Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
90 lines
1.5 KiB
C#
90 lines
1.5 KiB
C#
using UnityEngine;
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using Wizard.Battle.View.Vfx;
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public class NullStatusPanelControl : IStatusPanelControl
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{
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public Vector3 EpPanelOffScreenPosition { get; }
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public void SetUp(BattleManagerBase battleMgr)
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{
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}
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public void ShowStatus(bool isNewReplayMoveTurn)
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{
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}
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public void ShowPpEp(bool isNotEPMax3, bool fixDirection = false, bool isNewReplay = false, bool isBanmenkun = false)
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{
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}
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public void HideUI()
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{
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}
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public void SetDeck(int num)
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{
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}
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public void SetGrave(int num)
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{
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}
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public void SetHandCount(int num)
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{
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}
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public void ShowStatusPanelAlways()
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{
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}
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public void HideStatusPanelAlways()
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{
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}
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public void ShowStatusPanelOnBattle()
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{
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}
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public void SetPp(int num, int max, bool isNewReplayMoveTurn = false)
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{
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}
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public void PlayIncreasePpAnimation(int oldPp, int newPp)
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{
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}
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public void SetEp(int evo, int cnt)
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{
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}
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public VfxBase PlayIncreaseMaxEpAnimation(int oldMaxEp, int newEp)
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{
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return NullVfx.GetInstance();
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}
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public VfxBase PlayIncreaseUsableEpAnimation(int oldUsableEpAmount, int amountOfUsableEpGained, int maxEp)
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{
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return NullVfx.GetInstance();
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}
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public VfxBase PlayDecreaseUsableEpAnimation(int oldUsableEpAmount, int usedEp)
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{
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return NullVfx.GetInstance();
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}
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public GameObject GetPPPanel()
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{
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return null;
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}
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public GameObject GetEPIcon()
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{
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return null;
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}
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public Transform GetClassInfoAnchor()
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{
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return null;
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}
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}
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