Files
SVSimServer/SVSim.BattleEngine/Engine/NetworkSkill_possess_ep_modifier.cs
gamer147 957af3d1ec feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
2026-06-05 17:22:20 -04:00

29 lines
947 B
C#

using Wizard.Battle.View.Vfx;
public class NetworkSkill_possess_ep_modifier : Skill_possess_ep_modifier
{
public NetworkSkill_possess_ep_modifier(SkillParameter skillPrm, string option)
: base(skillPrm, option)
{
}
protected override VfxBase AddEp(SkillProcessor skillProcessor, int add, BattlePlayerBase battlePlayer)
{
battlePlayer.CallOnEpModifier(base.SkillPrm.ownerCard, add, isAdd: true);
if (base.SkillPrm.selfBattlePlayer.BattleMgr is NetworkStandardBattleMgr networkStandardBattleMgr && add < 0 && battlePlayer.IsSelfTurn)
{
networkStandardBattleMgr.RegisterUseEpTrigger(base.SkillPrm.selfBattlePlayer);
}
return base.AddEp(skillProcessor, add, battlePlayer);
}
protected override VfxBase SetEp(int set, BattlePlayerBase battlePlayer)
{
if (set >= 0)
{
battlePlayer.CallOnEpModifier(base.SkillPrm.ownerCard, set, isAdd: false);
}
return base.SetEp(set, battlePlayer);
}
}