Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
16 lines
368 B
C#
16 lines
368 B
C#
using UnityEngine;
|
|
|
|
public class OpenURLOnClick : MonoBehaviour
|
|
{
|
|
public UILabel ClickedUrlLabel { private get; set; }
|
|
|
|
private void OnClick()
|
|
{
|
|
string urlAtPosition = ClickedUrlLabel.GetUrlAtPosition(UICamera.lastHit.point);
|
|
if (!string.IsNullOrEmpty(urlAtPosition))
|
|
{
|
|
UIManager.GetInstance().WebViewHelper.OpenUrl(urlAtPosition);
|
|
}
|
|
}
|
|
}
|