Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
523 lines
19 KiB
C#
523 lines
19 KiB
C#
using System.Collections.Generic;
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using System.Linq;
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using Wizard;
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using Wizard.Battle;
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using Wizard.Battle.Operation;
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using Wizard.Battle.Resource;
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using Wizard.Battle.View;
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using Wizard.Battle.View.Vfx;
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public class Prediction
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{
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public static bool _isFeatureEnabled;
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protected VfxMgr _vfxMgr;
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protected IBattleResourceMgr _battleResourceManager;
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private BattlePlayerPair _pair;
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private List<BattleCardBase> _selectCards;
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public Prediction(IBattleResourceMgr battleResourceManager, BattlePlayerPair pair)
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{
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_battleResourceManager = battleResourceManager;
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_pair = pair;
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_vfxMgr = new VfxMgr();
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_selectCards = new List<BattleCardBase>();
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}
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public void Dispose()
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{
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if (_vfxMgr != null)
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{
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_vfxMgr.Dispose();
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_vfxMgr = null;
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}
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_battleResourceManager = null;
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_pair = null;
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_selectCards.Clear();
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}
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private bool IsEnabled()
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{
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if (_isFeatureEnabled)
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{
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return PlayerPrefsWrapper.GetBool(PlayerPrefsWrapper.SHOW_PREDICTION_ICONS);
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}
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return false;
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}
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public void TurnEnd()
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{
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if (IsEnabled())
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{
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_pair = BattleManagerBase.GetIns().GetBattlePlayerPair(isPlayer: true);
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BattlePlayerPair randomAll = TurnEnd(_pair, SimulationSelection.All);
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BattlePlayerPair randomNone = TurnEnd(_pair, SimulationSelection.None);
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Display(randomAll, randomNone);
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}
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}
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public void Attack(BattleCardBase attackCard, BattleCardBase targetCard)
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{
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if (IsEnabled())
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{
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_pair = BattleManagerBase.GetIns().GetBattlePlayerPair(isPlayer: true);
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BattlePlayerPair forecastPair = OperationSimulator.Attack(_pair, attackCard, targetCard, isPrediction: true);
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Simulate(forecastPair);
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}
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}
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public void Clear()
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{
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if (IsEnabled())
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{
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_vfxMgr.RegisterSequentialVfx(ClearView(_pair));
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}
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}
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public void Update(float deltaTime)
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{
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_vfxMgr.Update(deltaTime);
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}
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public void Play(BattleCardBase card)
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{
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if (IsEnabled() && !card.Skills.CheckWhenPlaySelectTargetSkillCondition)
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{
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BattlePlayerPair randomAll = Play(_pair, card, null, SimulationSelection.All);
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BattlePlayerPair randomNone = Play(_pair, card, null, SimulationSelection.None);
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Display(randomAll, randomNone);
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}
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}
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public void Evolve(BattleCardBase card)
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{
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if (IsEnabled() && !card.EvolutionSkills.HasEvolutionSkillWithSelection)
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{
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BattlePlayerPair randomAll = Evolve(_pair, card, null, SimulationSelection.All);
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BattlePlayerPair randomNone = Evolve(_pair, card, null, SimulationSelection.None);
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Display(randomAll, randomNone);
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}
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}
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public void AddSelectCard(BattleCardBase targetCard)
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{
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_selectCards.Add(targetCard);
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}
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public void SkillSelect(BattleCardBase actCard, BattleCardBase targetCard, bool isEvolve)
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{
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if (IsEnabled())
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{
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List<BattleCardBase> list = _selectCards.ToList();
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list.Add(targetCard);
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BattlePlayerPair randomAll;
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BattlePlayerPair randomNone;
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if (isEvolve)
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{
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randomAll = Evolve(_pair, actCard, list, SimulationSelection.All);
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randomNone = Evolve(_pair, actCard, list, SimulationSelection.None);
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}
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else
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{
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randomAll = Play(_pair, actCard, list, SimulationSelection.All);
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randomNone = Play(_pair, actCard, list, SimulationSelection.None);
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}
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Display(randomAll, randomNone);
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}
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}
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public void SkillSelectTransform(BattleCardBase actCard, BattleCardBase transformCard, BattleCardBase targetCard)
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{
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if (IsEnabled())
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{
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List<BattleCardBase> list = _selectCards.ToList();
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list.Add(targetCard);
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list.Insert(0, transformCard);
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BattlePlayerPair randomAll = Play(_pair, actCard, list, SimulationSelection.All);
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BattlePlayerPair randomNone = Play(_pair, actCard, list, SimulationSelection.None);
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Display(randomAll, randomNone);
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}
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}
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public void SkillSelectClear()
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{
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_selectCards.Clear();
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}
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private void Simulate(BattlePlayerPair forecastPair)
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{
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if (IsEnabled())
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{
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ParallelVfxPlayer parallelVfxPlayer = ParallelVfxPlayer.Create();
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parallelVfxPlayer.Register(ClearView(_pair));
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if ((FindUsedRandomSkillOriginalCard(_pair.Self, forecastPair.Self) ?? FindUsedRandomSkillOriginalCard(_pair.Opponent, forecastPair.Opponent)) != null)
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{
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parallelVfxPlayer.Register(ForecastRandomSkillUseMessageVfx.Create(_battleResourceManager));
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}
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AddCardToWarning(_pair.Self, forecastPair.Self);
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AddCardToWarning(_pair.Opponent, forecastPair.Opponent);
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parallelVfxPlayer.Register(UpdatePlayerView(_pair.Self, forecastPair.Self, _battleResourceManager));
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parallelVfxPlayer.Register(UpdatePlayerView(_pair.Opponent, forecastPair.Opponent, _battleResourceManager));
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_vfxMgr.RegisterSequentialVfx(parallelVfxPlayer);
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}
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}
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private bool ShouldDisplayWarningMessage(BattlePlayerPair randomAll, BattlePlayerPair randomNone)
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{
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if (FindUsedRandomSkillOriginalCard(_pair.Self, randomAll.Self) != null)
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{
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return true;
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}
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if (FindUsedRandomSkillOriginalCard(_pair.Opponent, randomAll.Opponent) != null)
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{
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return true;
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}
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if (FindUsedRandomSkillOriginalCard(_pair.Opponent, randomNone.Self) != null)
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{
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return true;
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}
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return FindUsedRandomSkillOriginalCard(_pair.Opponent, randomNone.Opponent) != null;
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}
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private void Display(BattlePlayerPair randomAll, BattlePlayerPair randomNone)
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{
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if (IsEnabled())
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{
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ParallelVfxPlayer parallelVfxPlayer = ParallelVfxPlayer.Create();
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parallelVfxPlayer.Register(ClearView(_pair));
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if (ShouldDisplayWarningMessage(randomAll, randomNone))
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{
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parallelVfxPlayer.Register(ForecastRandomSkillUseMessageVfx.Create(_battleResourceManager));
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}
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AddCardToWarning(_pair.Self, randomAll.Self);
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AddCardToWarning(_pair.Opponent, randomAll.Opponent);
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AddCardToWarning(_pair.Self, randomNone.Self);
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AddCardToWarning(_pair.Opponent, randomNone.Opponent);
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parallelVfxPlayer.Register(CreateDisplayVfx(_pair.Self, randomAll.Self, randomNone.Self));
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parallelVfxPlayer.Register(CreateDisplayVfx(_pair.Opponent, randomAll.Opponent, randomNone.Opponent));
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_vfxMgr.RegisterSequentialVfx(parallelVfxPlayer);
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}
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}
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private VfxBase CreateDisplayVfx(BattlePlayerBase original, BattlePlayerBase randomAll, BattlePlayerBase randomNone)
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{
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ParallelVfxPlayer parallelVfxPlayer = ParallelVfxPlayer.Create();
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List<BattleCardBase> classAndInPlayCardList = original.ClassAndInPlayCardList;
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for (int i = 0; i < classAndInPlayCardList.Count; i++)
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{
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BattleCardBase origin = classAndInPlayCardList[i];
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if (randomAll.PredictionWarningCards.Any((BattleCardBase x) => x.EquelsID(origin)) || randomNone.PredictionWarningCards.Any((BattleCardBase x) => x.EquelsID(origin)))
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{
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parallelVfxPlayer.Register(new ForecastRandomSkillUseCardVfx(origin.BattleCardView, _battleResourceManager));
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}
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if (randomNone.CemeteryList.Any((BattleCardBase x) => x.EquelsID(origin)))
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{
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parallelVfxPlayer.Register(new ForecastDeathIconAttachVfx(origin.BattleCardView, _battleResourceManager));
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continue;
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}
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if (randomNone.BanishList.Any((BattleCardBase x) => x.EquelsID(origin)))
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{
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if (!randomNone.ClassAndInPlayCardList.Any((BattleCardBase x) => x.EquelsID(origin)))
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{
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parallelVfxPlayer.Register(new ForecastBanishIconAttachVfx(origin.BattleCardView, _battleResourceManager));
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}
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continue;
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}
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BattleCardBase battleCardBase = randomNone.ClassAndInPlayCardList.FindFromCardId(origin);
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if (battleCardBase != null)
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{
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int damage = origin.Life - battleCardBase.Life;
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if (battleCardBase.IsDead)
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{
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parallelVfxPlayer.Register(new ForecastDeathIconAttachVfx(origin.BattleCardView, _battleResourceManager));
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}
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else if (battleCardBase.HasMoreDamageThan(origin))
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{
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parallelVfxPlayer.Register(new ForecastDamageIconAttachVfx(damage, origin.BattleCardView, _battleResourceManager));
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}
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}
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}
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return parallelVfxPlayer;
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}
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private static VfxBase UpdatePlayerView(BattlePlayerBase originalBattlePlayer, BattlePlayerBase forecastedBattlePlayer, IBattleResourceMgr resourceMgr)
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{
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ParallelVfxPlayer parallelVfxPlayer = ParallelVfxPlayer.Create();
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List<BattleCardBase> classAndInPlayCardList = originalBattlePlayer.ClassAndInPlayCardList;
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for (int i = 0; i < classAndInPlayCardList.Count; i++)
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{
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BattleCardBase originalCard = classAndInPlayCardList[i];
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if (forecastedBattlePlayer.PredictionWarningCards.Any((BattleCardBase x) => x.EquelsID(originalCard)))
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{
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parallelVfxPlayer.Register(new ForecastRandomSkillUseCardVfx(originalCard.BattleCardView, resourceMgr));
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}
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if (forecastedBattlePlayer.CemeteryList.FindFromCardId(originalCard) != null && forecastedBattlePlayer.PredictionCemeteryRandomCards.FindFromCardId(originalCard) == null)
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{
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parallelVfxPlayer.Register(new ForecastDeathIconAttachVfx(originalCard.BattleCardView, resourceMgr));
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continue;
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}
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if (forecastedBattlePlayer.BanishList.FindFromCardId(originalCard) != null)
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{
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if (forecastedBattlePlayer.ClassAndInPlayCardList.FindFromCardId(originalCard) != null)
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{
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continue;
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}
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if (forecastedBattlePlayer.PredictionBanishRandomCards.FindFromCardId(originalCard) == null)
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{
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parallelVfxPlayer.Register(new ForecastBanishIconAttachVfx(originalCard.BattleCardView, resourceMgr));
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continue;
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}
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}
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BattleCardBase battleCardBase = forecastedBattlePlayer.ClassAndInPlayCardList.FindFromCardId(originalCard);
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if (battleCardBase != null && forecastedBattlePlayer.PredictionDamageRandomCards.FindFromCardId(originalCard) == null)
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{
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int damage = originalCard.Life - battleCardBase.Life;
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if (battleCardBase.IsDead)
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{
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parallelVfxPlayer.Register(new ForecastDeathIconAttachVfx(originalCard.BattleCardView, resourceMgr));
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}
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else if (battleCardBase.HasMoreDamageThan(originalCard))
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{
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parallelVfxPlayer.Register(new ForecastDamageIconAttachVfx(damage, originalCard.BattleCardView, resourceMgr));
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}
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}
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}
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return parallelVfxPlayer;
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}
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private static void ClearCardListView(IList<BattleCardBase> cardList)
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{
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for (int i = 0; i < cardList.Count; i++)
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{
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IBattleCardView battleCardView = cardList[i].BattleCardView;
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if (battleCardView.HasChild("forecast_banish") || battleCardView.HasReservedAttachChild("forecast_banish"))
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{
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battleCardView.DestroyChild("forecast_banish");
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}
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if (battleCardView.HasChild("forecast_damage") || battleCardView.HasReservedAttachChild("forecast_damage"))
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{
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battleCardView.DestroyChild("forecast_damage");
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}
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if (battleCardView.HasChild("forecast_death") || battleCardView.HasReservedAttachChild("forecast_death"))
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{
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battleCardView.DestroyChild("forecast_death");
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}
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if (battleCardView.HasChild("forecast_random") || battleCardView.HasReservedAttachChild("forecast_random"))
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{
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battleCardView.DestroyChild("forecast_random");
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}
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}
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}
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private static VfxBase ClearView(BattlePlayerPair pair)
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{
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ClearCardListView(pair.Self.ClassAndInPlayCardList);
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ClearCardListView(pair.Self.HandCardList);
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ClearCardListView(pair.Opponent.ClassAndInPlayCardList);
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return HideForecastRandomSkillUseMessageVfx.Create();
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}
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private static BattleCardBase FindUsedRandomSkillOriginalCard(BattlePlayerBase originalBattlePlayer, BattlePlayerBase forecastBattlePlayer)
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{
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BattleCardBase[] forecastBattlePlayerCardArray = GetForecastBattlePlayerCardArray(forecastBattlePlayer);
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foreach (BattleCardBase card in forecastBattlePlayerCardArray)
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{
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if (card.Skills == null)
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{
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continue;
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}
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for (int j = 0; j < card.Skills.Count(); j++)
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{
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SkillBase skillBase = card.Skills.ElementAt(j);
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if (skillBase.UsedRandom && (skillBase is Skill_damage || skillBase is Skill_destroy || skillBase is Skill_banish) && (!(skillBase is Skill_banish skill_banish) || !(skill_banish.ApplyingTargetFilter is SkillTargetDeckFilter)))
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{
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return originalBattlePlayer.AllCards.Single((BattleCardBase c) => c.EquelsID(card));
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}
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}
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}
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return null;
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}
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private static void AddCardToWarning(BattlePlayerBase originalBattlePlayer, BattlePlayerBase forecastBattlePlayer)
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{
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BattleCardBase[] forecastBattlePlayerCardArray = GetForecastBattlePlayerCardArray(forecastBattlePlayer);
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List<BattleCardBase> list = new List<BattleCardBase>();
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bool flag = false;
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bool flag2 = false;
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foreach (BattleCardBase battleCardBase in forecastBattlePlayerCardArray)
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{
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if (battleCardBase.Skills == null)
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{
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continue;
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}
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if (!flag2)
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{
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List<SkillBase> repeatSkillsForPrediction = BattleUtility.GetRepeatSkillsForPrediction(originalBattlePlayer, battleCardBase);
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if (repeatSkillsForPrediction != null)
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{
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for (int j = 0; j < repeatSkillsForPrediction.Count(); j++)
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{
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if (repeatSkillsForPrediction.ElementAt(j).Used)
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{
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flag2 = true;
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break;
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}
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}
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}
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}
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for (int k = 0; k < battleCardBase.Skills.Count(); k++)
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{
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SkillBase skillBase = battleCardBase.Skills.ElementAt(k);
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if (skillBase.Used)
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{
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forecastBattlePlayer.PredictionWarningCards.Add(battleCardBase);
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}
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if (battleCardBase.IsInplay && skillBase.OnWhenSummonOtherStart != 0)
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{
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list.Add(battleCardBase);
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}
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if (skillBase.UsedRandom && skillBase is Skill_summon_card)
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{
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flag = true;
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}
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}
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}
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if (flag)
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{
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forecastBattlePlayer.PredictionWarningCards.UnionWith(list);
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}
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if (flag2)
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{
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forecastBattlePlayer.PredictionWarningCards.Add(forecastBattlePlayer.Class);
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}
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}
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private static BattleCardBase[] GetForecastBattlePlayerCardArray(BattlePlayerBase forecastBattlePlayer)
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{
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BattleCardBase[] array = new BattleCardBase[forecastBattlePlayer.HandCardList.Count + forecastBattlePlayer.ClassAndInPlayCardList.Count + forecastBattlePlayer.DeckCardList.Count + forecastBattlePlayer.CemeteryList.Count + forecastBattlePlayer.BanishList.Count + forecastBattlePlayer.FusionIngredientList.Count];
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int arrayLastIndex = 0;
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AddCardsToArray(array, ref arrayLastIndex, forecastBattlePlayer.HandCardList);
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AddCardsToArray(array, ref arrayLastIndex, forecastBattlePlayer.ClassAndInPlayCardList);
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AddCardsToArray(array, ref arrayLastIndex, forecastBattlePlayer.DeckCardList);
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AddCardsToArray(array, ref arrayLastIndex, forecastBattlePlayer.CemeteryList);
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AddCardsToArray(array, ref arrayLastIndex, forecastBattlePlayer.BanishList);
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AddCardsToArray(array, ref arrayLastIndex, forecastBattlePlayer.FusionIngredientList);
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return array;
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}
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private static void AddCardsToArray(BattleCardBase[] targetArray, ref int arrayLastIndex, IList<BattleCardBase> cards)
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{
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for (int i = 0; i < cards.Count; i++)
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{
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targetArray[arrayLastIndex] = cards[i];
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arrayLastIndex++;
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}
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}
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private static BattlePlayerPair TurnEnd(BattlePlayerPair sourcePair, SimulationSelection random)
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{
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BattleManagerBase.IsForecast = true;
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bool isRecovery = BattleManagerBase.GetIns().IsRecovery;
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BattleManagerBase.GetIns().IsRecovery = true;
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BattlePlayerPair battlePlayerPair = sourcePair.VirtualClone(CloneActualFlags.All);
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ChangeFilters(battlePlayerPair, random);
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CloneSkillsPreprocessAndBuffInfo(sourcePair, battlePlayerPair);
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battlePlayerPair.Self.GetTurnEndSkillProcess().Process(battlePlayerPair);
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BattleManagerBase.GetIns().IsRecovery = isRecovery;
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BattleManagerBase.IsForecast = false;
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return battlePlayerPair;
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}
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private static BattlePlayerPair Play(BattlePlayerPair sourcePair, IBattleCardUniqueID playCardId, List<BattleCardBase> skillTargets, SimulationSelection random)
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{
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BattleManagerBase.IsForecast = true;
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bool isRecovery = BattleManagerBase.GetIns().IsRecovery;
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BattleManagerBase.GetIns().IsRecovery = true;
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BattlePlayerPair battlePlayerPair = sourcePair.VirtualClone(CloneActualFlags.All);
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ChangeFilters(battlePlayerPair, random);
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CloneSkillsPreprocessAndBuffInfo(sourcePair, battlePlayerPair);
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Tuple<List<BattleCardBase>, List<int>> tuple = OperationSimulator.Play_GetTargetsAndChoice(battlePlayerPair, skillTargets);
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List<BattleCardBase> first = tuple.first;
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List<int> second = tuple.second;
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ActionProcessor actionProcessor = new ActionProcessor(battlePlayerPair);
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BattleCardBase card = battlePlayerPair.Self.HandCardList.FindFromCardId(playCardId);
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battlePlayerPair.Self.SetupActionProcessorEvent(actionProcessor);
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battlePlayerPair.Opponent.SetupActionProcessorEvent(actionProcessor);
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actionProcessor.PlayCard(card, first, second);
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BattleManagerBase.GetIns().IsRecovery = isRecovery;
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BattleManagerBase.IsForecast = false;
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return battlePlayerPair;
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}
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private static BattlePlayerPair Evolve(BattlePlayerPair sourcePair, IBattleCardUniqueID evolutionCardId, List<BattleCardBase> skillTargets, SimulationSelection random)
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{
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BattleManagerBase.IsForecast = true;
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bool isRecovery = BattleManagerBase.GetIns().IsRecovery;
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BattleManagerBase.GetIns().IsRecovery = true;
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BattlePlayerPair battlePlayerPair = sourcePair.VirtualClone(CloneActualFlags.All);
|
|
ChangeFilters(battlePlayerPair, random);
|
|
CloneSkillsPreprocessAndBuffInfo(sourcePair, battlePlayerPair);
|
|
Tuple<BattleCardBase[], List<int>> tuple = OperationSimulator.Evolve_GetTargetsAndChoice(battlePlayerPair, skillTargets);
|
|
BattleCardBase[] first = tuple.first;
|
|
List<int> second = tuple.second;
|
|
BattleCardBase card = battlePlayerPair.Self.ClassAndInPlayCardList.FindFromCardId(evolutionCardId);
|
|
new ActionProcessor(battlePlayerPair).Evolution(card, first, second);
|
|
BattleManagerBase.GetIns().IsRecovery = isRecovery;
|
|
BattleManagerBase.IsForecast = false;
|
|
return battlePlayerPair;
|
|
}
|
|
|
|
public static void ChangeFilters(BattlePlayerPair virtualPair, SimulationSelection random = SimulationSelection.All)
|
|
{
|
|
foreach (BattleCardBase allCard in virtualPair.Self.AllCards)
|
|
{
|
|
foreach (SkillBase skill in allCard.Skills)
|
|
{
|
|
if (skill.ApplySelectFilter is SimulateRandomSelectFilter simulateRandomSelectFilter)
|
|
{
|
|
simulateRandomSelectFilter._selection = random;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
public static void CloneSkillsPreprocessAndBuffInfo(BattlePlayerPair sourcePair, BattlePlayerPair virtualPair)
|
|
{
|
|
CloneSkillsPreprocessAndBuffInfo(sourcePair.Self, virtualPair.Self, virtualPair.Opponent);
|
|
CloneSkillsPreprocessAndBuffInfo(sourcePair.Opponent, virtualPair.Opponent, virtualPair.Self);
|
|
}
|
|
|
|
private static void CloneSkillsPreprocessAndBuffInfo(BattlePlayerBase sourcePlayer, BattlePlayerBase virtualPlayer, BattlePlayerBase virtualOpponentPlayer)
|
|
{
|
|
List<BattleCardBase> list = virtualPlayer.AllCards.ToList();
|
|
List<BattleCardBase> allCardsWithCemeteryAndBanish = virtualPlayer.AllCardsWithCemeteryAndBanish;
|
|
List<BattleCardBase> oppCloneCards = virtualOpponentPlayer.AllCards.ToList();
|
|
List<BattleCardBase> list2 = sourcePlayer.AllCards.ToList();
|
|
for (int i = 0; i < list.Count; i++)
|
|
{
|
|
SkillCollectionBase skills = list[i].Skills;
|
|
SkillCollectionBase skills2 = list2[i].Skills;
|
|
for (int j = 0; j < skills.Count(); j++)
|
|
{
|
|
SkillBase skillBase = skills2.Get(j);
|
|
SkillBase skillBase2 = skills.Get(j);
|
|
if (skillBase == null || skillBase2 == null)
|
|
{
|
|
continue;
|
|
}
|
|
for (int k = 0; k < skillBase2.PreprocessList.Count; k++)
|
|
{
|
|
if (k < skillBase.PreprocessList.Count)
|
|
{
|
|
skillBase2.PreprocessList[k].Clone(skillBase.PreprocessList[k], skillBase2);
|
|
}
|
|
}
|
|
skillBase2.CloneBuffInfoContainer(allCardsWithCemeteryAndBanish, oppCloneCards, skillBase);
|
|
}
|
|
}
|
|
}
|
|
}
|