Files
SVSimServer/SVSim.BattleEngine/Engine/NetworkWatchBattleData.cs
gamer147 957af3d1ec feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
2026-06-05 17:22:20 -04:00

106 lines
4.7 KiB
C#

using System.Collections.Generic;
using System.Linq;
public class NetworkWatchBattleData : NetworkBattleData
{
public class FromStateData
{
public int Index;
public bool IsOpponent;
public NetworkBattleDefine.NetworkCardPlaceState FromState;
public FromStateData(int index, bool isOpponent, NetworkBattleDefine.NetworkCardPlaceState fromState)
{
Index = index;
IsOpponent = isOpponent;
FromState = fromState;
}
}
public NetworkWatchBattleData(NetworkBattleManagerBase battleMgr)
: base(battleMgr)
{
}
public override void BeforeSettingReceiveData()
{
if (GameMgr.GetIns().IsReplayBattle)
{
return;
}
List<CardDataModel> watchCardList = receiveData.watchCardList;
new Dictionary<int, NetworkBattleDefine.NetworkCardPlaceState>();
List<FromStateData> list = new List<FromStateData>();
List<BattleCardBase> list2 = new List<BattleCardBase>();
foreach (CardDataModel card in watchCardList)
{
ReplaceReceivedCard replaceReceivedCard = CreateReplaceReceivedCard(card);
NetworkBattleDefine.NetworkCardPlaceState fromState = card.fromState;
FromStateData fromStateData = list.FirstOrDefault((FromStateData f) => f.Index == card.Index && f.IsOpponent == card.isOpponent);
if (fromStateData != null)
{
fromState = fromStateData.FromState;
}
else
{
FromStateData item = new FromStateData(card.Index, card.isOpponent, card.fromState);
list.Add(item);
}
if (card.CardId == 0)
{
if (card.isOpponent)
{
replaceReceivedCard.SetPrivateCardSpellboost(_battleMgr.BattleEnemy);
}
continue;
}
if (GameMgr.GetIns().IsAdmin || !card.isOpponent)
{
if (receiveData.IsFusion && card.fromState == NetworkBattleDefine.NetworkCardPlaceState.Hand)
{
continue;
}
NetworkBattleDefine.NetworkCardPlaceState networkCardPlaceState = card.ToStateList.FirstOrDefault();
if (receiveData.dataUri == NetworkBattleDefine.NetworkBattleURI.Deal || (receiveData.IsChoice && receiveData.choiceIdList.Contains(card.CardId)) || networkCardPlaceState == NetworkBattleDefine.NetworkCardPlaceState.Deck || (card.fromState == NetworkBattleDefine.NetworkCardPlaceState.Hand && networkCardPlaceState == NetworkBattleDefine.NetworkCardPlaceState.Field) || (card.fromState == NetworkBattleDefine.NetworkCardPlaceState.Field && networkCardPlaceState == NetworkBattleDefine.NetworkCardPlaceState.Hand) || (card.fromState == NetworkBattleDefine.NetworkCardPlaceState.Field && networkCardPlaceState == NetworkBattleDefine.NetworkCardPlaceState.Cemetery) || (card.fromState == NetworkBattleDefine.NetworkCardPlaceState.Hand && networkCardPlaceState == NetworkBattleDefine.NetworkCardPlaceState.Cemetery) || (card.fromState == NetworkBattleDefine.NetworkCardPlaceState.Field && networkCardPlaceState == NetworkBattleDefine.NetworkCardPlaceState.Banish) || (card.fromState == NetworkBattleDefine.NetworkCardPlaceState.Hand && networkCardPlaceState == NetworkBattleDefine.NetworkCardPlaceState.Banish) || (card.fromState == NetworkBattleDefine.NetworkCardPlaceState.Field && networkCardPlaceState == NetworkBattleDefine.NetworkCardPlaceState.Unite) || fromState == NetworkBattleDefine.NetworkCardPlaceState.Hand)
{
continue;
}
}
else
{
if (card.fromState == NetworkBattleDefine.NetworkCardPlaceState.Field && card.ToStateList.FirstOrDefault() == NetworkBattleDefine.NetworkCardPlaceState.Cemetery)
{
continue;
}
if (!card.ToStateList.Contains(NetworkBattleDefine.NetworkCardPlaceState.Field) && !card.ToStateList.Contains(NetworkBattleDefine.NetworkCardPlaceState.Cemetery) && !card.ToStateList.Contains(NetworkBattleDefine.NetworkCardPlaceState.Banish) && !card.ToStateList.Contains(NetworkBattleDefine.NetworkCardPlaceState.Unite))
{
bool num = card.fromState == NetworkBattleDefine.NetworkCardPlaceState.Deck && card.ToStateList.Contains(NetworkBattleDefine.NetworkCardPlaceState.Hand) && card.IsOpen;
bool isFusion = receiveData.IsFusion;
bool flag = card.fromState == NetworkBattleDefine.NetworkCardPlaceState.Hand && card.ToStateList.Contains(NetworkBattleDefine.NetworkCardPlaceState.Hand) && card.IsOpen;
if (!num && !isFusion && !flag)
{
continue;
}
}
}
if (!card.isOpponent)
{
if (!GameMgr.GetIns().IsReplayBattle && !_battleMgr.IsRecovery)
{
list2.Add(replaceReceivedCard.ReplaceCard(_battleMgr.BattlePlayer));
}
}
else
{
list2.Add(replaceReceivedCard.ReplaceCard(_battleMgr.BattleEnemy));
}
}
if (!_battleMgr.IsRecovery && list2.Count > 0)
{
_battleMgr.VfxMgr.RegisterSequentialVfx(_battleMgr.LoadCardResources(list2));
}
}
}