Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
121 lines
4.7 KiB
C#
121 lines
4.7 KiB
C#
using System.Collections.Generic;
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using System.Linq;
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using System.Text.RegularExpressions;
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using Wizard;
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public class NetworkSkill_generic_value_modifier : Skill_generic_value_modifier
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{
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private List<BattleCardBase> genericValueCards;
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private List<ApplySkillTargetFilterCollection> _filters;
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private bool IsNeedExtract => _setOptionText.Contains("last_target.charge_count");
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public NetworkSkill_generic_value_modifier(NetworkBattleManagerBase battleManager, SkillParameter skillPrm, string option)
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: base(skillPrm, option)
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{
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NetworkSkill_generic_value_modifier networkSkill_generic_value_modifier = this;
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genericValueCards = new List<BattleCardBase>();
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_filters = new List<ApplySkillTargetFilterCollection>();
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string text = _setOptionText.Split(':')[0];
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ConvertAndSetConditionsToTargetText(text);
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if (base.SkillPrm.ownerCard.IsPlayer)
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{
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return;
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}
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base.OnSkillStart += delegate(SkillBase skill, List<BattleCardBase> targetsCard, SkillConditionCheckerOption checkeroption)
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{
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networkSkill_generic_value_modifier.genericValueCards = networkSkill_generic_value_modifier.GetGenericValueCards(checkeroption);
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if (networkSkill_generic_value_modifier.IsNeedExtract && networkSkill_generic_value_modifier.genericValueCards.Count > 0)
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{
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RegisterExtract register = new RegisterExtract(networkSkill_generic_value_modifier.SkillPrm.ownerCard.IsPlayer, networkSkill_generic_value_modifier.genericValueCards, RegisterActionBase.ActionBaseParameter.cost.ToString(), isBase: true);
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battleManager._networkBattleSetupCardEventBase.AddRegisterActionManager(register);
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}
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};
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}
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public override void InsertTargetInfo(CallParameter parameter)
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{
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if (base.SkillPrm.ownerCard.IsPlayer && !GameMgr.GetIns().IsWatchBattle)
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{
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base.InsertTargetInfo(parameter);
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return;
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}
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int[] skillGenericArray = new int[0];
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foreach (BattleCardBase targetCard in parameter.targetCards)
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{
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targetCard.SkillApplyInformation.SetSkillGenericArray(skillGenericArray);
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}
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}
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private void ConvertAndSetConditionsToTargetText(string text)
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{
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if (text.Contains('{'))
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{
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string[] array = text.Split('{');
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for (int i = 1; i < array.Length; i++)
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{
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ConvertAndSetConditionToTargetText(array[i].Split('}')[0]);
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}
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}
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else
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{
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ConvertAndSetConditionToTargetText(text);
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}
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}
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private void ConvertAndSetConditionToTargetText(string text)
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{
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string[] array = text.Split('.');
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ApplySkillTargetFilterCollection applySkillTargetFilterCollection = new ApplySkillTargetFilterCollection();
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for (int i = 0; i < array.Count(); i++)
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{
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SkillFilterCreator.ContentKeyword keyword = SkillFilterCreator.Str2ContentKeyword(array[i]);
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if (SkillFilterCreator.PLAYER_FILTER_NAMES.Contains(array[i]))
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{
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applySkillTargetFilterCollection.BattlePlayerFilter = SkillFilterCreator.CreateBattlePlayerFilter(keyword);
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continue;
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}
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if (SkillFilterCreator.PLAYER_TARGET_FILTER_NAMES.Contains(array[i]))
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{
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SkillFilterCreator.ParseContentInfo(array[i], out var retParsedInfo);
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applySkillTargetFilterCollection.TargetFilter = SkillFilterCreator.CreatePlayerTargetFilter(retParsedInfo, keyword, base.SkillPrm.ownerCard, this);
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}
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if (SkillFilterCreator.CARD_TYPE_FILTER_NAMES.Contains(text))
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{
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applySkillTargetFilterCollection.CardFilterList.Add(SkillFilterCreator.CreateCardTypeFilter(keyword));
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}
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else if (SkillFilterCreator.CARD_CONDITION_FILTER_NAMES.Any(text.StartsWith))
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{
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applySkillTargetFilterCollection.CardFilterList.Add(SkillFilterCreator.CreateCardConditionFilter(text, base.SkillPrm.ownerCard));
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}
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else if (SkillFilterCreator.CARD_SELECT_FILTER_NAMES.Any(text.StartsWith))
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{
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applySkillTargetFilterCollection.SelectFilter = SkillFilterCreator.CreateCardSelectFilter(text);
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}
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else if (SkillFilterCreator.CARD_PARAMETER_COMPARE_FILTER_NAMES.Any((string n) => Regex.IsMatch(text, "^" + n + "[<>!:=]=?")))
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{
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applySkillTargetFilterCollection.CardFilterList.Add(SkillFilterCreator.CreateCardParameterCompareFilter(text, base.SkillPrm.ownerCard));
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}
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}
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_filters.Add(applySkillTargetFilterCollection);
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}
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private List<BattleCardBase> GetGenericValueCards(SkillConditionCheckerOption option)
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{
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List<BattleCardBase> list = new List<BattleCardBase>();
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for (int i = 0; i < _filters.Count; i++)
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{
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IEnumerable<BattleCardBase> source = _filters[i].Filtering(new BattlePlayerReadOnlyInfoPair(base.SkillPrm.selfBattlePlayer, base.SkillPrm.opponentBattlePlayer), option, null).Cast<BattleCardBase>();
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for (int j = 0; j < source.Count(); j++)
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{
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if (!list.Contains(source.ElementAt(j)))
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{
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list.Add(source.ElementAt(j));
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}
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}
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}
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return list;
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}
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}
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