Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
178 lines
6.0 KiB
C#
178 lines
6.0 KiB
C#
using System;
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using System.Collections.Generic;
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using Cute;
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using Wizard;
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using Wizard.Battle.View.Vfx;
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public class OperateReceive
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{
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protected NetworkBattleManagerBase _battleMgr;
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protected OperateMgr _operateMgr;
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protected PlayHandCardReflection _networkPlayCardAction;
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protected InPlayCardReflection _networkInPlayAction;
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protected NetworkBattleData _networkBattleData;
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private RegisterActionManager _registerActionList;
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private NetworkBattleDefine.NetworkBattleURI _lastReceivedUri;
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private long _lastReceivedTick;
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public Func<List<int>, VfxBase> OnReceivePlayerMulligan;
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public Func<List<int>, VfxBase> OnReceiveOpponentMulligan;
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public Func<VfxBase> OnEndMulligan;
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private static int _lastSpinCount = -1;
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public Action<List<int>, List<int>> OnReceiveDeal { get; set; }
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public VfxBase DealVfx { get; set; }
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public OperateReceive(NetworkBattleManagerBase networkBattleMgr, RegisterActionManager registerCardList, OperateMgr operateMgr, NetworkBattleData networkBattleData)
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{
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_battleMgr = networkBattleMgr;
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_registerActionList = registerCardList;
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_operateMgr = operateMgr;
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_networkBattleData = networkBattleData;
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_networkPlayCardAction = CreateNetworkPlayCardAction();
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_networkInPlayAction = CreateNetworkInPlayAction();
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OnEndMulligan = (Func<VfxBase>)Delegate.Combine(OnEndMulligan, (Func<VfxBase>)delegate
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{
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_battleMgr.IsMulliganEnd = true;
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return NullVfx.GetInstance();
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});
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}
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protected virtual PlayHandCardReflection CreateNetworkPlayCardAction()
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{
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return new PlayHandCardReflection(_battleMgr, _operateMgr, _networkBattleData);
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}
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protected virtual InPlayCardReflection CreateNetworkInPlayAction()
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{
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return new InPlayCardReflection(_battleMgr, _operateMgr);
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}
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public void Reinitialize(NetworkBattleData networkBattleData, OperateMgr operateMgr)
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{
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_networkBattleData = networkBattleData;
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_operateMgr = operateMgr;
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_networkPlayCardAction.SetOperateMgr(_operateMgr);
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}
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public virtual void StartOperate(NetworkOperationCollectionBase networkOperationCollection, NetworkBattleReceiver.ReceiveData receivedData)
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{
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networkOperationCollection.WriteOperationToTraceLog();
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if (receivedData.spin > 0)
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{
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if (receivedData.spin == _lastSpinCount)
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{
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LocalLog.AccumulateLastTraceLog("Received same spin count. " + _lastSpinCount);
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}
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_lastSpinCount = receivedData.spin;
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}
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for (int i = 0; i < receivedData.spin; i++)
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{
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_battleMgr.StableRandomDouble();
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}
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receivedData.spin = 0;
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switch (receivedData.dataUri)
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{
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case NetworkBattleDefine.NetworkBattleURI.Retry:
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networkOperationCollection.RetryOperation();
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break;
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case NetworkBattleDefine.NetworkBattleURI.Deal:
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networkOperationCollection.DealOperation();
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break;
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case NetworkBattleDefine.NetworkBattleURI.Swap:
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networkOperationCollection.SwapOperation(OnReceiveOpponentMulligan, OnReceivePlayerMulligan);
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break;
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case NetworkBattleDefine.NetworkBattleURI.Ready:
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networkOperationCollection.SecondMulliganOperation(OnReceiveOpponentMulligan, OnReceivePlayerMulligan, OnEndMulligan);
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break;
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case NetworkBattleDefine.NetworkBattleURI.TurnStart:
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{
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long num = NetworkUtility.GetTimeSpanSecond(_lastReceivedTick);
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networkOperationCollection.TurnStartOperation(_lastReceivedUri, (int)num);
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break;
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}
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case NetworkBattleDefine.NetworkBattleURI.TurnEnd:
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networkOperationCollection.TurnEndOperation(_networkPlayCardAction, _networkInPlayAction);
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break;
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case NetworkBattleDefine.NetworkBattleURI.TurnEndActions:
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networkOperationCollection.TurnEndWithSkillActivationOperation(_networkPlayCardAction, _networkInPlayAction);
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break;
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case NetworkBattleDefine.NetworkBattleURI.TurnEndFinal:
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networkOperationCollection.TurnEndFinalOperation();
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break;
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case NetworkBattleDefine.NetworkBattleURI.Judge:
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networkOperationCollection.JudgeOperation();
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break;
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case NetworkBattleDefine.NetworkBattleURI.PlayActions:
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_registerActionList.SetBeforeOpponentHandCardList(_battleMgr);
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networkOperationCollection.InPlayActionOperation(_networkPlayCardAction, _networkInPlayAction);
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break;
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case NetworkBattleDefine.NetworkBattleURI.Retire:
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networkOperationCollection.RetireOperation();
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break;
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case NetworkBattleDefine.NetworkBattleURI.ChatStamp:
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networkOperationCollection.ChatStampOperation();
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break;
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case NetworkBattleDefine.NetworkBattleURI.End:
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networkOperationCollection.DataInconsistencyBattleEndOperation();
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break;
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case NetworkBattleDefine.NetworkBattleURI.Touch:
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networkOperationCollection.TouchOperation();
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break;
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case NetworkBattleDefine.NetworkBattleURI.SelectSkill:
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networkOperationCollection.SelectSkillOperation(_networkPlayCardAction, _networkInPlayAction);
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break;
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case NetworkBattleDefine.NetworkBattleURI.SelectObject:
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networkOperationCollection.SelectObjectOperation();
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break;
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case NetworkBattleDefine.NetworkBattleURI.TurnEndReady:
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networkOperationCollection.TurnEndReady();
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break;
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case NetworkBattleDefine.NetworkBattleURI.SlideObject:
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networkOperationCollection.SlideObject();
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break;
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case NetworkBattleDefine.NetworkBattleURI.BattleFinish:
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case NetworkBattleDefine.NetworkBattleURI.ReplayFinish:
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networkOperationCollection.BattleFinishOperation();
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break;
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case NetworkBattleDefine.NetworkBattleURI.Maintenance:
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networkOperationCollection.MaintenanceOperation();
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break;
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case NetworkBattleDefine.NetworkBattleURI.JudgeResult:
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networkOperationCollection.JudgeResultOperation();
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break;
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}
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networkOperationCollection.SendEcho();
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_lastReceivedUri = receivedData.dataUri;
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_lastReceivedTick = TimeUtil.GetAbsoluteTime().Ticks;
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}
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public virtual void RecordSelectSkillInRecovery(NetworkBattleReceiver.ReceiveData receiveData)
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{
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}
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public virtual void CheckLatestReplayInfoInRecovery()
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{
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}
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public ReceivePlayActionsReflectionBase GetPlayActionsReflection(bool isEvolve)
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{
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if (isEvolve)
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{
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return _networkInPlayAction;
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}
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return _networkPlayCardAction;
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}
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}
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