Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
105 lines
3.9 KiB
C#
105 lines
3.9 KiB
C#
using Wizard;
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public class ReceiveIntervalTrigger
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{
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private const float RECOVER_INTERVAL_FROM_OPPODISCONNECT = 3f;
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public virtual void ReceiveDataCheck(NetworkBattleManagerBase networkBattleManager, NetworkBattleData networkBattleData, bool isPlayer, bool isExTurn)
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{
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NetworkBattleReceiver.ReceiveData receiveData = networkBattleData.GetReceiveData();
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if (IsEffectiveURI(receiveData.dataUri))
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{
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if (isPlayer)
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{
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networkBattleManager.disconnectToDispChecker.EraseDisp();
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}
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else
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{
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networkBattleManager.judgeResultFailedToRetryChecker.StopChecker();
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}
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if (receiveData.dataUri != NetworkBattleDefine.NetworkBattleURI.RecoveryStart)
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{
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if (isPlayer)
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{
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if (networkBattleManager.recoveryToDispChecker != null && networkBattleManager.recoveryToDispChecker.isDisp)
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{
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networkBattleManager.recoveryToDispChecker.EraseDisp();
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}
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}
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else if (networkBattleManager.opponentRecoveryToDispChecker != null && networkBattleManager.opponentRecoveryToDispChecker.isDisp)
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{
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networkBattleManager.opponentRecoveryToDispChecker.EraseDisp();
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}
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}
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}
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switch (receiveData.dataUri)
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{
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case NetworkBattleDefine.NetworkBattleURI.Ready:
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networkBattleManager.notMulliganEndToJudgeChecker.StopChecker();
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if (!ToolboxGame.RealTimeNetworkAgent.GetTurnState())
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{
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networkBattleManager.opponentNotTurnStartToWinChecker.StartChecker();
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}
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break;
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case NetworkBattleDefine.NetworkBattleURI.TurnStart:
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networkBattleManager.opponentNotTurnEndToWinChecker.StartChecker();
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networkBattleManager.opponentNotTurnStartToWinChecker.StopChecker();
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networkBattleManager.notTurnEndToLoseChecker.StopChecker();
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break;
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case NetworkBattleDefine.NetworkBattleURI.TurnEnd:
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networkBattleManager.opponentNotTurnEndToWinChecker.StopChecker();
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if (networkBattleManager.BattleEnemy.IsExtraTurn)
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{
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networkBattleManager.opponentNotTurnStartToWinChecker.StartChecker();
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}
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else
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{
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networkBattleManager.notTurnStartToLoseChecker.StartChecker();
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}
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break;
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case NetworkBattleDefine.NetworkBattleURI.Judge:
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if (isExTurn)
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{
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networkBattleManager.notTurnStartToLoseChecker.StartChecker();
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}
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break;
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case NetworkBattleDefine.NetworkBattleURI.RecoveryStart:
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if (receiveData.isSelf)
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{
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break;
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}
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if (isPlayer)
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{
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if (networkBattleManager.recoveryToDispChecker != null && !networkBattleManager.recoveryToDispChecker.isDisp)
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{
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networkBattleManager.recoveryToDispChecker.CreateDisp();
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}
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break;
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}
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networkBattleManager.opponentNotTurnStartToWinChecker.SetTimeoutTime(isExtend: true);
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networkBattleManager.opponentNotTurnEndToWinChecker.SetTimeoutTime(isExtend: true);
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if (!networkBattleManager.opponentRecoveryToDispChecker.isDisp)
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{
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networkBattleManager.opponentRecoveryToDispChecker.CreateDisp();
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}
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break;
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case NetworkBattleDefine.NetworkBattleURI.RecoveryEnd:
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if (!isPlayer)
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{
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networkBattleManager.opponentNotTurnStartToWinChecker.SetTimeoutTime(isExtend: false);
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networkBattleManager.opponentNotTurnEndToWinChecker.SetTimeoutTime(isExtend: false);
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}
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break;
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}
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}
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public static bool IsEffectiveURI(NetworkBattleDefine.NetworkBattleURI uri)
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{
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if (uri == NetworkBattleDefine.NetworkBattleURI.TurnStart || uri == NetworkBattleDefine.NetworkBattleURI.TurnEndActions || uri == NetworkBattleDefine.NetworkBattleURI.TurnEnd || uri == NetworkBattleDefine.NetworkBattleURI.PlayActions || uri == NetworkBattleDefine.NetworkBattleURI.BattleFinish || uri == NetworkBattleDefine.NetworkBattleURI.TurnEndFinal || uri == NetworkBattleDefine.NetworkBattleURI.JudgeResult || uri == NetworkBattleDefine.NetworkBattleURI.Retire || uri == NetworkBattleDefine.NetworkBattleURI.RecoveryStart || uri == NetworkBattleDefine.NetworkBattleURI.RecoveryEnd)
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{
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return true;
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}
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return false;
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}
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}
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