Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
26 lines
506 B
C#
26 lines
506 B
C#
using System;
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using Cute;
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public static class NetworkUtility
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{
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public static int GetTimeSpanSecond(long oldTimer)
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{
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if (oldTimer == 0L)
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{
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return 0;
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}
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long ticks = TimeUtil.GetAbsoluteTime().Ticks - oldTimer;
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return (int)new TimeSpan(ticks).TotalSeconds;
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}
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public static float GetTimeSpanMilliSecond(long oldTimer)
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{
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if (oldTimer == 0L)
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{
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return 0f;
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}
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long ticks = DateTime.Now.Ticks - oldTimer;
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return (float)new TimeSpan(ticks).TotalSeconds;
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}
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}
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