Files
SVSimServer/SVSim.BattleEngine/Engine/NullStatusPanelControl.cs
gamer147 957af3d1ec feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
2026-06-05 17:22:20 -04:00

90 lines
1.5 KiB
C#

using UnityEngine;
using Wizard.Battle.View.Vfx;
public class NullStatusPanelControl : IStatusPanelControl
{
public Vector3 EpPanelOffScreenPosition { get; }
public void SetUp(BattleManagerBase battleMgr)
{
}
public void ShowStatus(bool isNewReplayMoveTurn)
{
}
public void ShowPpEp(bool isNotEPMax3, bool fixDirection = false, bool isNewReplay = false, bool isBanmenkun = false)
{
}
public void HideUI()
{
}
public void SetDeck(int num)
{
}
public void SetGrave(int num)
{
}
public void SetHandCount(int num)
{
}
public void ShowStatusPanelAlways()
{
}
public void HideStatusPanelAlways()
{
}
public void ShowStatusPanelOnBattle()
{
}
public void SetPp(int num, int max, bool isNewReplayMoveTurn = false)
{
}
public void PlayIncreasePpAnimation(int oldPp, int newPp)
{
}
public void SetEp(int evo, int cnt)
{
}
public VfxBase PlayIncreaseMaxEpAnimation(int oldMaxEp, int newEp)
{
return NullVfx.GetInstance();
}
public VfxBase PlayIncreaseUsableEpAnimation(int oldUsableEpAmount, int amountOfUsableEpGained, int maxEp)
{
return NullVfx.GetInstance();
}
public VfxBase PlayDecreaseUsableEpAnimation(int oldUsableEpAmount, int usedEp)
{
return NullVfx.GetInstance();
}
public GameObject GetPPPanel()
{
return null;
}
public GameObject GetEPIcon()
{
return null;
}
public Transform GetClassInfoAnchor()
{
return null;
}
}