Files
SVSimServer/SVSim.BattleEngine/Engine/NullOperationCollection.cs
gamer147 957af3d1ec feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
2026-06-05 17:22:20 -04:00

104 lines
2.3 KiB
C#

using System;
using System.Collections.Generic;
using Wizard.Battle.View.Vfx;
public class NullOperationCollection : NetworkOperationCollectionBase
{
public NullOperationCollection()
: base(null, null, null, null, isPlayer: false)
{
}
public override void RetryOperation()
{
}
public override void DealOperation()
{
}
public override void SwapOperation(Func<List<int>, VfxBase> OnReceiveOpponentMulligan, Func<List<int>, VfxBase> OnReceivePlayerMulligan)
{
}
public override void SecondMulliganOperation(Func<List<int>, VfxBase> OnReceiveOpponentMulligan, Func<List<int>, VfxBase> OnReceivePlayerMulligan, Func<VfxBase> OnEndMulligan)
{
}
public override void TurnStartOperation(NetworkBattleDefine.NetworkBattleURI lastReceivedUri, int lastReceivedTime)
{
}
public override void TurnEndOperation(PlayHandCardReflection networkPlayCardAction, InPlayCardReflection networkInPlayAction)
{
}
public override void TurnEndFinalOperation()
{
}
public override void TurnEndWithSkillActivationOperation(PlayHandCardReflection networkPlayCardAction, InPlayCardReflection networkInPlayAction)
{
}
public override void JudgeOperation()
{
}
public override void PlayHandCardOperation(PlayHandCardReflection networkPlayCardAction, List<int> choiceIdList = null, bool isChoice = false)
{
}
public override void PlaySkillSelectHandCardOperation(PlayHandCardReflection networkPlayCardAction, List<int> choiceIdList = null)
{
}
public override void InPlayActionOperation(PlayHandCardReflection networkPlayCardAction, InPlayCardReflection networkInPlayAction)
{
}
public override void RetireOperation()
{
}
public override void ChatStampOperation()
{
}
public override void DataInconsistencyBattleEndOperation()
{
}
public override void TouchOperation()
{
}
public override void SelectSkillOperation(PlayHandCardReflection networkPlayCardAction, InPlayCardReflection networkInPlayAction)
{
}
public override void SelectObjectOperation()
{
}
public override void TurnEndReady()
{
}
public override void SlideObject()
{
}
public override void BattleFinishOperation()
{
}
public override void MaintenanceOperation()
{
}
public override void JudgeResultOperation()
{
}
}