Files
SVSimServer/SVSim.BattleEngine/Engine/QuestSpecialResultAnimationAgent.cs
gamer147 957af3d1ec feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
2026-06-05 17:22:20 -04:00

283 lines
12 KiB
C#

using System.Collections;
using UnityEngine;
using Wizard;
public class QuestSpecialResultAnimationAgent : ResultAnimationAgent
{
private bool IsBossRushTotalResult(bool isWin)
{
if (GameMgr.GetIns().GetDataMgr().m_BattleType == DataMgr.BattleType.BossRushQuest)
{
BossRushBattleData bossRushBattleData = GameMgr.GetIns().GetDataMgr().BossRushBattleData;
bool flag = isWin && bossRushBattleData.CurrentWinCount + 1 >= bossRushBattleData.MaxBattleCount;
return !isWin || flag;
}
return false;
}
public override IEnumerator RunUI(BattleResultUIController battleResultControl, INextSceneSelector nextSceneSelector, bool isWin)
{
if (battleResultControl.ResultReporter.LotteryData.IsEnable)
{
yield return LoadLotteryImage(battleResultControl.ResultReporter.LotteryData);
}
m_BattleCamera.m_CutInCamera.gameObject.SetActive(value: false);
if (battleResultControl.IsDraw)
{
battleResultControl.TitleWin.gameObject.SetActive(value: false);
battleResultControl.TitleLose.gameObject.SetActive(value: false);
battleResultControl.TitleDraw.gameObject.SetActive(value: true);
battleResultControl.TitleDraw.transform.localScale = Vector3.one * 10f;
battleResultControl.TitleDraw.alpha = 0f;
battleResultControl.Bg.color = new Color32(0, 48, 16, 0);
battleResultControl.ResultTitle.spriteName = "result_top_lose";
}
else if (isWin)
{
battleResultControl.TitleWin.transform.localScale = Vector3.one * 10f;
battleResultControl.TitleWin.gameObject.SetActive(value: true);
battleResultControl.TitleLose.gameObject.SetActive(value: false);
battleResultControl.TitleDraw.gameObject.SetActive(value: false);
battleResultControl.TitleWin.alpha = 0f;
battleResultControl.Bg.color = new Color32(32, 24, 0, 0);
battleResultControl.ResultTitle.spriteName = "result_top_win";
}
else
{
battleResultControl.TitleLose.transform.localScale = Vector3.one * 10f;
battleResultControl.TitleWin.gameObject.SetActive(value: false);
battleResultControl.TitleLose.gameObject.SetActive(value: true);
battleResultControl.TitleDraw.gameObject.SetActive(value: false);
battleResultControl.TitleLose.alpha = 0f;
battleResultControl.Bg.color = new Color32(0, 24, 48, 0);
battleResultControl.ResultTitle.spriteName = "result_top_lose";
}
battleResultControl.MainPanel.alpha = 1f;
yield return new WaitForSeconds(0.1f);
battleResultControl.SetBackGroundNeedBattlePoint(needBattlePoint: true);
if (battleResultControl.IsDraw)
{
TweenAlpha.Begin(battleResultControl.TitleDraw.gameObject, 0.2f, 1f);
iTween.ScaleTo(battleResultControl.TitleDraw.gameObject, iTween.Hash("scale", Vector3.one, "time", 0.2f, "islocal", true, "easetype", iTween.EaseType.easeInQuad));
GameMgr.GetIns().GetSoundMgr().PlaySe(Se.TYPE.SYS_RESULT_YOULOSE);
GameMgr.GetIns().GetSoundMgr().PlaySe(Se.TYPE.SYS_JINGLE_LOSE);
}
else if (isWin)
{
TweenAlpha.Begin(battleResultControl.TitleWin.gameObject, 0.2f, 1f);
iTween.ScaleTo(battleResultControl.TitleWin.gameObject, iTween.Hash("scale", Vector3.one, "time", 0.2f, "islocal", true, "easetype", iTween.EaseType.easeInQuad));
GameMgr.GetIns().GetSoundMgr().PlaySe(Se.TYPE.SYS_RESULT_YOUWIN);
GameMgr.GetIns().GetSoundMgr().PlaySe(Se.TYPE.SYS_JINGLE_WIN);
}
else
{
TweenAlpha.Begin(battleResultControl.TitleLose.gameObject, 0.2f, 1f);
iTween.ScaleTo(battleResultControl.TitleLose.gameObject, iTween.Hash("scale", Vector3.one, "time", 0.2f, "islocal", true, "easetype", iTween.EaseType.easeInQuad));
GameMgr.GetIns().GetSoundMgr().PlaySe(Se.TYPE.SYS_RESULT_YOULOSE);
GameMgr.GetIns().GetSoundMgr().PlaySe(Se.TYPE.SYS_JINGLE_LOSE);
}
TweenAlpha.Begin(battleResultControl.Bg.gameObject, 0.5f, 0.75f);
yield return new WaitForSeconds(0.2f);
TweenAlpha.Begin(battleResultControl.ArcaneIn.gameObject, 0.5f, 1f);
TweenAlpha.Begin(battleResultControl.ArcaneOut.gameObject, 0.5f, 1f);
iTween.ScaleTo(battleResultControl.ArcaneIn.gameObject, iTween.Hash("scale", Vector3.one, "time", 2f, "islocal", true, "easetype", iTween.EaseType.easeOutExpo));
iTween.ScaleTo(battleResultControl.ArcaneOut.gameObject, iTween.Hash("scale", Vector3.one, "time", 2f, "islocal", true, "easetype", iTween.EaseType.easeOutExpo));
if (battleResultControl.IsDraw)
{
GameMgr.GetIns().GetEffectMgr().Start(EffectMgr.EffectType.CMN_RESULT_TITLE_3, Vector3.zero);
battleResultControl.TitleDraw.transform.localScale = Vector3.one;
iTween.ScaleTo(battleResultControl.TitleDraw.gameObject, iTween.Hash("scale", Vector3.one * 1.1f, "time", 2f, "islocal", true, "easetype", iTween.EaseType.linear));
}
else if (isWin)
{
GameMgr.GetIns().GetEffectMgr().Start(EffectMgr.EffectType.CMN_RESULT_TITLE_1, Vector3.zero);
battleResultControl.TitleWin.transform.localScale = Vector3.one;
iTween.ScaleTo(battleResultControl.TitleWin.gameObject, iTween.Hash("scale", Vector3.one * 1.1f, "time", 2f, "islocal", true, "easetype", iTween.EaseType.linear));
}
else
{
GameMgr.GetIns().GetEffectMgr().Start(EffectMgr.EffectType.CMN_RESULT_TITLE_2, Vector3.zero);
battleResultControl.TitleLose.transform.localScale = Vector3.one;
iTween.ScaleTo(battleResultControl.TitleLose.gameObject, iTween.Hash("scale", Vector3.one * 1.1f, "time", 2f, "islocal", true, "easetype", iTween.EaseType.linear));
}
HideEmotionMessage();
if (battleResultControl.ResultMsgWindowFlag)
{
StartCoroutine(battleResultControl.ShowSpecialResultInfo());
}
yield return new WaitForSeconds(2f);
if (battleResultControl.ResultReporter.LotteryData.IsEnable)
{
yield return CreateLotteryDialog(battleResultControl.ResultReporter.LotteryData);
}
if (BattleManagerBase.GetIns().IsPuzzleMgr && !isWin)
{
battleResultControl.SetBattlePassGauge(delegate
{
battleResultControl.FinishResult();
GameMgr.GetIns().GetBattleCtrl().BattleEnd(UIManager.ViewScene.QuestSelectionPage);
});
yield break;
}
if (battleResultControl.IsDraw)
{
TweenAlpha.Begin(battleResultControl.TitleDraw.gameObject, 0.2f, 0f);
GameMgr.GetIns().GetEffectMgr().Start(EffectMgr.EffectType.CMN_RESULT_BACK_3, battleResultControl.AnchorBottom.transform.position, battleResultControl.AnchorBottom.gameObject);
}
else
{
if (ShowRewardDialog(battleResultControl))
{
while (battleResultControl.IsRewardWait)
{
yield return null;
}
}
if (isWin)
{
TweenAlpha.Begin(battleResultControl.TitleWin.gameObject, 0.2f, 0f);
iTween.ScaleTo(battleResultControl.TitleWin.gameObject, iTween.Hash("scale", Vector3.one * 3f, "time", 0.2f, "islocal", true, "easetype", iTween.EaseType.easeInQuad));
GameMgr.GetIns().GetEffectMgr().Start(EffectMgr.EffectType.CMN_RESULT_BACK_1, battleResultControl.AnchorBottom.transform.position, battleResultControl.AnchorBottom.gameObject);
}
else
{
TweenAlpha.Begin(battleResultControl.TitleLose.gameObject, 0.2f, 0f);
GameMgr.GetIns().GetEffectMgr().Start(EffectMgr.EffectType.CMN_RESULT_BACK_2, battleResultControl.AnchorBottom.transform.position, battleResultControl.AnchorBottom.gameObject);
}
}
yield return new WaitForSeconds(0.2f);
if (isWin)
{
GameMgr.GetIns().GetSoundMgr().PlayBGM(Bgm.BGM_TYPE.SYS_WIN_LOOP);
}
else
{
GameMgr.GetIns().GetSoundMgr().PlayBGM(Bgm.BGM_TYPE.SYS_LOSE_LOOP);
}
GameMgr.GetIns().GetSoundMgr().PlaySe(Se.TYPE.SYS_RESULT_WINDOW_APPER);
iTween.MoveTo(battleResultControl.ClassCharObj.gameObject, iTween.Hash("position", battleResultControl.DefaultPosDict["ClassCharObj"], "time", 0.5f, "delay", 0.1f, "islocal", true, "easetype", iTween.EaseType.easeOutExpo));
iTween.MoveTo(battleResultControl.ResultTitle.gameObject, iTween.Hash("position", battleResultControl.DefaultPosDict["ResultTitle"], "time", 0.5f, "delay", 0f, "islocal", true, "easetype", iTween.EaseType.easeOutExpo));
iTween.MoveTo(battleResultControl.ClassInfo.gameObject, iTween.Hash("position", battleResultControl.DefaultPosDict["ClassInfo"], "time", 0.5f, "delay", 0.3f, "islocal", true, "easetype", iTween.EaseType.easeOutExpo));
iTween.MoveTo(battleResultControl.QuestBattleResultObject._questPointInfo.gameObject, iTween.Hash("position", battleResultControl.DefaultPosDict["QuestPointInfo"], "time", 0.5f, "delay", 0.3f, "islocal", true, "easetype", iTween.EaseType.easeOutExpo));
yield return new WaitForSeconds(1f);
if (isWin)
{
PlayWinVoice();
}
if (battleResultControl.AddClassExp > 0)
{
battleResultControl.SettingAddClassExpTextAnimation();
yield return new WaitForSeconds(0.5f);
for (int i = 0; i < 10; i++)
{
yield return PlayUpdateGaugeSe();
}
yield return new WaitForSeconds(0.5f);
}
if (Data.QuestFinish.data.AddPoint != 0)
{
battleResultControl.QuestBattleResultObject.SettingAddQuestPointTextAnimation();
yield return new WaitForSeconds(0.5f);
for (int i = 0; i < 10; i++)
{
yield return PlayUpdateGaugeSe();
}
yield return new WaitForSeconds(0.5f);
}
if (Data.QuestFinish.data.WinBonusPoint > 0)
{
battleResultControl.QuestBattleResultObject.AddWinBonusQuestPoint();
yield return new WaitForSeconds(0.5f);
for (int i = 0; i < 10; i++)
{
yield return PlayUpdateGaugeSe();
}
yield return new WaitForSeconds(0.5f);
}
if (Data.QuestFinish.data.GetTotalBonusPoint() > 0)
{
battleResultControl.QuestBattleResultObject.SettingAddBounusQuestPointTextAnimation();
yield return new WaitForSeconds(0.5f);
for (int i = 0; i < 10; i++)
{
yield return PlayUpdateGaugeSe();
}
yield return new WaitForSeconds(0.5f);
}
if (Data.QuestFinish.data.CommonMissionClearInfoList.Count > 0)
{
battleResultControl.QuestBattleResultObject.SettingAddCommonMissionQuestPointTextAnimation();
yield return new WaitForSeconds(0.5f);
for (int i = 0; i < 10; i++)
{
yield return PlayUpdateGaugeSe();
}
yield return new WaitForSeconds(0.5f);
}
if (Data.QuestFinish.data.CharacterMissionClearInfoList.Count > 0)
{
battleResultControl.QuestBattleResultObject.SettingAddCharacterMissionQuestPointTextAnimation();
yield return new WaitForSeconds(0.5f);
for (int i = 0; i < 10; i++)
{
yield return PlayUpdateGaugeSe();
}
yield return new WaitForSeconds(0.5f);
}
if (IsBossRushTotalResult(isWin))
{
StartCoroutine(battleResultControl.QuestBattleResultObject.SettingBossRushFinishResultAnimation(isWin));
}
yield return battleResultControl.QuestBattleResultObject.PlayAnimationCoroutine();
yield return PlayBattlePassGaugeCoroutine(battleResultControl);
yield return OpenHomeDialogCoroutine(Data.QuestFinish.data.HomeDialogData);
if (IsBossRushTotalResult(isWin))
{
while (!battleResultControl.QuestBattleResultObject.IsBossRushTotalResultFinish)
{
yield return null;
}
}
nextSceneSelector.Show();
battleResultControl.PrepareAchievementLog();
battleResultControl.FinishResult();
GameMgr.GetIns().GetDataMgr().SetPlayerEmotionId(string.Empty);
GameMgr.GetIns().GetDataMgr().SetEnemyEmotionId(string.Empty);
}
private IEnumerator PlayUpdateGaugeSe()
{
GameMgr.GetIns().GetSoundMgr().PlaySe(Se.TYPE.SYS_RESULT_GAUGEUP);
yield return new WaitForSeconds(0.05f);
}
private IEnumerator PlayBattlePassGaugeCoroutine(BattleResultUIController controller)
{
bool isFinished = false;
controller.SetBattlePassGauge(delegate
{
isFinished = true;
});
while (!isFinished)
{
yield return null;
}
}
private IEnumerator OpenHomeDialogCoroutine(MyPageHomeDialogData dialogData)
{
if (dialogData != null && dialogData.IsEnable)
{
bool isClosed = false;
MyPageHomeDialog.Create(UIManager.GetInstance().HomeDialogPrefab, dialogData, delegate
{
isClosed = true;
});
while (!isClosed)
{
yield return null;
}
}
}
}