Files
SVSimServer/SVSim.BattleEngine/Engine/NotMulliganEndToJudgeChecker.cs
gamer147 0d9d8acae0 feat(battle-engine): M1 auto-copy closure (782 battle-logic files)
Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
2026-06-05 16:57:20 -04:00

33 lines
627 B
C#

using System;
using Cute;
public class NotMulliganEndToJudgeChecker : NetworkBattleIntervalCheckerBase
{
private const float TURN_END_OPPONENT_INTERVAL = 95f;
public event Action OnNotMulliganEndJudge;
public bool IsTimeOver()
{
if (isEnd)
{
return false;
}
if ((float)NetworkUtility.GetTimeSpanSecond(base.startTick) >= 95f)
{
return true;
}
return false;
}
protected override void IntervalCheck()
{
base.IntervalCheck();
if ((float)NetworkUtility.GetTimeSpanSecond(base.startTick) >= 95f)
{
this.OnNotMulliganEndJudge.Call();
StopChecker();
}
}
}