Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
283 lines
12 KiB
C#
283 lines
12 KiB
C#
using System.Collections;
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using UnityEngine;
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using Wizard;
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public class QuestSpecialResultAnimationAgent : ResultAnimationAgent
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{
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private bool IsBossRushTotalResult(bool isWin)
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{
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if (GameMgr.GetIns().GetDataMgr().m_BattleType == DataMgr.BattleType.BossRushQuest)
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{
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BossRushBattleData bossRushBattleData = GameMgr.GetIns().GetDataMgr().BossRushBattleData;
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bool flag = isWin && bossRushBattleData.CurrentWinCount + 1 >= bossRushBattleData.MaxBattleCount;
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return !isWin || flag;
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}
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return false;
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}
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public override IEnumerator RunUI(BattleResultUIController battleResultControl, INextSceneSelector nextSceneSelector, bool isWin)
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{
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if (battleResultControl.ResultReporter.LotteryData.IsEnable)
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{
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yield return LoadLotteryImage(battleResultControl.ResultReporter.LotteryData);
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}
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m_BattleCamera.m_CutInCamera.gameObject.SetActive(value: false);
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if (battleResultControl.IsDraw)
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{
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battleResultControl.TitleWin.gameObject.SetActive(value: false);
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battleResultControl.TitleLose.gameObject.SetActive(value: false);
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battleResultControl.TitleDraw.gameObject.SetActive(value: true);
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battleResultControl.TitleDraw.transform.localScale = Vector3.one * 10f;
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battleResultControl.TitleDraw.alpha = 0f;
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battleResultControl.Bg.color = new Color32(0, 48, 16, 0);
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battleResultControl.ResultTitle.spriteName = "result_top_lose";
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}
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else if (isWin)
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{
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battleResultControl.TitleWin.transform.localScale = Vector3.one * 10f;
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battleResultControl.TitleWin.gameObject.SetActive(value: true);
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battleResultControl.TitleLose.gameObject.SetActive(value: false);
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battleResultControl.TitleDraw.gameObject.SetActive(value: false);
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battleResultControl.TitleWin.alpha = 0f;
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battleResultControl.Bg.color = new Color32(32, 24, 0, 0);
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battleResultControl.ResultTitle.spriteName = "result_top_win";
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}
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else
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{
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battleResultControl.TitleLose.transform.localScale = Vector3.one * 10f;
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battleResultControl.TitleWin.gameObject.SetActive(value: false);
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battleResultControl.TitleLose.gameObject.SetActive(value: true);
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battleResultControl.TitleDraw.gameObject.SetActive(value: false);
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battleResultControl.TitleLose.alpha = 0f;
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battleResultControl.Bg.color = new Color32(0, 24, 48, 0);
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battleResultControl.ResultTitle.spriteName = "result_top_lose";
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}
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battleResultControl.MainPanel.alpha = 1f;
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yield return new WaitForSeconds(0.1f);
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battleResultControl.SetBackGroundNeedBattlePoint(needBattlePoint: true);
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if (battleResultControl.IsDraw)
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{
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TweenAlpha.Begin(battleResultControl.TitleDraw.gameObject, 0.2f, 1f);
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iTween.ScaleTo(battleResultControl.TitleDraw.gameObject, iTween.Hash("scale", Vector3.one, "time", 0.2f, "islocal", true, "easetype", iTween.EaseType.easeInQuad));
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GameMgr.GetIns().GetSoundMgr().PlaySe(Se.TYPE.SYS_RESULT_YOULOSE);
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GameMgr.GetIns().GetSoundMgr().PlaySe(Se.TYPE.SYS_JINGLE_LOSE);
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}
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else if (isWin)
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{
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TweenAlpha.Begin(battleResultControl.TitleWin.gameObject, 0.2f, 1f);
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iTween.ScaleTo(battleResultControl.TitleWin.gameObject, iTween.Hash("scale", Vector3.one, "time", 0.2f, "islocal", true, "easetype", iTween.EaseType.easeInQuad));
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GameMgr.GetIns().GetSoundMgr().PlaySe(Se.TYPE.SYS_RESULT_YOUWIN);
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GameMgr.GetIns().GetSoundMgr().PlaySe(Se.TYPE.SYS_JINGLE_WIN);
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}
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else
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{
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TweenAlpha.Begin(battleResultControl.TitleLose.gameObject, 0.2f, 1f);
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iTween.ScaleTo(battleResultControl.TitleLose.gameObject, iTween.Hash("scale", Vector3.one, "time", 0.2f, "islocal", true, "easetype", iTween.EaseType.easeInQuad));
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GameMgr.GetIns().GetSoundMgr().PlaySe(Se.TYPE.SYS_RESULT_YOULOSE);
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GameMgr.GetIns().GetSoundMgr().PlaySe(Se.TYPE.SYS_JINGLE_LOSE);
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}
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TweenAlpha.Begin(battleResultControl.Bg.gameObject, 0.5f, 0.75f);
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yield return new WaitForSeconds(0.2f);
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TweenAlpha.Begin(battleResultControl.ArcaneIn.gameObject, 0.5f, 1f);
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TweenAlpha.Begin(battleResultControl.ArcaneOut.gameObject, 0.5f, 1f);
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iTween.ScaleTo(battleResultControl.ArcaneIn.gameObject, iTween.Hash("scale", Vector3.one, "time", 2f, "islocal", true, "easetype", iTween.EaseType.easeOutExpo));
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iTween.ScaleTo(battleResultControl.ArcaneOut.gameObject, iTween.Hash("scale", Vector3.one, "time", 2f, "islocal", true, "easetype", iTween.EaseType.easeOutExpo));
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if (battleResultControl.IsDraw)
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{
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GameMgr.GetIns().GetEffectMgr().Start(EffectMgr.EffectType.CMN_RESULT_TITLE_3, Vector3.zero);
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battleResultControl.TitleDraw.transform.localScale = Vector3.one;
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iTween.ScaleTo(battleResultControl.TitleDraw.gameObject, iTween.Hash("scale", Vector3.one * 1.1f, "time", 2f, "islocal", true, "easetype", iTween.EaseType.linear));
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}
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else if (isWin)
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{
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GameMgr.GetIns().GetEffectMgr().Start(EffectMgr.EffectType.CMN_RESULT_TITLE_1, Vector3.zero);
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battleResultControl.TitleWin.transform.localScale = Vector3.one;
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iTween.ScaleTo(battleResultControl.TitleWin.gameObject, iTween.Hash("scale", Vector3.one * 1.1f, "time", 2f, "islocal", true, "easetype", iTween.EaseType.linear));
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}
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else
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{
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GameMgr.GetIns().GetEffectMgr().Start(EffectMgr.EffectType.CMN_RESULT_TITLE_2, Vector3.zero);
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battleResultControl.TitleLose.transform.localScale = Vector3.one;
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iTween.ScaleTo(battleResultControl.TitleLose.gameObject, iTween.Hash("scale", Vector3.one * 1.1f, "time", 2f, "islocal", true, "easetype", iTween.EaseType.linear));
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}
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HideEmotionMessage();
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if (battleResultControl.ResultMsgWindowFlag)
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{
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StartCoroutine(battleResultControl.ShowSpecialResultInfo());
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}
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yield return new WaitForSeconds(2f);
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if (battleResultControl.ResultReporter.LotteryData.IsEnable)
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{
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yield return CreateLotteryDialog(battleResultControl.ResultReporter.LotteryData);
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}
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if (BattleManagerBase.GetIns().IsPuzzleMgr && !isWin)
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{
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battleResultControl.SetBattlePassGauge(delegate
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{
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battleResultControl.FinishResult();
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GameMgr.GetIns().GetBattleCtrl().BattleEnd(UIManager.ViewScene.QuestSelectionPage);
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});
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yield break;
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}
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if (battleResultControl.IsDraw)
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{
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TweenAlpha.Begin(battleResultControl.TitleDraw.gameObject, 0.2f, 0f);
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GameMgr.GetIns().GetEffectMgr().Start(EffectMgr.EffectType.CMN_RESULT_BACK_3, battleResultControl.AnchorBottom.transform.position, battleResultControl.AnchorBottom.gameObject);
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}
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else
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{
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if (ShowRewardDialog(battleResultControl))
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{
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while (battleResultControl.IsRewardWait)
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{
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yield return null;
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}
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}
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if (isWin)
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{
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TweenAlpha.Begin(battleResultControl.TitleWin.gameObject, 0.2f, 0f);
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iTween.ScaleTo(battleResultControl.TitleWin.gameObject, iTween.Hash("scale", Vector3.one * 3f, "time", 0.2f, "islocal", true, "easetype", iTween.EaseType.easeInQuad));
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GameMgr.GetIns().GetEffectMgr().Start(EffectMgr.EffectType.CMN_RESULT_BACK_1, battleResultControl.AnchorBottom.transform.position, battleResultControl.AnchorBottom.gameObject);
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}
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else
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{
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TweenAlpha.Begin(battleResultControl.TitleLose.gameObject, 0.2f, 0f);
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GameMgr.GetIns().GetEffectMgr().Start(EffectMgr.EffectType.CMN_RESULT_BACK_2, battleResultControl.AnchorBottom.transform.position, battleResultControl.AnchorBottom.gameObject);
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}
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}
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yield return new WaitForSeconds(0.2f);
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if (isWin)
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{
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GameMgr.GetIns().GetSoundMgr().PlayBGM(Bgm.BGM_TYPE.SYS_WIN_LOOP);
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}
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else
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{
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GameMgr.GetIns().GetSoundMgr().PlayBGM(Bgm.BGM_TYPE.SYS_LOSE_LOOP);
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}
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GameMgr.GetIns().GetSoundMgr().PlaySe(Se.TYPE.SYS_RESULT_WINDOW_APPER);
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iTween.MoveTo(battleResultControl.ClassCharObj.gameObject, iTween.Hash("position", battleResultControl.DefaultPosDict["ClassCharObj"], "time", 0.5f, "delay", 0.1f, "islocal", true, "easetype", iTween.EaseType.easeOutExpo));
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iTween.MoveTo(battleResultControl.ResultTitle.gameObject, iTween.Hash("position", battleResultControl.DefaultPosDict["ResultTitle"], "time", 0.5f, "delay", 0f, "islocal", true, "easetype", iTween.EaseType.easeOutExpo));
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iTween.MoveTo(battleResultControl.ClassInfo.gameObject, iTween.Hash("position", battleResultControl.DefaultPosDict["ClassInfo"], "time", 0.5f, "delay", 0.3f, "islocal", true, "easetype", iTween.EaseType.easeOutExpo));
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iTween.MoveTo(battleResultControl.QuestBattleResultObject._questPointInfo.gameObject, iTween.Hash("position", battleResultControl.DefaultPosDict["QuestPointInfo"], "time", 0.5f, "delay", 0.3f, "islocal", true, "easetype", iTween.EaseType.easeOutExpo));
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yield return new WaitForSeconds(1f);
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if (isWin)
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{
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PlayWinVoice();
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}
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if (battleResultControl.AddClassExp > 0)
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{
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battleResultControl.SettingAddClassExpTextAnimation();
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yield return new WaitForSeconds(0.5f);
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for (int i = 0; i < 10; i++)
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{
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yield return PlayUpdateGaugeSe();
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}
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yield return new WaitForSeconds(0.5f);
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}
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if (Data.QuestFinish.data.AddPoint != 0)
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{
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battleResultControl.QuestBattleResultObject.SettingAddQuestPointTextAnimation();
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yield return new WaitForSeconds(0.5f);
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for (int i = 0; i < 10; i++)
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{
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yield return PlayUpdateGaugeSe();
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}
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yield return new WaitForSeconds(0.5f);
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}
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if (Data.QuestFinish.data.WinBonusPoint > 0)
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{
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battleResultControl.QuestBattleResultObject.AddWinBonusQuestPoint();
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yield return new WaitForSeconds(0.5f);
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for (int i = 0; i < 10; i++)
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{
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yield return PlayUpdateGaugeSe();
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}
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yield return new WaitForSeconds(0.5f);
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}
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if (Data.QuestFinish.data.GetTotalBonusPoint() > 0)
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{
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battleResultControl.QuestBattleResultObject.SettingAddBounusQuestPointTextAnimation();
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yield return new WaitForSeconds(0.5f);
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for (int i = 0; i < 10; i++)
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{
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yield return PlayUpdateGaugeSe();
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}
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yield return new WaitForSeconds(0.5f);
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}
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if (Data.QuestFinish.data.CommonMissionClearInfoList.Count > 0)
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{
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battleResultControl.QuestBattleResultObject.SettingAddCommonMissionQuestPointTextAnimation();
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yield return new WaitForSeconds(0.5f);
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for (int i = 0; i < 10; i++)
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{
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yield return PlayUpdateGaugeSe();
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}
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yield return new WaitForSeconds(0.5f);
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}
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if (Data.QuestFinish.data.CharacterMissionClearInfoList.Count > 0)
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{
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battleResultControl.QuestBattleResultObject.SettingAddCharacterMissionQuestPointTextAnimation();
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yield return new WaitForSeconds(0.5f);
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for (int i = 0; i < 10; i++)
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{
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yield return PlayUpdateGaugeSe();
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}
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yield return new WaitForSeconds(0.5f);
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}
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if (IsBossRushTotalResult(isWin))
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{
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StartCoroutine(battleResultControl.QuestBattleResultObject.SettingBossRushFinishResultAnimation(isWin));
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}
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yield return battleResultControl.QuestBattleResultObject.PlayAnimationCoroutine();
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yield return PlayBattlePassGaugeCoroutine(battleResultControl);
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yield return OpenHomeDialogCoroutine(Data.QuestFinish.data.HomeDialogData);
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if (IsBossRushTotalResult(isWin))
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{
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while (!battleResultControl.QuestBattleResultObject.IsBossRushTotalResultFinish)
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{
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yield return null;
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}
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}
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nextSceneSelector.Show();
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battleResultControl.PrepareAchievementLog();
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battleResultControl.FinishResult();
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GameMgr.GetIns().GetDataMgr().SetPlayerEmotionId(string.Empty);
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GameMgr.GetIns().GetDataMgr().SetEnemyEmotionId(string.Empty);
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}
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private IEnumerator PlayUpdateGaugeSe()
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{
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GameMgr.GetIns().GetSoundMgr().PlaySe(Se.TYPE.SYS_RESULT_GAUGEUP);
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yield return new WaitForSeconds(0.05f);
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}
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private IEnumerator PlayBattlePassGaugeCoroutine(BattleResultUIController controller)
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{
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bool isFinished = false;
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controller.SetBattlePassGauge(delegate
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{
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isFinished = true;
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});
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while (!isFinished)
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{
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yield return null;
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}
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}
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private IEnumerator OpenHomeDialogCoroutine(MyPageHomeDialogData dialogData)
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{
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if (dialogData != null && dialogData.IsEnable)
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{
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bool isClosed = false;
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MyPageHomeDialog.Create(UIManager.GetInstance().HomeDialogPrefab, dialogData, delegate
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{
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isClosed = true;
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});
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while (!isClosed)
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{
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yield return null;
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}
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}
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}
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}
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