Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
317 lines
14 KiB
C#
317 lines
14 KiB
C#
using System.Collections.Generic;
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using System.Linq;
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using Wizard;
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using Wizard.Battle.Touch;
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using Wizard.Battle.View.Vfx;
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public class PlayHandCardReflection : ReceivePlayActionsReflectionBase
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{
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protected int _cardIdx;
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protected readonly NetworkBattleData _networkBattleData;
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private List<NetworkBattleReceiver.TargetData> _playHandTargetDataList;
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public PlayHandCardReflection(BattleManagerBase battleMgr, OperateMgr operateMgr, NetworkBattleData networkBattleData)
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: base(battleMgr, operateMgr)
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{
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_networkBattleData = networkBattleData;
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}
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public void SetOperateMgr(OperateMgr operateMgr)
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{
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_operateMgr = operateMgr;
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}
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public void ReadySetting(int cardIndex, List<NetworkBattleReceiver.TargetData> targetDataList)
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{
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_cardIdx = cardIndex;
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_playHandTargetDataList = targetDataList;
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if (_networkBattleData != null)
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{
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_networkBattleData.isEchoWait = true;
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}
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}
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public BattleCardBase Play(BattlePlayerBase player, bool isPlayer = false, List<int> choiceId = null, bool isChoice = false)
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{
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BattleCardBase indexToCardBase = NetworkBattleGenericTool.GetIndexToCardBase(_battleMgr, player, _cardIdx);
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PlayMove(indexToCardBase, isPlayer, choiceId, isChoice);
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return indexToCardBase;
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}
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protected virtual void PlayMove(BattleCardBase playedCard, bool isPlayer = false, List<int> choiceId = null, bool isChoice = false)
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{
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if (isChoice && (choiceId == null || choiceId.Count == 0))
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{
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choiceId = new List<int>();
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int num = 1;
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SkillBase skillBase = playedCard.Skills.FirstOrDefault((SkillBase s) => s is Skill_choice);
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if (skillBase != null)
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{
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num = ChoiceUtility.GetNumberOfCardsToSelect(skillBase);
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}
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for (int num2 = 0; num2 < num; num2++)
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{
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choiceId.Add(100011010);
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}
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}
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Skill_transform accelerateOrCrystallizeTransformSkill = playedCard.GetAccelerateOrCrystallizeTransformSkill();
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BattleCardBase checkCard = ((accelerateOrCrystallizeTransformSkill != null) ? _battleMgr.CreateTransformCardRegisterVfx(accelerateOrCrystallizeTransformSkill.SkillPrm.ownerCard, accelerateOrCrystallizeTransformSkill.TransformId, accelerateOrCrystallizeTransformSkill.SkillPrm.ownerCard.IsPlayer) : playedCard);
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if (checkCard is SpellBattleCard)
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{
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BattlePlayerReadOnlyInfoPair battlePlayerPair = new BattlePlayerReadOnlyInfoPair(checkCard.SelfBattlePlayer, checkCard.OpponentBattlePlayer);
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SkillConditionCheckerOption option = new SkillConditionCheckerOption();
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int lastActiveDontSelectStartSkillIndex = checkCard.Skills.IndexOf(checkCard.Skills.LastOrDefault((SkillBase s) => s.PreprocessList.Any((SkillPreprocessBase p) => p is SkillPreprocessDontSelectStart) && s.CheckCondition(battlePlayerPair, option, isPrePlay: true)));
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int ppFixedUseSkillIndex = checkCard.Skills.IndexOf(checkCard.Skills.FirstOrDefault((SkillBase s) => s is Skill_pp_fixeduse));
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if (checkCard.Skills.Any((SkillBase s) => s.IsWhenPlaySkill && s.IsUserSelectType && !s.IsEmptyHandedUserSelectType && checkCard.Skills.IndexOf(s) > lastActiveDontSelectStartSkillIndex && (lastActiveDontSelectStartSkillIndex == -1 || ppFixedUseSkillIndex == -1 || checkCard.Skills.IndexOf(s) < ppFixedUseSkillIndex)))
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{
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SendEcho(playedCard, _networkBattleData.GetReceiveData().actionType);
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return;
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}
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}
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SequentialVfxPlayer vfx = SequentialVfxPlayer.Create(_operateMgr.InitSetCard(playedCard, isPlayer), _operateMgr.PlayCard(playedCard, isPlayer, null, isRecovery: false, choiceId));
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_battleMgr.VfxMgr.RegisterSequentialVfx(vfx);
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SendEcho(playedCard, _networkBattleData.GetReceiveData().actionType);
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}
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public BattleCardBase PlayAction(bool isPlayer = false, List<int> choiceId = null)
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{
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BattleCardBase battleCardBase = null;
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List<BattleCardBase> list = null;
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if (isPlayer)
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{
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battleCardBase = NetworkBattleGenericTool.GetIndexToCardBase(_battleMgr, _battleMgr.BattlePlayer, _cardIdx);
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list = NetworkBattleGenericTool.LookForActionDataToTargetCard(_battleMgr, _playHandTargetDataList);
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}
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else
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{
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battleCardBase = NetworkBattleGenericTool.GetIndexToCardBase(_battleMgr, _battleMgr.BattleEnemy, _cardIdx);
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list = NetworkBattleGenericTool.GetOpposingCardObjTarget(_battleMgr, _playHandTargetDataList);
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}
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PlayActionMove(battleCardBase, list, isPlayer, choiceId);
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return battleCardBase;
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}
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protected virtual void PlayActionMove(BattleCardBase receivedCard, List<BattleCardBase> targetCards, bool isPlayer = false, List<int> choiceId = null)
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{
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SequentialVfxPlayer sequentialVfxPlayer = SequentialVfxPlayer.Create();
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sequentialVfxPlayer.Register(_operateMgr.InitSetCard(receivedCard, isPlayer, isSelect: true));
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sequentialVfxPlayer.Register(_operateMgr.PlayCard(receivedCard, isPlayer, targetCards, isRecovery: false, choiceId));
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_battleMgr.VfxMgr.RegisterSequentialVfx(sequentialVfxPlayer);
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SendEcho(receivedCard, _networkBattleData.GetReceiveData().actionType);
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}
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public virtual BattleCardBase FusionMove(BattlePlayerBase player)
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{
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BattleCardBase indexToCardBase = NetworkBattleGenericTool.GetIndexToCardBase(_battleMgr, player, _cardIdx);
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List<BattleCardBase> list = null;
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list = ((!player.IsPlayer) ? NetworkBattleGenericTool.GetOpposingCardObjTarget(_battleMgr, _playHandTargetDataList) : NetworkBattleGenericTool.LookForActionDataToTargetCard(_battleMgr, _playHandTargetDataList));
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ParallelVfxPlayer parallelVfxPlayer = ParallelVfxPlayer.Create();
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if ((GameMgr.GetIns().IsWatchBattle && player.IsPlayer) || GameMgr.GetIns().IsAdminWatch)
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{
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CanNotTouchCardVfx canNotTouchCardVfx = new CanNotTouchCardVfx();
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_battleMgr.VfxMgr.RegisterImmediateVfx(canNotTouchCardVfx);
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parallelVfxPlayer.Register(_actingCard.SelfBattlePlayer.BattleView.RemoveFusionSelectedCardFromHand(_selectedCards));
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parallelVfxPlayer.Register(_actingCard.SelfBattlePlayer.BattleView.CreateStopShowSelectVfx(_actingCard, isAct: true, stopChoiceSelectUiImmediately: false));
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parallelVfxPlayer.Register(_operateMgr.FusionCard(indexToCardBase, player.IsPlayer, list));
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_battleMgr.VfxMgr.RegisterSequentialVfx(SequentialVfxPlayer.Create(parallelVfxPlayer, InstantVfx.Create(delegate
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{
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canNotTouchCardVfx.End();
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})));
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}
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else
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{
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parallelVfxPlayer.Register(_operateMgr.FusionCard(indexToCardBase, player.IsPlayer, list));
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_battleMgr.VfxMgr.RegisterSequentialVfx(parallelVfxPlayer);
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}
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SendEcho(indexToCardBase, _networkBattleData.GetReceiveData().actionType);
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return indexToCardBase;
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}
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public void ChoiceBraveMove(BattlePlayerBase player, List<int> choiceIdList)
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{
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BattleCardBase battleCardBase = player.Class;
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if (!player.CanChoiceBraveThisTurn && !BattleManagerBase.GetIns().IsRecovery)
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{
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SendEcho(battleCardBase, _networkBattleData.GetReceiveData().actionType);
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return;
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}
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ParallelVfxPlayer parallelVfxPlayer = ParallelVfxPlayer.Create();
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GameMgr gameMgr = GameMgr.GetIns();
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if ((!gameMgr.IsWatchBattle || !player.IsPlayer) && !gameMgr.IsAdminWatch && !_battleMgr.IsRecovery)
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{
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parallelVfxPlayer.Register(InstantVfx.Create(delegate
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{
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gameMgr.GetEffectMgr().Start(EffectMgr.EffectType.CMN_CARD_SELECT_3, _battleMgr.BattleUIContainer.EnemyChoiceBraveBtn.position);
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gameMgr.GetSoundMgr().PlaySe(Se.TYPE.SYS_CMN_CARD_SELECT_3);
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player.BattleView.UpdateChoiceBraveButtonPulsateEffectAndSprite();
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}));
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}
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parallelVfxPlayer.Register(_operateMgr.PlayCard(battleCardBase, player.IsPlayer, NetworkBattleGenericTool.GetOpposingCardObjTarget(_battleMgr, _playHandTargetDataList), isRecovery: false, choiceIdList, isChoiceBrave: true));
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_battleMgr.VfxMgr.RegisterSequentialVfx(parallelVfxPlayer);
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SendEcho(battleCardBase, _networkBattleData.GetReceiveData().actionType);
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}
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protected virtual void SendEcho(BattleCardBase receivedCard, NetworkBattleDefine.PlayActionType actionType)
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{
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if (_battleMgr is NetworkBattleManagerBase networkBattleManagerBase)
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{
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networkBattleManagerBase.SendEcho(receivedCard.Index, actionType);
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}
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else
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{
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LocalLog.AccumulateLastTraceLog("Not PlayHand Echo");
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}
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if (_networkBattleData != null)
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{
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_networkBattleData.isEchoWait = false;
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}
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}
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protected override VfxBase CreateAfterSelectVfx(BattleCardBase actingCard, List<int> selectedChoiceCardIds, bool isPlayer, bool isChoiceBrave)
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{
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return NullVfx.GetInstance();
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}
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public override void RecordSelectStart(BattleCardBase receivedCard, BattleCardBase choiceTransformCard = null)
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{
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_actingCard = receivedCard;
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BattleCardBase battleCardBase = receivedCard;
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Skill_transform accelerateOrCrystallizeTransformSkill = receivedCard.GetAccelerateOrCrystallizeTransformSkill();
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if (accelerateOrCrystallizeTransformSkill != null)
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{
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battleCardBase = _battleMgr.CreateTransformCardRegisterVfx(receivedCard, accelerateOrCrystallizeTransformSkill.TransformId, receivedCard.IsPlayer);
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}
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if (choiceTransformCard != null)
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{
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battleCardBase = choiceTransformCard;
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}
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_selectSkills = GetSelectSkills(battleCardBase, isEvolve: false);
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_currentSkill = _selectSkills.First();
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battleCardBase.Skills.Where((SkillBase s) => s.IsBurialRite).Count();
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_isBurialRiteSelect = _currentSkill.IsBurialRite;
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if (_isBurialRiteSelect && _currentSkill.IsUserSelectType)
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{
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_selectSkills.Add(_currentSkill);
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}
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List<BattleCardBase> selectableCards = GetSelectableCards(battleCardBase.IsPlayer);
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_isBurialRiteSelect = false;
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_operateMgr.StartSelectCard(receivedCard, isEvolve: false, selectableCards, _actingCard.Index == 0);
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}
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public override void RecordSelectCard(BattleCardBase targetCard, bool isBurialRiteSelect)
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{
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_operateMgr.SelectCard(targetCard, isEvolve: false, _actingCard, _actingCard.Index == 0, isBurialRiteSelect);
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_selectSkills.Remove(_currentSkill);
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_currentSkill = _selectSkills.First();
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_selectedCards.Add(targetCard);
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int num = _actingCard.Skills.Where((SkillBase s) => s.IsBurialRite).Count();
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_isBurialRiteSelect = _currentSkill.IsBurialRite && _selectedCards.Count < num;
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List<BattleCardBase> selectableCards = GetSelectableCards(_actingCard.IsPlayer, null, _selectedCards);
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_isBurialRiteSelect = false;
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_operateMgr.StartMultipleSelectCard(_actingCard, isEvolve: false, selectableCards, _actingCard.Index == 0);
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}
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public override void RecordCompleteSelect(BattleCardBase targetCard, bool isBurialRiteSelect, bool isChoiceBraveSelect)
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{
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_operateMgr.CompleteSelectCard(targetCard, isEvolve: false, _actingCard, isChoiceBraveSelect, isBurialRiteSelect);
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ClearData();
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}
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public override void RecordCancelSelect()
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{
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if (_actingCard != null)
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{
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if (_currentSkill is Skill_fusion)
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{
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_operateMgr.CancelFusion(_actingCard);
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}
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else
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{
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_operateMgr.CancelSelect(_actingCard, isEvolve: false, _actingCard.Index == 0);
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}
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}
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ClearData();
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}
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public override void RecordStartChoiceSelect(BattleCardBase playedCard)
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{
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_actingCard = playedCard;
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BattleCardBase actingCard = playedCard;
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Skill_transform accelerateOrCrystallizeTransformSkill = playedCard.GetAccelerateOrCrystallizeTransformSkill();
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if (accelerateOrCrystallizeTransformSkill != null)
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{
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actingCard = _battleMgr.CreateTransformCardRegisterVfx(playedCard, accelerateOrCrystallizeTransformSkill.TransformId, playedCard.IsPlayer);
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}
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_currentSkill = GetSelectSkills(actingCard, isEvolve: false).FirstOrDefault();
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List<BattleCardBase> choiceCards = _currentSkill.GetSelectableCards(new BattlePlayerReadOnlyInfoPair(_currentSkill.SkillPrm.selfBattlePlayer, _currentSkill.SkillPrm.opponentBattlePlayer), new SkillConditionCheckerOption()).ToList();
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_operateMgr.StartChoiceCard(playedCard, isEvolve: false, choiceCards, playedCard.Index == 0);
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}
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public override void RecordCompleteChoiceSelect(List<int> choiceIdList)
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{
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List<int> choiceTokenIds = (from i in SkillOptionValue.ParseOptionTokenID(_currentSkill.OptionValue.GetOption(SkillFilterCreator.ContentKeyword.card_id, "_OPT_NULL_"))
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select (!_actingCard.BaseParameter.IsFoil) ? i : (i + 1)).ToList();
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Skill_transform skill_transform = _actingCard.Skills.Get(_actingCard.Skills.IndexOf(_currentSkill) + 1) as Skill_transform;
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bool flag = choiceIdList.Any((int i) => CardMaster.IsChoiceBraveCardCheck(i));
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if ((skill_transform != null && skill_transform.OnWhenChoicePlayStart != 0) || flag)
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{
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BattleCardBase battleCardBase = _battleMgr.CreateTransformCardRegisterVfx(_actingCard, choiceIdList.First(), _actingCard.IsPlayer);
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if (ChoiceUtility.DoesChoiceCardHaveSelectSkill(battleCardBase, _currentSkill))
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{
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_operateMgr.CompleteChoiceCard(null, isEvolve: false, new List<BattleCardBase>(), _actingCard, choiceIdList.Select((int i) => choiceTokenIds.IndexOf(i)).ToList(), hasSelectionSkill: true, flag);
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RecordSelectStart(_actingCard, battleCardBase);
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}
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else
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{
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_operateMgr.CompleteChoiceCard(null, isEvolve: false, new List<BattleCardBase>(), _actingCard, choiceIdList.Select((int i) => choiceTokenIds.IndexOf(i)).ToList(), hasSelectionSkill: false, flag);
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ClearData();
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}
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}
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else
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{
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_operateMgr.CompleteChoiceCard(null, isEvolve: false, new List<BattleCardBase>(), _actingCard, choiceIdList.Select((int i) => choiceTokenIds.IndexOf(i)).ToList(), hasSelectionSkill: false, flag);
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ClearData();
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}
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}
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public override void RecordCancelChoice()
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{
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if (_actingCard != null)
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{
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_operateMgr.CancelChoice(_actingCard, isEvolve: false, _actingCard.Index == 0);
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}
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ClearData();
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}
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public override void RecordStartFusion(BattleCardBase fusionCard)
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{
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_actingCard = fusionCard;
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_currentSkill = fusionCard.Skills.FirstOrDefault((SkillBase s) => s is Skill_fusion);
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_fusionMetamorphoseSkill = fusionCard.Skills.FirstOrDefault((SkillBase s) => s is Skill_fusion_metamorphose) as Skill_fusion_metamorphose;
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_selectableCards = _currentSkill.GetSelectableCards(_battleMgr.GetBattlePlayerPair(fusionCard.IsPlayer), new SkillConditionCheckerOption()).ToList();
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_operateMgr.StartFusionSelect(fusionCard, _selectableCards);
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}
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public override void RecordSelectFusion(BattleCardBase targetCard)
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{
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int skillSelectCount = _currentSkill.GetSkillSelectCount();
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bool flag = !_selectedCards.Contains(targetCard);
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if (!flag)
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{
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_selectedCards.Remove(targetCard);
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}
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else
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{
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if (_selectedCards.Count == skillSelectCount && skillSelectCount == 1)
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{
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_selectedCards.Clear();
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}
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_selectedCards.Add(targetCard);
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}
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bool canFusionMetamorphose = _fusionMetamorphoseSkill != null && _fusionMetamorphoseSkill.IsShowFusionMetamorphoseFrameEffect(_selectedCards);
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_operateMgr.SelectFusion(_selectableCards.IndexOf(targetCard), flag, canFusionMetamorphose, skillSelectCount, targetCard);
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}
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}
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