Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
104 lines
2.3 KiB
C#
104 lines
2.3 KiB
C#
using System;
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using System.Collections.Generic;
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using Wizard.Battle.View.Vfx;
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public class NullOperationCollection : NetworkOperationCollectionBase
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{
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public NullOperationCollection()
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: base(null, null, null, null, isPlayer: false)
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{
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}
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public override void RetryOperation()
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{
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}
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public override void DealOperation()
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{
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}
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public override void SwapOperation(Func<List<int>, VfxBase> OnReceiveOpponentMulligan, Func<List<int>, VfxBase> OnReceivePlayerMulligan)
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{
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}
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public override void SecondMulliganOperation(Func<List<int>, VfxBase> OnReceiveOpponentMulligan, Func<List<int>, VfxBase> OnReceivePlayerMulligan, Func<VfxBase> OnEndMulligan)
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{
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}
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public override void TurnStartOperation(NetworkBattleDefine.NetworkBattleURI lastReceivedUri, int lastReceivedTime)
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{
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}
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public override void TurnEndOperation(PlayHandCardReflection networkPlayCardAction, InPlayCardReflection networkInPlayAction)
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{
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}
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public override void TurnEndFinalOperation()
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{
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}
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public override void TurnEndWithSkillActivationOperation(PlayHandCardReflection networkPlayCardAction, InPlayCardReflection networkInPlayAction)
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{
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}
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public override void JudgeOperation()
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{
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}
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public override void PlayHandCardOperation(PlayHandCardReflection networkPlayCardAction, List<int> choiceIdList = null, bool isChoice = false)
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{
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}
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public override void PlaySkillSelectHandCardOperation(PlayHandCardReflection networkPlayCardAction, List<int> choiceIdList = null)
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{
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}
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public override void InPlayActionOperation(PlayHandCardReflection networkPlayCardAction, InPlayCardReflection networkInPlayAction)
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{
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}
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public override void RetireOperation()
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{
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}
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public override void ChatStampOperation()
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{
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}
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public override void DataInconsistencyBattleEndOperation()
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{
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}
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public override void TouchOperation()
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{
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}
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public override void SelectSkillOperation(PlayHandCardReflection networkPlayCardAction, InPlayCardReflection networkInPlayAction)
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{
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}
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public override void SelectObjectOperation()
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{
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}
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public override void TurnEndReady()
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{
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}
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public override void SlideObject()
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{
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}
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public override void BattleFinishOperation()
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{
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}
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public override void MaintenanceOperation()
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{
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}
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public override void JudgeResultOperation()
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{
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}
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}
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