Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
105 lines
2.2 KiB
C#
105 lines
2.2 KiB
C#
using System;
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using System.Collections.Generic;
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using UnityEngine;
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using Wizard.Battle.UI;
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using Wizard.Battle.View.Vfx;
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public class NullDetailPanelControl : IDetailPanelControl
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{
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public bool IsShow => false;
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public BattleCardBase _card => null;
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public bool forceEvolutionConfirm { get; set; }
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public UIButton EvolveButton => null;
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public DetailPanelControl.ShowRequest CurrentShowRequest { get; }
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public GameObject EvoTargetPanelColliderGameObject => null;
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public EvolutionConfirmation _evolutionConfirmation => null;
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public event Action OnHideOneTime
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{
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add
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{
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}
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remove
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{
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}
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}
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public void UpdateCardDescriptionOnEvent()
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{
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}
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public void UpdateCardDescriptionOnEvolutionEvent()
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{
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}
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public void Show(BattleManagerBase battleMgrBase, OperateMgr operateMgr, BattleCardBase card, DetailPanelControl.ShowRequest showRequest)
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{
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}
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public void ShowList(BattleManagerBase battleMgrBase, OperateMgr operateMgr, List<BattleCardBase> cards, DetailPanelControl.ShowRequest showRequest, BuffInfo buff, BattleLogItem.CardTextureOption textureOption = BattleLogItem.CardTextureOption.Null, string divergenceId = "", int logTextureId = 0)
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{
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}
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public void Hide()
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{
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}
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public void SetSize(float percent)
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{
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}
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public void UpdateBuffInfo(BattleCardBase targetCard, List<BattlePlayerBase.MyRotationBonusCondition> myRotationBonusList)
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{
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}
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public void UpdateLogItemBuffInfo(BattleCardBase targetCard)
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{
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}
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public void SetScreenPosition(bool right)
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{
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}
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public VfxBase ShowEvolutionButton(BattleCardBase card)
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{
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return NullVfx.GetInstance();
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}
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public void CreateNextPanel()
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{
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}
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public void SetKeyBtnActive(List<bool> hasKeyword)
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{
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}
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public void ShowKeySubPanel(int page)
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{
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}
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public void HideKeySubPanel()
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{
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}
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public bool IsDisplayedRight()
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{
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return false;
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}
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public List<BuffInfo> GetDistinctBuffList(List<BuffInfo> buffInfoList)
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{
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return new List<BuffInfo>();
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}
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public List<NetworkBattleReceiver.ReplayBuffInfoLabel> GetBuffDetailLabel(BattleCardBase targetCard)
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{
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return new List<NetworkBattleReceiver.ReplayBuffInfoLabel>();
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}
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}
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