Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
48 lines
975 B
C#
48 lines
975 B
C#
using System;
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using Wizard;
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public class RankMatchFinishDetail : MatchFinishBase
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{
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public MyPageHomeDialogData HomeDialogData;
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public int UserRank { get; set; }
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public int AfterBattlePoint { get; set; }
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public int AfterMasterPoint { get; set; }
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public int BasicBattlePoint_and_SuperiorBonus { private get; set; }
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public int BasicMasterPoint_and_SuperiorBonus { private get; set; }
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public int SuccessiveWinNumber { get; set; }
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public int SuccessiveWinBonus { get; set; }
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public int AfterExp
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{
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get
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{
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if (!PlayerStaticData.IsMasterRankCurrentFormat())
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{
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return AfterBattlePoint;
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}
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return AfterMasterPoint;
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}
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}
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public int BasicExp_and_SuperiorBonus
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{
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get
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{
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if (!PlayerStaticData.IsMasterRankCurrentFormat())
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{
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return BasicBattlePoint_and_SuperiorBonus;
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}
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return BasicMasterPoint_and_SuperiorBonus;
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}
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}
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public DateTime? SpeedChallengeAnnounceTime { get; set; }
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}
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