Files
SVSimServer/SVSim.BattleEngine/Engine/Prediction.cs
gamer147 0d9d8acae0 feat(battle-engine): M1 auto-copy closure (782 battle-logic files)
Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
2026-06-05 16:57:20 -04:00

523 lines
19 KiB
C#

using System.Collections.Generic;
using System.Linq;
using Wizard;
using Wizard.Battle;
using Wizard.Battle.Operation;
using Wizard.Battle.Resource;
using Wizard.Battle.View;
using Wizard.Battle.View.Vfx;
public class Prediction
{
public static bool _isFeatureEnabled;
protected VfxMgr _vfxMgr;
protected IBattleResourceMgr _battleResourceManager;
private BattlePlayerPair _pair;
private List<BattleCardBase> _selectCards;
public Prediction(IBattleResourceMgr battleResourceManager, BattlePlayerPair pair)
{
_battleResourceManager = battleResourceManager;
_pair = pair;
_vfxMgr = new VfxMgr();
_selectCards = new List<BattleCardBase>();
}
public void Dispose()
{
if (_vfxMgr != null)
{
_vfxMgr.Dispose();
_vfxMgr = null;
}
_battleResourceManager = null;
_pair = null;
_selectCards.Clear();
}
private bool IsEnabled()
{
if (_isFeatureEnabled)
{
return PlayerPrefsWrapper.GetBool(PlayerPrefsWrapper.SHOW_PREDICTION_ICONS);
}
return false;
}
public void TurnEnd()
{
if (IsEnabled())
{
_pair = BattleManagerBase.GetIns().GetBattlePlayerPair(isPlayer: true);
BattlePlayerPair randomAll = TurnEnd(_pair, SimulationSelection.All);
BattlePlayerPair randomNone = TurnEnd(_pair, SimulationSelection.None);
Display(randomAll, randomNone);
}
}
public void Attack(BattleCardBase attackCard, BattleCardBase targetCard)
{
if (IsEnabled())
{
_pair = BattleManagerBase.GetIns().GetBattlePlayerPair(isPlayer: true);
BattlePlayerPair forecastPair = OperationSimulator.Attack(_pair, attackCard, targetCard, isPrediction: true);
Simulate(forecastPair);
}
}
public void Clear()
{
if (IsEnabled())
{
_vfxMgr.RegisterSequentialVfx(ClearView(_pair));
}
}
public void Update(float deltaTime)
{
_vfxMgr.Update(deltaTime);
}
public void Play(BattleCardBase card)
{
if (IsEnabled() && !card.Skills.CheckWhenPlaySelectTargetSkillCondition)
{
BattlePlayerPair randomAll = Play(_pair, card, null, SimulationSelection.All);
BattlePlayerPair randomNone = Play(_pair, card, null, SimulationSelection.None);
Display(randomAll, randomNone);
}
}
public void Evolve(BattleCardBase card)
{
if (IsEnabled() && !card.EvolutionSkills.HasEvolutionSkillWithSelection)
{
BattlePlayerPair randomAll = Evolve(_pair, card, null, SimulationSelection.All);
BattlePlayerPair randomNone = Evolve(_pair, card, null, SimulationSelection.None);
Display(randomAll, randomNone);
}
}
public void AddSelectCard(BattleCardBase targetCard)
{
_selectCards.Add(targetCard);
}
public void SkillSelect(BattleCardBase actCard, BattleCardBase targetCard, bool isEvolve)
{
if (IsEnabled())
{
List<BattleCardBase> list = _selectCards.ToList();
list.Add(targetCard);
BattlePlayerPair randomAll;
BattlePlayerPair randomNone;
if (isEvolve)
{
randomAll = Evolve(_pair, actCard, list, SimulationSelection.All);
randomNone = Evolve(_pair, actCard, list, SimulationSelection.None);
}
else
{
randomAll = Play(_pair, actCard, list, SimulationSelection.All);
randomNone = Play(_pair, actCard, list, SimulationSelection.None);
}
Display(randomAll, randomNone);
}
}
public void SkillSelectTransform(BattleCardBase actCard, BattleCardBase transformCard, BattleCardBase targetCard)
{
if (IsEnabled())
{
List<BattleCardBase> list = _selectCards.ToList();
list.Add(targetCard);
list.Insert(0, transformCard);
BattlePlayerPair randomAll = Play(_pair, actCard, list, SimulationSelection.All);
BattlePlayerPair randomNone = Play(_pair, actCard, list, SimulationSelection.None);
Display(randomAll, randomNone);
}
}
public void SkillSelectClear()
{
_selectCards.Clear();
}
private void Simulate(BattlePlayerPair forecastPair)
{
if (IsEnabled())
{
ParallelVfxPlayer parallelVfxPlayer = ParallelVfxPlayer.Create();
parallelVfxPlayer.Register(ClearView(_pair));
if ((FindUsedRandomSkillOriginalCard(_pair.Self, forecastPair.Self) ?? FindUsedRandomSkillOriginalCard(_pair.Opponent, forecastPair.Opponent)) != null)
{
parallelVfxPlayer.Register(ForecastRandomSkillUseMessageVfx.Create(_battleResourceManager));
}
AddCardToWarning(_pair.Self, forecastPair.Self);
AddCardToWarning(_pair.Opponent, forecastPair.Opponent);
parallelVfxPlayer.Register(UpdatePlayerView(_pair.Self, forecastPair.Self, _battleResourceManager));
parallelVfxPlayer.Register(UpdatePlayerView(_pair.Opponent, forecastPair.Opponent, _battleResourceManager));
_vfxMgr.RegisterSequentialVfx(parallelVfxPlayer);
}
}
private bool ShouldDisplayWarningMessage(BattlePlayerPair randomAll, BattlePlayerPair randomNone)
{
if (FindUsedRandomSkillOriginalCard(_pair.Self, randomAll.Self) != null)
{
return true;
}
if (FindUsedRandomSkillOriginalCard(_pair.Opponent, randomAll.Opponent) != null)
{
return true;
}
if (FindUsedRandomSkillOriginalCard(_pair.Opponent, randomNone.Self) != null)
{
return true;
}
return FindUsedRandomSkillOriginalCard(_pair.Opponent, randomNone.Opponent) != null;
}
private void Display(BattlePlayerPair randomAll, BattlePlayerPair randomNone)
{
if (IsEnabled())
{
ParallelVfxPlayer parallelVfxPlayer = ParallelVfxPlayer.Create();
parallelVfxPlayer.Register(ClearView(_pair));
if (ShouldDisplayWarningMessage(randomAll, randomNone))
{
parallelVfxPlayer.Register(ForecastRandomSkillUseMessageVfx.Create(_battleResourceManager));
}
AddCardToWarning(_pair.Self, randomAll.Self);
AddCardToWarning(_pair.Opponent, randomAll.Opponent);
AddCardToWarning(_pair.Self, randomNone.Self);
AddCardToWarning(_pair.Opponent, randomNone.Opponent);
parallelVfxPlayer.Register(CreateDisplayVfx(_pair.Self, randomAll.Self, randomNone.Self));
parallelVfxPlayer.Register(CreateDisplayVfx(_pair.Opponent, randomAll.Opponent, randomNone.Opponent));
_vfxMgr.RegisterSequentialVfx(parallelVfxPlayer);
}
}
private VfxBase CreateDisplayVfx(BattlePlayerBase original, BattlePlayerBase randomAll, BattlePlayerBase randomNone)
{
ParallelVfxPlayer parallelVfxPlayer = ParallelVfxPlayer.Create();
List<BattleCardBase> classAndInPlayCardList = original.ClassAndInPlayCardList;
for (int i = 0; i < classAndInPlayCardList.Count; i++)
{
BattleCardBase origin = classAndInPlayCardList[i];
if (randomAll.PredictionWarningCards.Any((BattleCardBase x) => x.EquelsID(origin)) || randomNone.PredictionWarningCards.Any((BattleCardBase x) => x.EquelsID(origin)))
{
parallelVfxPlayer.Register(new ForecastRandomSkillUseCardVfx(origin.BattleCardView, _battleResourceManager));
}
if (randomNone.CemeteryList.Any((BattleCardBase x) => x.EquelsID(origin)))
{
parallelVfxPlayer.Register(new ForecastDeathIconAttachVfx(origin.BattleCardView, _battleResourceManager));
continue;
}
if (randomNone.BanishList.Any((BattleCardBase x) => x.EquelsID(origin)))
{
if (!randomNone.ClassAndInPlayCardList.Any((BattleCardBase x) => x.EquelsID(origin)))
{
parallelVfxPlayer.Register(new ForecastBanishIconAttachVfx(origin.BattleCardView, _battleResourceManager));
}
continue;
}
BattleCardBase battleCardBase = randomNone.ClassAndInPlayCardList.FindFromCardId(origin);
if (battleCardBase != null)
{
int damage = origin.Life - battleCardBase.Life;
if (battleCardBase.IsDead)
{
parallelVfxPlayer.Register(new ForecastDeathIconAttachVfx(origin.BattleCardView, _battleResourceManager));
}
else if (battleCardBase.HasMoreDamageThan(origin))
{
parallelVfxPlayer.Register(new ForecastDamageIconAttachVfx(damage, origin.BattleCardView, _battleResourceManager));
}
}
}
return parallelVfxPlayer;
}
private static VfxBase UpdatePlayerView(BattlePlayerBase originalBattlePlayer, BattlePlayerBase forecastedBattlePlayer, IBattleResourceMgr resourceMgr)
{
ParallelVfxPlayer parallelVfxPlayer = ParallelVfxPlayer.Create();
List<BattleCardBase> classAndInPlayCardList = originalBattlePlayer.ClassAndInPlayCardList;
for (int i = 0; i < classAndInPlayCardList.Count; i++)
{
BattleCardBase originalCard = classAndInPlayCardList[i];
if (forecastedBattlePlayer.PredictionWarningCards.Any((BattleCardBase x) => x.EquelsID(originalCard)))
{
parallelVfxPlayer.Register(new ForecastRandomSkillUseCardVfx(originalCard.BattleCardView, resourceMgr));
}
if (forecastedBattlePlayer.CemeteryList.FindFromCardId(originalCard) != null && forecastedBattlePlayer.PredictionCemeteryRandomCards.FindFromCardId(originalCard) == null)
{
parallelVfxPlayer.Register(new ForecastDeathIconAttachVfx(originalCard.BattleCardView, resourceMgr));
continue;
}
if (forecastedBattlePlayer.BanishList.FindFromCardId(originalCard) != null)
{
if (forecastedBattlePlayer.ClassAndInPlayCardList.FindFromCardId(originalCard) != null)
{
continue;
}
if (forecastedBattlePlayer.PredictionBanishRandomCards.FindFromCardId(originalCard) == null)
{
parallelVfxPlayer.Register(new ForecastBanishIconAttachVfx(originalCard.BattleCardView, resourceMgr));
continue;
}
}
BattleCardBase battleCardBase = forecastedBattlePlayer.ClassAndInPlayCardList.FindFromCardId(originalCard);
if (battleCardBase != null && forecastedBattlePlayer.PredictionDamageRandomCards.FindFromCardId(originalCard) == null)
{
int damage = originalCard.Life - battleCardBase.Life;
if (battleCardBase.IsDead)
{
parallelVfxPlayer.Register(new ForecastDeathIconAttachVfx(originalCard.BattleCardView, resourceMgr));
}
else if (battleCardBase.HasMoreDamageThan(originalCard))
{
parallelVfxPlayer.Register(new ForecastDamageIconAttachVfx(damage, originalCard.BattleCardView, resourceMgr));
}
}
}
return parallelVfxPlayer;
}
private static void ClearCardListView(IList<BattleCardBase> cardList)
{
for (int i = 0; i < cardList.Count; i++)
{
IBattleCardView battleCardView = cardList[i].BattleCardView;
if (battleCardView.HasChild("forecast_banish") || battleCardView.HasReservedAttachChild("forecast_banish"))
{
battleCardView.DestroyChild("forecast_banish");
}
if (battleCardView.HasChild("forecast_damage") || battleCardView.HasReservedAttachChild("forecast_damage"))
{
battleCardView.DestroyChild("forecast_damage");
}
if (battleCardView.HasChild("forecast_death") || battleCardView.HasReservedAttachChild("forecast_death"))
{
battleCardView.DestroyChild("forecast_death");
}
if (battleCardView.HasChild("forecast_random") || battleCardView.HasReservedAttachChild("forecast_random"))
{
battleCardView.DestroyChild("forecast_random");
}
}
}
private static VfxBase ClearView(BattlePlayerPair pair)
{
ClearCardListView(pair.Self.ClassAndInPlayCardList);
ClearCardListView(pair.Self.HandCardList);
ClearCardListView(pair.Opponent.ClassAndInPlayCardList);
return HideForecastRandomSkillUseMessageVfx.Create();
}
private static BattleCardBase FindUsedRandomSkillOriginalCard(BattlePlayerBase originalBattlePlayer, BattlePlayerBase forecastBattlePlayer)
{
BattleCardBase[] forecastBattlePlayerCardArray = GetForecastBattlePlayerCardArray(forecastBattlePlayer);
foreach (BattleCardBase card in forecastBattlePlayerCardArray)
{
if (card.Skills == null)
{
continue;
}
for (int j = 0; j < card.Skills.Count(); j++)
{
SkillBase skillBase = card.Skills.ElementAt(j);
if (skillBase.UsedRandom && (skillBase is Skill_damage || skillBase is Skill_destroy || skillBase is Skill_banish) && (!(skillBase is Skill_banish skill_banish) || !(skill_banish.ApplyingTargetFilter is SkillTargetDeckFilter)))
{
return originalBattlePlayer.AllCards.Single((BattleCardBase c) => c.EquelsID(card));
}
}
}
return null;
}
private static void AddCardToWarning(BattlePlayerBase originalBattlePlayer, BattlePlayerBase forecastBattlePlayer)
{
BattleCardBase[] forecastBattlePlayerCardArray = GetForecastBattlePlayerCardArray(forecastBattlePlayer);
List<BattleCardBase> list = new List<BattleCardBase>();
bool flag = false;
bool flag2 = false;
foreach (BattleCardBase battleCardBase in forecastBattlePlayerCardArray)
{
if (battleCardBase.Skills == null)
{
continue;
}
if (!flag2)
{
List<SkillBase> repeatSkillsForPrediction = BattleUtility.GetRepeatSkillsForPrediction(originalBattlePlayer, battleCardBase);
if (repeatSkillsForPrediction != null)
{
for (int j = 0; j < repeatSkillsForPrediction.Count(); j++)
{
if (repeatSkillsForPrediction.ElementAt(j).Used)
{
flag2 = true;
break;
}
}
}
}
for (int k = 0; k < battleCardBase.Skills.Count(); k++)
{
SkillBase skillBase = battleCardBase.Skills.ElementAt(k);
if (skillBase.Used)
{
forecastBattlePlayer.PredictionWarningCards.Add(battleCardBase);
}
if (battleCardBase.IsInplay && skillBase.OnWhenSummonOtherStart != 0)
{
list.Add(battleCardBase);
}
if (skillBase.UsedRandom && skillBase is Skill_summon_card)
{
flag = true;
}
}
}
if (flag)
{
forecastBattlePlayer.PredictionWarningCards.UnionWith(list);
}
if (flag2)
{
forecastBattlePlayer.PredictionWarningCards.Add(forecastBattlePlayer.Class);
}
}
private static BattleCardBase[] GetForecastBattlePlayerCardArray(BattlePlayerBase forecastBattlePlayer)
{
BattleCardBase[] array = new BattleCardBase[forecastBattlePlayer.HandCardList.Count + forecastBattlePlayer.ClassAndInPlayCardList.Count + forecastBattlePlayer.DeckCardList.Count + forecastBattlePlayer.CemeteryList.Count + forecastBattlePlayer.BanishList.Count + forecastBattlePlayer.FusionIngredientList.Count];
int arrayLastIndex = 0;
AddCardsToArray(array, ref arrayLastIndex, forecastBattlePlayer.HandCardList);
AddCardsToArray(array, ref arrayLastIndex, forecastBattlePlayer.ClassAndInPlayCardList);
AddCardsToArray(array, ref arrayLastIndex, forecastBattlePlayer.DeckCardList);
AddCardsToArray(array, ref arrayLastIndex, forecastBattlePlayer.CemeteryList);
AddCardsToArray(array, ref arrayLastIndex, forecastBattlePlayer.BanishList);
AddCardsToArray(array, ref arrayLastIndex, forecastBattlePlayer.FusionIngredientList);
return array;
}
private static void AddCardsToArray(BattleCardBase[] targetArray, ref int arrayLastIndex, IList<BattleCardBase> cards)
{
for (int i = 0; i < cards.Count; i++)
{
targetArray[arrayLastIndex] = cards[i];
arrayLastIndex++;
}
}
private static BattlePlayerPair TurnEnd(BattlePlayerPair sourcePair, SimulationSelection random)
{
BattleManagerBase.IsForecast = true;
bool isRecovery = BattleManagerBase.GetIns().IsRecovery;
BattleManagerBase.GetIns().IsRecovery = true;
BattlePlayerPair battlePlayerPair = sourcePair.VirtualClone(CloneActualFlags.All);
ChangeFilters(battlePlayerPair, random);
CloneSkillsPreprocessAndBuffInfo(sourcePair, battlePlayerPair);
battlePlayerPair.Self.GetTurnEndSkillProcess().Process(battlePlayerPair);
BattleManagerBase.GetIns().IsRecovery = isRecovery;
BattleManagerBase.IsForecast = false;
return battlePlayerPair;
}
private static BattlePlayerPair Play(BattlePlayerPair sourcePair, IBattleCardUniqueID playCardId, List<BattleCardBase> skillTargets, SimulationSelection random)
{
BattleManagerBase.IsForecast = true;
bool isRecovery = BattleManagerBase.GetIns().IsRecovery;
BattleManagerBase.GetIns().IsRecovery = true;
BattlePlayerPair battlePlayerPair = sourcePair.VirtualClone(CloneActualFlags.All);
ChangeFilters(battlePlayerPair, random);
CloneSkillsPreprocessAndBuffInfo(sourcePair, battlePlayerPair);
Tuple<List<BattleCardBase>, List<int>> tuple = OperationSimulator.Play_GetTargetsAndChoice(battlePlayerPair, skillTargets);
List<BattleCardBase> first = tuple.first;
List<int> second = tuple.second;
ActionProcessor actionProcessor = new ActionProcessor(battlePlayerPair);
BattleCardBase card = battlePlayerPair.Self.HandCardList.FindFromCardId(playCardId);
battlePlayerPair.Self.SetupActionProcessorEvent(actionProcessor);
battlePlayerPair.Opponent.SetupActionProcessorEvent(actionProcessor);
actionProcessor.PlayCard(card, first, second);
BattleManagerBase.GetIns().IsRecovery = isRecovery;
BattleManagerBase.IsForecast = false;
return battlePlayerPair;
}
private static BattlePlayerPair Evolve(BattlePlayerPair sourcePair, IBattleCardUniqueID evolutionCardId, List<BattleCardBase> skillTargets, SimulationSelection random)
{
BattleManagerBase.IsForecast = true;
bool isRecovery = BattleManagerBase.GetIns().IsRecovery;
BattleManagerBase.GetIns().IsRecovery = true;
BattlePlayerPair battlePlayerPair = sourcePair.VirtualClone(CloneActualFlags.All);
ChangeFilters(battlePlayerPair, random);
CloneSkillsPreprocessAndBuffInfo(sourcePair, battlePlayerPair);
Tuple<BattleCardBase[], List<int>> tuple = OperationSimulator.Evolve_GetTargetsAndChoice(battlePlayerPair, skillTargets);
BattleCardBase[] first = tuple.first;
List<int> second = tuple.second;
BattleCardBase card = battlePlayerPair.Self.ClassAndInPlayCardList.FindFromCardId(evolutionCardId);
new ActionProcessor(battlePlayerPair).Evolution(card, first, second);
BattleManagerBase.GetIns().IsRecovery = isRecovery;
BattleManagerBase.IsForecast = false;
return battlePlayerPair;
}
public static void ChangeFilters(BattlePlayerPair virtualPair, SimulationSelection random = SimulationSelection.All)
{
foreach (BattleCardBase allCard in virtualPair.Self.AllCards)
{
foreach (SkillBase skill in allCard.Skills)
{
if (skill.ApplySelectFilter is SimulateRandomSelectFilter simulateRandomSelectFilter)
{
simulateRandomSelectFilter._selection = random;
}
}
}
}
public static void CloneSkillsPreprocessAndBuffInfo(BattlePlayerPair sourcePair, BattlePlayerPair virtualPair)
{
CloneSkillsPreprocessAndBuffInfo(sourcePair.Self, virtualPair.Self, virtualPair.Opponent);
CloneSkillsPreprocessAndBuffInfo(sourcePair.Opponent, virtualPair.Opponent, virtualPair.Self);
}
private static void CloneSkillsPreprocessAndBuffInfo(BattlePlayerBase sourcePlayer, BattlePlayerBase virtualPlayer, BattlePlayerBase virtualOpponentPlayer)
{
List<BattleCardBase> list = virtualPlayer.AllCards.ToList();
List<BattleCardBase> allCardsWithCemeteryAndBanish = virtualPlayer.AllCardsWithCemeteryAndBanish;
List<BattleCardBase> oppCloneCards = virtualOpponentPlayer.AllCards.ToList();
List<BattleCardBase> list2 = sourcePlayer.AllCards.ToList();
for (int i = 0; i < list.Count; i++)
{
SkillCollectionBase skills = list[i].Skills;
SkillCollectionBase skills2 = list2[i].Skills;
for (int j = 0; j < skills.Count(); j++)
{
SkillBase skillBase = skills2.Get(j);
SkillBase skillBase2 = skills.Get(j);
if (skillBase == null || skillBase2 == null)
{
continue;
}
for (int k = 0; k < skillBase2.PreprocessList.Count; k++)
{
if (k < skillBase.PreprocessList.Count)
{
skillBase2.PreprocessList[k].Clone(skillBase.PreprocessList[k], skillBase2);
}
}
skillBase2.CloneBuffInfoContainer(allCardsWithCemeteryAndBanish, oppCloneCards, skillBase);
}
}
}
}