Files
SVSimServer/SVSim.BattleEngine/Engine/NullDetailPanelControl.cs
gamer147 957af3d1ec feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
2026-06-05 17:22:20 -04:00

105 lines
2.2 KiB
C#

using System;
using System.Collections.Generic;
using UnityEngine;
using Wizard.Battle.UI;
using Wizard.Battle.View.Vfx;
public class NullDetailPanelControl : IDetailPanelControl
{
public bool IsShow => false;
public BattleCardBase _card => null;
public bool forceEvolutionConfirm { get; set; }
public UIButton EvolveButton => null;
public DetailPanelControl.ShowRequest CurrentShowRequest { get; }
public GameObject EvoTargetPanelColliderGameObject => null;
public EvolutionConfirmation _evolutionConfirmation => null;
public event Action OnHideOneTime
{
add
{
}
remove
{
}
}
public void UpdateCardDescriptionOnEvent()
{
}
public void UpdateCardDescriptionOnEvolutionEvent()
{
}
public void Show(BattleManagerBase battleMgrBase, OperateMgr operateMgr, BattleCardBase card, DetailPanelControl.ShowRequest showRequest)
{
}
public void ShowList(BattleManagerBase battleMgrBase, OperateMgr operateMgr, List<BattleCardBase> cards, DetailPanelControl.ShowRequest showRequest, BuffInfo buff, BattleLogItem.CardTextureOption textureOption = BattleLogItem.CardTextureOption.Null, string divergenceId = "", int logTextureId = 0)
{
}
public void Hide()
{
}
public void SetSize(float percent)
{
}
public void UpdateBuffInfo(BattleCardBase targetCard, List<BattlePlayerBase.MyRotationBonusCondition> myRotationBonusList)
{
}
public void UpdateLogItemBuffInfo(BattleCardBase targetCard)
{
}
public void SetScreenPosition(bool right)
{
}
public VfxBase ShowEvolutionButton(BattleCardBase card)
{
return NullVfx.GetInstance();
}
public void CreateNextPanel()
{
}
public void SetKeyBtnActive(List<bool> hasKeyword)
{
}
public void ShowKeySubPanel(int page)
{
}
public void HideKeySubPanel()
{
}
public bool IsDisplayedRight()
{
return false;
}
public List<BuffInfo> GetDistinctBuffList(List<BuffInfo> buffInfoList)
{
return new List<BuffInfo>();
}
public List<NetworkBattleReceiver.ReplayBuffInfoLabel> GetBuffDetailLabel(BattleCardBase targetCard)
{
return new List<NetworkBattleReceiver.ReplayBuffInfoLabel>();
}
}