Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
267 lines
11 KiB
C#
267 lines
11 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using Wizard;
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using Wizard.RoomMatch;
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public class NetworkWatchBattleReceiver : NetworkBattleReceiver
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{
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private List<CardDataModel> _lastUnapprovedList;
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public NetworkWatchBattleReceiver(NetworkBattleManagerBase battlemgr)
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: base(battlemgr)
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{
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}
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public override void ReceivedTouchData(NetworkBattleDefine.NetworkBattleURI uri, bool isHaveSequence, Dictionary<string, object> data, bool isPlayer = false, WatchDataHandler handler = null)
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{
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ConvertReciveTouchDataToMakeData(uri, isHaveSequence, data, isPlayer, handler);
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if (!receiveStop)
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{
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if (isHaveSequence)
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{
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networkBattleMgr.ConductReceiveData(_receiveData, isPlayer);
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}
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else
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{
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networkBattleMgr.ConductReceiveData_NotHaveSequence(_receiveData, isPlayer);
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}
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}
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}
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protected override bool ConvertReceiveDataToMakeData(NetworkBattleDefine.NetworkBattleURI uri, bool isHaveSequence, Dictionary<string, object> datas, bool isPlayer = false, WatchDataHandler handler = null)
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{
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bool result = base.ConvertReceiveDataToMakeData(uri, isHaveSequence, datas, isPlayer, handler);
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try
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{
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_receiveData.result = RESULT_CODE.NotFinish;
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foreach (KeyValuePair<string, object> data in datas)
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{
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if (!Enum.IsDefined(typeof(NetworkBattleDefine.NetworkParameter), data.Key.ToString()))
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{
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continue;
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}
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switch ((NetworkBattleDefine.NetworkParameter)Enum.Parse(typeof(NetworkBattleDefine.NetworkParameter), data.Key.ToString()))
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{
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case NetworkBattleDefine.NetworkParameter.vid:
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if (handler != null)
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{
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_receiveData.isSelf = (IsSelfVid(ConvertToInt(data.Value), handler) ? true : false);
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}
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break;
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case NetworkBattleDefine.NetworkParameter.finishData:
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foreach (object item in data.Value as List<object>)
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{
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Dictionary<string, object> resultData = item as Dictionary<string, object>;
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SetResultData(resultData, handler);
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}
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break;
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case NetworkBattleDefine.NetworkParameter.result:
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if (handler != null)
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{
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SetResultData(datas, handler);
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}
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break;
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case NetworkBattleDefine.NetworkParameter.uList:
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_lastUnapprovedList = _receiveData.unapprovedList;
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break;
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case NetworkBattleDefine.NetworkParameter.value:
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{
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List<object> list = data.Value as List<object>;
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switch (uri)
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{
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case NetworkBattleDefine.NetworkBattleURI.SelectSkill:
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ParseSelectSkillData(list);
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break;
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case NetworkBattleDefine.NetworkBattleURI.SelectObject:
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{
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string text = list[0].ToString();
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_receiveData._selectObjectTargetType = (NetworkBattleSender.SELECT_OBJECT_TARGET_TYPE)Enum.Parse(typeof(NetworkBattleSender.SELECT_OBJECT_TARGET_TYPE), text[0].ToString());
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if (_receiveData._selectObjectTargetType == NetworkBattleSender.SELECT_OBJECT_TARGET_TYPE.Select)
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{
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_receiveData._isPlayerCard = text[1].Equals('1');
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_receiveData.idx = int.Parse(text.Substring(2, text.Length - 2));
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}
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break;
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}
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case NetworkBattleDefine.NetworkBattleURI.TurnEndReady:
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_receiveData._isNotTurnEndReady = handler.IsIncludedUri(NetworkBattleDefine.NetworkURINames[NetworkBattleDefine.NetworkBattleURI.TurnEnd]);
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_receiveData._isShortenedTurn = bool.Parse(list[0].ToString());
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break;
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case NetworkBattleDefine.NetworkBattleURI.SlideObject:
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{
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string startPoint = list[0].ToString();
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string endPoint = list[1].ToString();
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CreateSlideObjectReceiveData(startPoint, endPoint);
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break;
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}
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}
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break;
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}
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case NetworkBattleDefine.NetworkParameter.spin:
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_receiveData.spin = GetSpinCount(data.Value);
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break;
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}
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}
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return result;
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}
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catch
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{
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LocalLog.AccumulateLastTraceLog("ConvertReciveDataToMakeData Watch Error");
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return false;
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}
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}
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private void SetResultData(Dictionary<string, object> resultData, WatchDataHandler handler)
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{
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if (IsSelfVid(ConvertToInt(resultData[NetworkBattleDefine.NetworkParameterNames[NetworkBattleDefine.NetworkParameter.vid]]), handler))
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{
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_receiveData.result = (RESULT_CODE)ConvertToInt(resultData[NetworkBattleDefine.NetworkParameterNames[NetworkBattleDefine.NetworkParameter.result]]);
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}
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else
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{
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_receiveData.opponentResult = (RESULT_CODE)ConvertToInt(resultData[NetworkBattleDefine.NetworkParameterNames[NetworkBattleDefine.NetworkParameter.result]]);
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}
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}
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private void ParseSelectSkillData(List<object> selectSkillData)
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{
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_receiveData._selectSkillOperation = (NetworkBattleSender.SELECT_SKILL_OPERATION)Enum.Parse(typeof(NetworkBattleSender.SELECT_SKILL_OPERATION), selectSkillData[0].ToString());
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_receiveData._isEvolveTargetSelect = bool.Parse(selectSkillData[1].ToString());
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_receiveData._isBurialRiteSelect = bool.Parse(selectSkillData[2].ToString());
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string text = selectSkillData[3].ToString();
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switch (_receiveData._selectSkillOperation)
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{
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case NetworkBattleSender.SELECT_SKILL_OPERATION.StartSelect:
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case NetworkBattleSender.SELECT_SKILL_OPERATION.StartChoiceSelect:
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case NetworkBattleSender.SELECT_SKILL_OPERATION.StartFusionSelect:
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_receiveData.idx = int.Parse(text);
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if (selectSkillData.Count > 5)
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{
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_receiveData.ActiveSelectSkillIndexList.AddRange((selectSkillData[5] as List<object>).Select((object d) => int.Parse(d.ToString())));
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}
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break;
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case NetworkBattleSender.SELECT_SKILL_OPERATION.SelectCard:
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case NetworkBattleSender.SELECT_SKILL_OPERATION.CompleteSelect:
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case NetworkBattleSender.SELECT_SKILL_OPERATION.SelectFusionIngredient:
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{
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string text2 = text.Substring(0, 1);
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string s = text.Substring(1, 3);
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_receiveData._isPlayerCard = text2.Equals("1");
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_receiveData._selectedCardIndex = int.Parse(s);
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_receiveData.unapprovedList = _lastUnapprovedList;
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_lastUnapprovedList = null;
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if (selectSkillData.Count > 4)
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{
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_receiveData.IsChoiceBraveSelect = selectSkillData[4].ToString() == "1";
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}
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break;
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}
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case NetworkBattleSender.SELECT_SKILL_OPERATION.SelectChoiceCard:
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case NetworkBattleSender.SELECT_SKILL_OPERATION.CompleteChoiceSelect:
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if (text.Contains(","))
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{
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string[] array = text.Split(',');
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for (int i = 0; i < array.Count(); i++)
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{
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_receiveData._selectedChoiceCardIdList.Add(int.Parse(array[i]));
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}
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}
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else if (text != string.Empty)
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{
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_receiveData._selectedChoiceCardIdList.Add(int.Parse(text));
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}
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break;
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case NetworkBattleSender.SELECT_SKILL_OPERATION.CancelSelect:
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case NetworkBattleSender.SELECT_SKILL_OPERATION.CancelChoiceSelect:
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break;
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}
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}
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private void ConvertReciveTouchDataToMakeData(NetworkBattleDefine.NetworkBattleURI uri, bool isHaveSequence, Dictionary<string, object> datas, bool isPlayer = false, WatchDataHandler handler = null)
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{
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if (isHaveSequence)
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{
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_receiveData = new ReceiveData();
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}
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_receiveData.dataUri = uri;
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try
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{
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foreach (KeyValuePair<string, object> data in datas)
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{
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if (Enum.IsDefined(typeof(NetworkBattleDefine.NetworkParameter), data.Key.ToString()) && (NetworkBattleDefine.NetworkParameter)Enum.Parse(typeof(NetworkBattleDefine.NetworkParameter), data.Key.ToString()) == NetworkBattleDefine.NetworkParameter.touch)
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{
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List<object> list = data.Value as List<object>;
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_receiveData.idx = ConvertToInt(list[1]);
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_receiveData.isSelf = isPlayer;
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}
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}
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}
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catch
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{
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LocalLog.AccumulateLastTraceLog("ConvertReciveTouchDataToMakeData Error");
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Debug.LogError("ConvertReciveTouchDataToMakeData Error");
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}
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}
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protected override void CheckDuplicateDataAddtoList(List<CardDataModel> list, CardDataModel cardDataModel)
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{
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CardDataModel cardDataModel2 = list.Find((CardDataModel x) => x.Index == cardDataModel.Index && x.CardId == cardDataModel.CardId && x.isOpponent == cardDataModel.isOpponent && x.publishedActiveSkillCount == cardDataModel.publishedActiveSkillCount && x.IsOpen == cardDataModel.IsOpen && x.skillMovementNum == cardDataModel.skillMovementNum);
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if (cardDataModel2 == null)
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{
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list.Add(cardDataModel);
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return;
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}
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SkillBase skillBase = networkBattleMgr.PublishedSkillList.FirstOrDefault((SkillBase s) => s.PublishedActiveSkillCount == cardDataModel.publishedActiveSkillCount);
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if (skillBase != null && skillBase.OnWhenDrawOtherStart != 0)
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{
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list.Add(cardDataModel);
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}
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else
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{
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cardDataModel2.ToStateList.Add(cardDataModel.ToStateList.First());
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}
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}
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protected override List<CardDataModel> MakeReceiveCardData(object cardData, BattleManagerBase mgr, WatchDataHandler handler)
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{
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Dictionary<string, object> dictionary = cardData as Dictionary<string, object>;
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List<CardDataModel> list = base.MakeReceiveCardData(cardData, mgr, handler);
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foreach (CardDataModel item in list)
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{
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if (dictionary.ContainsKey(NetworkBattleDefine.NetworkParameterNames[NetworkBattleDefine.NetworkParameter.cardId]))
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{
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item.CardId = ConvertToInt(dictionary[NetworkBattleDefine.NetworkParameterNames[NetworkBattleDefine.NetworkParameter.cardId]]);
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item.playCardCost = CardMaster.GetInstanceForBattle().GetCardParameterFromId(item.CardId).Cost;
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}
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else if (dictionary.ContainsKey(NetworkBattleDefine.NetworkParameterNames[NetworkBattleDefine.NetworkParameter.cardId]))
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{
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item.CardId = ConvertToInt(dictionary[NetworkBattleDefine.NetworkParameterNames[NetworkBattleDefine.NetworkParameter.cardId]]);
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item.playCardCost = CardMaster.GetInstanceForBattle().GetCardParameterFromId(item.CardId).Cost;
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}
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if (dictionary.ContainsKey(NetworkBattleDefine.NetworkParameterNames[NetworkBattleDefine.NetworkParameter.cost]))
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{
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item.playCardCost = ConvertToInt(dictionary[NetworkBattleDefine.NetworkParameterNames[NetworkBattleDefine.NetworkParameter.cost]]);
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}
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if (dictionary.ContainsKey(NetworkBattleDefine.NetworkParameterNames[NetworkBattleDefine.NetworkParameter.pos]))
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{
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item.RedrawCardPosition = ConvertToInt(dictionary[NetworkBattleDefine.NetworkParameterNames[NetworkBattleDefine.NetworkParameter.pos]]);
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}
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if (dictionary.ContainsKey(NetworkBattleDefine.NetworkParameterNames[NetworkBattleDefine.NetworkParameter.vid]))
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{
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item.isOpponent = ((handler != null) ? (!handler.isOwner(dictionary[NetworkBattleDefine.NetworkParameterNames[NetworkBattleDefine.NetworkParameter.vid]].ToString())) : (ConvertToInt(dictionary[NetworkBattleDefine.NetworkParameterNames[NetworkBattleDefine.NetworkParameter.vid]].ToString()) != PlayerStaticData.UserViewerID));
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}
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if (dictionary.ContainsKey(NetworkBattleDefine.NetworkParameterNames[NetworkBattleDefine.NetworkParameter.is_open]))
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{
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item.IsOpen = ConvertToInt(dictionary[NetworkBattleDefine.NetworkParameterNames[NetworkBattleDefine.NetworkParameter.is_open]]) == 1;
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}
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}
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return list;
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}
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private bool IsSelfVid(int vid, WatchDataHandler handler = null)
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{
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return handler.isOwner(vid.ToString());
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}
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}
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