Files
SVSimServer/SVSim.BattleEngine/Engine/NotBeAttackedInfo.cs
gamer147 0d9d8acae0 feat(battle-engine): M1 auto-copy closure (782 battle-logic files)
Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
2026-06-05 16:57:20 -04:00

70 lines
2.2 KiB
C#

using System.Collections.Generic;
using System.Linq;
using Wizard;
using Wizard.Battle;
public class NotBeAttackedInfo
{
private string _info;
private BattlePlayerPair _playerPair;
private SkillOptionValue _optionValue;
private SkillConditionCheckerOption _checkerOption;
private ISkillBattlePlayerFilter _playerFilter;
private ISkillTargetFilter _targetFilter;
private List<ISkillCardFilter> _cardFilter;
private static readonly string[] _comparisonOperatorNames = new string[5] { ">=", "<=", ">", "<", "=" };
private static readonly string OFFENSE = "offense";
public NotBeAttackedInfo(string info, BattleCardBase owner, SkillBase skill)
{
_info = info;
_info = _info.Replace("(", "");
_info = _info.Replace(")", "");
_playerFilter = SkillFilterCreator.CreateBattlePlayerFilter(SkillFilterCreator.ContentKeyword.both);
_targetFilter = new SkillTargetInPlayFilter();
_cardFilter = new List<ISkillCardFilter>();
_cardFilter.Add(new SkillUnitFilter());
if (_info.Contains(OFFENSE))
{
_info = _info.Replace(OFFENSE, "");
string comparisonOperator = GetComparisonOperator(ref _info);
_cardFilter.Add(new SkillParameterOffenseFilter(_info, comparisonOperator));
}
_playerPair = new BattlePlayerPair(owner.SelfBattlePlayer, owner.OpponentBattlePlayer);
_optionValue = skill.OptionValue;
_checkerOption = new SkillConditionCheckerOption();
}
private string GetComparisonOperator(ref string info)
{
for (int i = 0; i < _comparisonOperatorNames.Length; i++)
{
if (info.Contains(_comparisonOperatorNames[i]))
{
info = info.Replace(_comparisonOperatorNames[i], "");
return _comparisonOperatorNames[i];
}
}
return string.Empty;
}
public bool CheckAttacked(BattleCardBase attackCard)
{
IEnumerable<IBattlePlayerReadOnlyInfo> battlePlayerInfos = _playerFilter.Filtering(_playerPair);
IEnumerable<IReadOnlyBattleCardInfo> enumerable = _targetFilter.Filtering(battlePlayerInfos, _checkerOption);
foreach (ISkillCardFilter item in _cardFilter)
{
enumerable = item.Filtering(enumerable, _optionValue);
}
return !enumerable.Any((IReadOnlyBattleCardInfo c) => c.IsPlayer == attackCard.IsPlayer && c.Index == attackCard.Index);
}
}