Files
SVSimServer/SVSim.BattleEngine/Engine/NetworkSkill_summon_token.cs
gamer147 957af3d1ec feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
2026-06-05 17:22:20 -04:00

19 lines
815 B
C#

using System.Linq;
public class NetworkSkill_summon_token : Skill_summon_token
{
public NetworkSkill_summon_token(SkillParameter skillPrm, string option)
: base(skillPrm, option)
{
}
protected override void CallOnSummonTokenCards(bool isOwnerEffect)
{
if (_summonedCardsList != null && (_summonedCardsList.summonedCards.Count() > 0 || _summonedCardsList.overflowCards.Count() > 0))
{
bool isSelf = ((_summonedCardsList.summonedCards.Count() > 0) ? _summonedCardsList.summonedCards.First().IsPlayer : _summonedCardsList.overflowCards.First().IsPlayer);
_summonPlayer.CallOnSummonTokenCards(base.SkillPrm.ownerCard, _summonedCardsList.summonedCards.ToList(), _summonedCardsList.overflowCards.ToList(), isSelf, isOwnerEffect, _isIgnoreVoice, _isRandomVoice, _isEvoVoice);
}
}
}