Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
29 lines
947 B
C#
29 lines
947 B
C#
using Wizard.Battle.View.Vfx;
|
|
|
|
public class NetworkSkill_possess_ep_modifier : Skill_possess_ep_modifier
|
|
{
|
|
public NetworkSkill_possess_ep_modifier(SkillParameter skillPrm, string option)
|
|
: base(skillPrm, option)
|
|
{
|
|
}
|
|
|
|
protected override VfxBase AddEp(SkillProcessor skillProcessor, int add, BattlePlayerBase battlePlayer)
|
|
{
|
|
battlePlayer.CallOnEpModifier(base.SkillPrm.ownerCard, add, isAdd: true);
|
|
if (base.SkillPrm.selfBattlePlayer.BattleMgr is NetworkStandardBattleMgr networkStandardBattleMgr && add < 0 && battlePlayer.IsSelfTurn)
|
|
{
|
|
networkStandardBattleMgr.RegisterUseEpTrigger(base.SkillPrm.selfBattlePlayer);
|
|
}
|
|
return base.AddEp(skillProcessor, add, battlePlayer);
|
|
}
|
|
|
|
protected override VfxBase SetEp(int set, BattlePlayerBase battlePlayer)
|
|
{
|
|
if (set >= 0)
|
|
{
|
|
battlePlayer.CallOnEpModifier(base.SkillPrm.ownerCard, set, isAdd: false);
|
|
}
|
|
return base.SetEp(set, battlePlayer);
|
|
}
|
|
}
|