Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
23 lines
737 B
C#
23 lines
737 B
C#
using UnityEngine;
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public class RankMatchResultAnimationHandler : IResultAnimationHandler
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{
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private readonly GameObject m_resultAnimationAgentObj;
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private readonly RankMatchResultAnimationAgent m_resultAnimationAgentIns;
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public ResultAnimationAgent m_resultAnimationAgent => m_resultAnimationAgentIns;
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public RankMatchResultAnimationHandler(BattleCamera battleCamera)
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{
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m_resultAnimationAgentObj = new GameObject();
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m_resultAnimationAgentIns = m_resultAnimationAgentObj.AddComponent<RankMatchResultAnimationAgent>();
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m_resultAnimationAgentIns.GetComponent<RankMatchResultAnimationAgent>().SetBattleCamera(battleCamera);
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}
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public void Destroy()
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{
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Object.Destroy(m_resultAnimationAgentObj);
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}
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}
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