Files
SVSimServer/SVSim.BattleEngine/Engine/NotConsumeEpModifierInfo.cs
gamer147 0d9d8acae0 feat(battle-engine): M1 auto-copy closure (782 battle-logic files)
Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
2026-06-05 16:57:20 -04:00

64 lines
2.1 KiB
C#

using System.Collections.Generic;
using System.Linq;
using Wizard;
using Wizard.Battle;
public class NotConsumeEpModifierInfo
{
private string _info;
private BattleCardBase _owner;
private BattlePlayerPair _playerPair;
private SkillOptionValue _optionValue;
private SkillConditionCheckerOption _checkerOption;
private ISkillBattlePlayerFilter _playerFilter;
private ISkillTargetFilter _targetFilter;
private List<ISkillCardFilter> _cardFilter;
public BattleCardBase TargetCard { get; private set; }
public NotConsumeEpModifierInfo(string info, BattleCardBase owner, SkillBase skill, BattleCardBase target, ValueWithOperator cardId)
{
TargetCard = target;
_info = info;
_owner = owner;
_playerFilter = SkillFilterCreator.CreateBattlePlayerFilter(SkillFilterCreator.ContentKeyword.me);
_targetFilter = new SkillTargetInPlayFilter();
_cardFilter = new List<ISkillCardFilter>();
_cardFilter.Add(new SkillUnitFilter());
_cardFilter.Add(new SkillTribeFilter(SkillFilterCreator.ParseEnum(_info, CardBasePrm.TribeType.MAX), "="));
if (cardId != null)
{
_cardFilter.Add(new SkillParameterBaseCardIdFilter(cardId.Value, cardId.Operator));
}
_playerPair = new BattlePlayerPair(owner.SelfBattlePlayer, owner.OpponentBattlePlayer);
_optionValue = skill.OptionValue;
_checkerOption = new SkillConditionCheckerOption();
}
public bool CheckNotConsumedCard(BattleCardBase evoCard)
{
if (TargetCard != null && (TargetCard == evoCard || (BattleManagerBase.GetIns().IsVirtualBattle && TargetCard.Index == evoCard.Index && TargetCard.IsPlayer == evoCard.IsPlayer)))
{
return true;
}
if (evoCard.SkillApplyInformation.IsIndependent && evoCard != _owner)
{
return false;
}
IEnumerable<IBattlePlayerReadOnlyInfo> battlePlayerInfos = _playerFilter.Filtering(_playerPair);
IEnumerable<IReadOnlyBattleCardInfo> enumerable = _targetFilter.Filtering(battlePlayerInfos, _checkerOption);
foreach (ISkillCardFilter item in _cardFilter)
{
enumerable = item.Filtering(enumerable, _optionValue);
}
return enumerable.Any((IReadOnlyBattleCardInfo c) => c == evoCard);
}
}