Files
SVSimServer/SVSim.BattleEngine/Engine/RecoveryOperateMgr.cs
gamer147 957af3d1ec feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
2026-06-05 17:22:20 -04:00

59 lines
2.1 KiB
C#

using System.Collections.Generic;
using Wizard.Battle.View.Vfx;
public class RecoveryOperateMgr : OperateMgr
{
public RecoveryOperateMgr(BattleManagerBase battleMgr, TouchControl touchControl)
: base(battleMgr, touchControl)
{
}
public override VfxBase InitSetCard(BattleCardBase card, bool isPlayer, bool isSelect = false, bool isRecovery = false, bool isChoiceSelect = false, bool isInstant = false, bool registerDirectlyToVfxManager = true, bool isFusionWait = false, bool isChoiceBrave = false)
{
return NullVfx.GetInstance();
}
public override VfxBase PlayCard(BattleCardBase card, bool isPlayer, List<BattleCardBase> selectCards, bool isRecovery = false, List<int> selectChoiceId = null, bool isChoiceBrave = false)
{
base.PlayCard(card, isPlayer, selectCards, isRecovery, selectChoiceId, isChoiceBrave);
return NullVfx.GetInstance();
}
public override VfxBase Attack(BattleCardBase attackCard, BattleCardBase targetCard, bool isPlayer)
{
base.Attack(attackCard, targetCard, isPlayer);
return NullVfx.GetInstance();
}
public override VfxBase EvolutionCard(BattleCardBase card, bool isPlayer, List<BattleCardBase> selectCards, List<int> selectChoiceId = null)
{
base.EvolutionCard(card, isPlayer, selectCards, selectChoiceId);
return NullVfx.GetInstance();
}
public override VfxBase BattleCardSelect(BattleCardBase actCard, BattleCardBase Target, bool isPlayer, bool registerEffectsDirectlyToVfxMgr = true, bool isTransformSkill = false, bool isBurialRiteSkill = false, bool isComplete = true)
{
SelectCard(actCard, Target, isPlayer, registerEffectsDirectlyToVfxMgr);
return NullVfx.GetInstance();
}
public override VfxBase PlayerTurnEnd(bool isAuto = false)
{
TurnEndOperation(isPlayer: true);
return NullVfx.GetInstance();
}
public override VfxBase TurnEndOperation(bool isPlayer)
{
base.TurnEndOperation(isPlayer);
CallOnTurnEndFinish();
return NullVfx.GetInstance();
}
public override VfxBase FusionCard(BattleCardBase card, bool isPlayer, List<BattleCardBase> selectCards)
{
base.FusionCard(card, isPlayer, selectCards);
return NullVfx.GetInstance();
}
}