Files
SVSimServer/SVSim.BattleEngine/Engine/RankMatchFinishDetail.cs
gamer147 957af3d1ec feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
2026-06-05 17:22:20 -04:00

48 lines
975 B
C#

using System;
using Wizard;
public class RankMatchFinishDetail : MatchFinishBase
{
public MyPageHomeDialogData HomeDialogData;
public int UserRank { get; set; }
public int AfterBattlePoint { get; set; }
public int AfterMasterPoint { get; set; }
public int BasicBattlePoint_and_SuperiorBonus { private get; set; }
public int BasicMasterPoint_and_SuperiorBonus { private get; set; }
public int SuccessiveWinNumber { get; set; }
public int SuccessiveWinBonus { get; set; }
public int AfterExp
{
get
{
if (!PlayerStaticData.IsMasterRankCurrentFormat())
{
return AfterBattlePoint;
}
return AfterMasterPoint;
}
}
public int BasicExp_and_SuperiorBonus
{
get
{
if (!PlayerStaticData.IsMasterRankCurrentFormat())
{
return BasicBattlePoint_and_SuperiorBonus;
}
return BasicMasterPoint_and_SuperiorBonus;
}
}
public DateTime? SpeedChallengeAnnounceTime { get; set; }
}