Files
SVSimServer/SVSim.BattleEngine/Engine/OperateReceive.cs
gamer147 0d9d8acae0 feat(battle-engine): M1 auto-copy closure (782 battle-logic files)
Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
2026-06-05 16:57:20 -04:00

178 lines
6.0 KiB
C#

using System;
using System.Collections.Generic;
using Cute;
using Wizard;
using Wizard.Battle.View.Vfx;
public class OperateReceive
{
protected NetworkBattleManagerBase _battleMgr;
protected OperateMgr _operateMgr;
protected PlayHandCardReflection _networkPlayCardAction;
protected InPlayCardReflection _networkInPlayAction;
protected NetworkBattleData _networkBattleData;
private RegisterActionManager _registerActionList;
private NetworkBattleDefine.NetworkBattleURI _lastReceivedUri;
private long _lastReceivedTick;
public Func<List<int>, VfxBase> OnReceivePlayerMulligan;
public Func<List<int>, VfxBase> OnReceiveOpponentMulligan;
public Func<VfxBase> OnEndMulligan;
private static int _lastSpinCount = -1;
public Action<List<int>, List<int>> OnReceiveDeal { get; set; }
public VfxBase DealVfx { get; set; }
public OperateReceive(NetworkBattleManagerBase networkBattleMgr, RegisterActionManager registerCardList, OperateMgr operateMgr, NetworkBattleData networkBattleData)
{
_battleMgr = networkBattleMgr;
_registerActionList = registerCardList;
_operateMgr = operateMgr;
_networkBattleData = networkBattleData;
_networkPlayCardAction = CreateNetworkPlayCardAction();
_networkInPlayAction = CreateNetworkInPlayAction();
OnEndMulligan = (Func<VfxBase>)Delegate.Combine(OnEndMulligan, (Func<VfxBase>)delegate
{
_battleMgr.IsMulliganEnd = true;
return NullVfx.GetInstance();
});
}
protected virtual PlayHandCardReflection CreateNetworkPlayCardAction()
{
return new PlayHandCardReflection(_battleMgr, _operateMgr, _networkBattleData);
}
protected virtual InPlayCardReflection CreateNetworkInPlayAction()
{
return new InPlayCardReflection(_battleMgr, _operateMgr);
}
public void Reinitialize(NetworkBattleData networkBattleData, OperateMgr operateMgr)
{
_networkBattleData = networkBattleData;
_operateMgr = operateMgr;
_networkPlayCardAction.SetOperateMgr(_operateMgr);
}
public virtual void StartOperate(NetworkOperationCollectionBase networkOperationCollection, NetworkBattleReceiver.ReceiveData receivedData)
{
networkOperationCollection.WriteOperationToTraceLog();
if (receivedData.spin > 0)
{
if (receivedData.spin == _lastSpinCount)
{
LocalLog.AccumulateLastTraceLog("Received same spin count. " + _lastSpinCount);
}
_lastSpinCount = receivedData.spin;
}
for (int i = 0; i < receivedData.spin; i++)
{
_battleMgr.StableRandomDouble();
}
receivedData.spin = 0;
switch (receivedData.dataUri)
{
case NetworkBattleDefine.NetworkBattleURI.Retry:
networkOperationCollection.RetryOperation();
break;
case NetworkBattleDefine.NetworkBattleURI.Deal:
networkOperationCollection.DealOperation();
break;
case NetworkBattleDefine.NetworkBattleURI.Swap:
networkOperationCollection.SwapOperation(OnReceiveOpponentMulligan, OnReceivePlayerMulligan);
break;
case NetworkBattleDefine.NetworkBattleURI.Ready:
networkOperationCollection.SecondMulliganOperation(OnReceiveOpponentMulligan, OnReceivePlayerMulligan, OnEndMulligan);
break;
case NetworkBattleDefine.NetworkBattleURI.TurnStart:
{
long num = NetworkUtility.GetTimeSpanSecond(_lastReceivedTick);
networkOperationCollection.TurnStartOperation(_lastReceivedUri, (int)num);
break;
}
case NetworkBattleDefine.NetworkBattleURI.TurnEnd:
networkOperationCollection.TurnEndOperation(_networkPlayCardAction, _networkInPlayAction);
break;
case NetworkBattleDefine.NetworkBattleURI.TurnEndActions:
networkOperationCollection.TurnEndWithSkillActivationOperation(_networkPlayCardAction, _networkInPlayAction);
break;
case NetworkBattleDefine.NetworkBattleURI.TurnEndFinal:
networkOperationCollection.TurnEndFinalOperation();
break;
case NetworkBattleDefine.NetworkBattleURI.Judge:
networkOperationCollection.JudgeOperation();
break;
case NetworkBattleDefine.NetworkBattleURI.PlayActions:
_registerActionList.SetBeforeOpponentHandCardList(_battleMgr);
networkOperationCollection.InPlayActionOperation(_networkPlayCardAction, _networkInPlayAction);
break;
case NetworkBattleDefine.NetworkBattleURI.Retire:
networkOperationCollection.RetireOperation();
break;
case NetworkBattleDefine.NetworkBattleURI.ChatStamp:
networkOperationCollection.ChatStampOperation();
break;
case NetworkBattleDefine.NetworkBattleURI.End:
networkOperationCollection.DataInconsistencyBattleEndOperation();
break;
case NetworkBattleDefine.NetworkBattleURI.Touch:
networkOperationCollection.TouchOperation();
break;
case NetworkBattleDefine.NetworkBattleURI.SelectSkill:
networkOperationCollection.SelectSkillOperation(_networkPlayCardAction, _networkInPlayAction);
break;
case NetworkBattleDefine.NetworkBattleURI.SelectObject:
networkOperationCollection.SelectObjectOperation();
break;
case NetworkBattleDefine.NetworkBattleURI.TurnEndReady:
networkOperationCollection.TurnEndReady();
break;
case NetworkBattleDefine.NetworkBattleURI.SlideObject:
networkOperationCollection.SlideObject();
break;
case NetworkBattleDefine.NetworkBattleURI.BattleFinish:
case NetworkBattleDefine.NetworkBattleURI.ReplayFinish:
networkOperationCollection.BattleFinishOperation();
break;
case NetworkBattleDefine.NetworkBattleURI.Maintenance:
networkOperationCollection.MaintenanceOperation();
break;
case NetworkBattleDefine.NetworkBattleURI.JudgeResult:
networkOperationCollection.JudgeResultOperation();
break;
}
networkOperationCollection.SendEcho();
_lastReceivedUri = receivedData.dataUri;
_lastReceivedTick = TimeUtil.GetAbsoluteTime().Ticks;
}
public virtual void RecordSelectSkillInRecovery(NetworkBattleReceiver.ReceiveData receiveData)
{
}
public virtual void CheckLatestReplayInfoInRecovery()
{
}
public ReceivePlayActionsReflectionBase GetPlayActionsReflection(bool isEvolve)
{
if (isEvolve)
{
return _networkInPlayAction;
}
return _networkPlayCardAction;
}
}