Files
SVSimServer/SVSim.BattleEngine/Engine/OpponentNotTurnStartToWinChecker.cs
gamer147 0d9d8acae0 feat(battle-engine): M1 auto-copy closure (782 battle-logic files)
Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
2026-06-05 16:57:20 -04:00

54 lines
1.1 KiB
C#

using System;
using Cute;
public class OpponentNotTurnStartToWinChecker : NetworkBattleIntervalCheckerBase
{
private NetworkBattleManagerBase networkBattleManager;
private const float SEND_TURN_END_TO_VICTORY_INTERVAL = 75f;
private const float SEND_TURN_END_TO_VICTORY_RECOVERY_INTERVAL = 90f;
private float _timeoutDisconnect;
public event Action OnOpponentNotTurnStartToWin;
public OpponentNotTurnStartToWinChecker(NetworkBattleManagerBase manager)
{
networkBattleManager = manager;
_timeoutDisconnect = 75f;
}
public override void StartChecker(string log = "")
{
base.StartChecker(log);
}
public override void StopChecker()
{
base.StopChecker();
}
public void SetTimeoutTime(bool isExtend)
{
if (isExtend)
{
_timeoutDisconnect = 90f;
}
else
{
_timeoutDisconnect = 75f;
}
}
protected override void IntervalCheck()
{
base.IntervalCheck();
if (!networkBattleManager.disconnectToLoseChecker.IsDisconnect() && (float)NetworkUtility.GetTimeSpanSecond(base.startTick) >= _timeoutDisconnect)
{
this.OnOpponentNotTurnStartToWin.Call();
StopChecker();
}
}
}