReflection CreateNetworkInPlayAction()
{
return new RecoveryNetworkInPlayAction(_battleMgr, _operateMgr);
}
public override void RecordSelectSkillInRecovery(NetworkBattleReceiver.ReceiveData receiveData)
{
_latestSelectSkillOperation = receiveData._selectSkillOperation;
_latestDataIsEvolve = receiveData._isEvolveTargetSelect;
ReceivePlayActionsReflectionBase playActionsReflection = GetPlayActionsReflection(receiveData._isEvolveTargetSelect);
switch (receiveData._selectSkillOperation)
{
case NetworkBattleSender.SELECT_SKILL_OPERATION.StartSelect:
playActionsReflection.RecordSelectStart(NetworkBattleGenericTool.GetIndexToCardBase(_battleMgr, _battleMgr.BattlePlayer, receiveData.idx));
break;
case NetworkBattleSender.SELECT_SKILL_OPERATION.SelectCard:
playActionsReflection.RecordSelectCard(NetworkBattleGenericTool.GetIndexToCardBase(_battleMgr, _battleMgr.GetBattlePlayer(receiveData._isPlayerCard), receiveData._selectedCardIndex), receiveData._isBurialRiteSelect);
break;
case NetworkBattleSender.SELECT_SKILL_OPERATION.CompleteSelect:
playActionsReflection.RecordCompleteSelect(NetworkBattleGenericTool.GetIndexToCardBase(_battleMgr, _battleMgr.GetBattlePlayer(receiveData._isPlayerCard), receiveData._selectedCardIndex), receiveData._isBurialRiteSelect, receiveData.IsChoiceBraveSelect);
break;
case NetworkBattleSender.SELECT_SKILL_OPERATION.CancelSelect:
playActionsReflection.RecordCancelSelect();
break;
case NetworkBattleSender.SELECT_SKILL_OPERATION.StartChoiceSelect:
playActionsReflection.RecordStartChoiceSelect(NetworkBattleGenericTool.GetIndexToCardBase(_battleMgr, _battleMgr.BattlePlayer, receiveData.idx));
break;
case NetworkBattleSender.SELECT_SKILL_OPERATION.CompleteChoiceSelect:
playActionsReflection.RecordCompleteChoiceSelect(receiveData._selectedChoiceCardIdList);
break;
case NetworkBattleSender.SELECT_SKILL_OPERATION.CancelChoiceSelect:
playActionsReflection.RecordCancelChoice();
break;
case NetworkBattleSender.SELECT_SKILL_OPERATION.StartFusionSelect:
playActionsReflection.RecordStartFusion(NetworkBattleGenericTool.GetIndexToCardBase(_battleMgr, _battleMgr.BattlePlayer, receiveData.idx));
break;
case NetworkBattleSender.SELECT_SKILL_OPERATION.SelectFusionIngredient:
playActionsReflection.RecordSelectFusion(NetworkBattleGenericTool.GetIndexToCardBase(_battleMgr, _battleMgr.GetBattlePlayer(receiveData._isPlayerCard), receiveData._selectedCardIndex));
break;
case NetworkBattleSender.SELECT_SKILL_OPERATION.CompleteFusionSelect:
playActionsReflection.ClearData();
break;
case NetworkBattleSender.SELECT_SKILL_OPERATION.SelectChoiceCard:
break;
}
}
public override void CheckLatestReplayInfoInRecovery()
{
ReceivePlayActionsReflectionBase playActionsReflection = GetPlayActionsReflection(_latestDataIsEvolve);
if (playActionsReflection.ActingCard != null)
{
switch (_latestSelectSkillOperation)
{
case NetworkBattleSender.SELECT_SKILL_OPERATION.StartSelect:
case NetworkBattleSender.SELECT_SKILL_OPERATION.SelectCard:
case NetworkBattleSender.SELECT_SKILL_OPERATION.StartFusionSelect:
case NetworkBattleSender.SELECT_SKILL_OPERATION.SelectFusionIngredient:
playActionsReflection.RecordCancelSelect();
break;
case NetworkBattleSender.SELECT_SKILL_OPERATION.StartChoiceSelect:
playActionsReflection.RecordCancelChoice();
break;
}
}
}
}