Files
SVSimServer/SVSim.BattleEngine/Engine/NullClassInfomationUI.cs
gamer147 824309ec44 feat(battle-engine): close the AI-simulation subsystem (verbatim)
Copied the 89 uncopied AI*SimulationUtility/extension files defining the
AIVirtualCard/AIVirtualField extension methods; the compile loop then auto-closed
the revealed type deps (~3049 files total, drift-clean). 10.0k -> 62 errors.
2026-06-05 20:30:59 -04:00

72 lines
1.1 KiB
C#

using UnityEngine;
using Wizard.Battle.UI;
using Wizard.Battle.View.Vfx;
public class NullClassInfomationUI : IClassInfomationUI
{
private static NullClassInfomationUI _instance;
public static NullClassInfomationUI GetInstance()
{
if (_instance == null)
{
_instance = new NullClassInfomationUI();
}
return _instance;
}
protected NullClassInfomationUI()
{
}
public void ShowInfomation(bool playEffect)
{
}
public void NewReplayUpdateInfomation(NetworkBattleReceiver.ClassInfoUiInfo classInfo)
{
}
public void HideInfomation()
{
}
public void HideOtherInfomation()
{
}
public void HideAllInfomation()
{
}
public VfxBase LoadResources(Transform parent, bool isPlayer)
{
return NullVfx.GetInstance();
}
public void SetUpEvent(BattlePlayerBase player)
{
}
public void Recovery()
{
}
public GameObject GetInfomationUI()
{
return null;
}
public void SetIsSelect(bool flg)
{
}
public void SetInCardFocus(bool flg)
{
}
public void SetTouchable(bool flag)
{
}
}