Files
SVSimServer/SVSim.BattleEngine/Engine/NetworkSkill_generic_value_modifier.cs
gamer147 957af3d1ec feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
2026-06-05 17:22:20 -04:00

121 lines
4.7 KiB
C#

using System.Collections.Generic;
using System.Linq;
using System.Text.RegularExpressions;
using Wizard;
public class NetworkSkill_generic_value_modifier : Skill_generic_value_modifier
{
private List<BattleCardBase> genericValueCards;
private List<ApplySkillTargetFilterCollection> _filters;
private bool IsNeedExtract => _setOptionText.Contains("last_target.charge_count");
public NetworkSkill_generic_value_modifier(NetworkBattleManagerBase battleManager, SkillParameter skillPrm, string option)
: base(skillPrm, option)
{
NetworkSkill_generic_value_modifier networkSkill_generic_value_modifier = this;
genericValueCards = new List<BattleCardBase>();
_filters = new List<ApplySkillTargetFilterCollection>();
string text = _setOptionText.Split(':')[0];
ConvertAndSetConditionsToTargetText(text);
if (base.SkillPrm.ownerCard.IsPlayer)
{
return;
}
base.OnSkillStart += delegate(SkillBase skill, List<BattleCardBase> targetsCard, SkillConditionCheckerOption checkeroption)
{
networkSkill_generic_value_modifier.genericValueCards = networkSkill_generic_value_modifier.GetGenericValueCards(checkeroption);
if (networkSkill_generic_value_modifier.IsNeedExtract && networkSkill_generic_value_modifier.genericValueCards.Count > 0)
{
RegisterExtract register = new RegisterExtract(networkSkill_generic_value_modifier.SkillPrm.ownerCard.IsPlayer, networkSkill_generic_value_modifier.genericValueCards, RegisterActionBase.ActionBaseParameter.cost.ToString(), isBase: true);
battleManager._networkBattleSetupCardEventBase.AddRegisterActionManager(register);
}
};
}
public override void InsertTargetInfo(CallParameter parameter)
{
if (base.SkillPrm.ownerCard.IsPlayer && !GameMgr.GetIns().IsWatchBattle)
{
base.InsertTargetInfo(parameter);
return;
}
int[] skillGenericArray = new int[0];
foreach (BattleCardBase targetCard in parameter.targetCards)
{
targetCard.SkillApplyInformation.SetSkillGenericArray(skillGenericArray);
}
}
private void ConvertAndSetConditionsToTargetText(string text)
{
if (text.Contains('{'))
{
string[] array = text.Split('{');
for (int i = 1; i < array.Length; i++)
{
ConvertAndSetConditionToTargetText(array[i].Split('}')[0]);
}
}
else
{
ConvertAndSetConditionToTargetText(text);
}
}
private void ConvertAndSetConditionToTargetText(string text)
{
string[] array = text.Split('.');
ApplySkillTargetFilterCollection applySkillTargetFilterCollection = new ApplySkillTargetFilterCollection();
for (int i = 0; i < array.Count(); i++)
{
SkillFilterCreator.ContentKeyword keyword = SkillFilterCreator.Str2ContentKeyword(array[i]);
if (SkillFilterCreator.PLAYER_FILTER_NAMES.Contains(array[i]))
{
applySkillTargetFilterCollection.BattlePlayerFilter = SkillFilterCreator.CreateBattlePlayerFilter(keyword);
continue;
}
if (SkillFilterCreator.PLAYER_TARGET_FILTER_NAMES.Contains(array[i]))
{
SkillFilterCreator.ParseContentInfo(array[i], out var retParsedInfo);
applySkillTargetFilterCollection.TargetFilter = SkillFilterCreator.CreatePlayerTargetFilter(retParsedInfo, keyword, base.SkillPrm.ownerCard, this);
}
if (SkillFilterCreator.CARD_TYPE_FILTER_NAMES.Contains(text))
{
applySkillTargetFilterCollection.CardFilterList.Add(SkillFilterCreator.CreateCardTypeFilter(keyword));
}
else if (SkillFilterCreator.CARD_CONDITION_FILTER_NAMES.Any(text.StartsWith))
{
applySkillTargetFilterCollection.CardFilterList.Add(SkillFilterCreator.CreateCardConditionFilter(text, base.SkillPrm.ownerCard));
}
else if (SkillFilterCreator.CARD_SELECT_FILTER_NAMES.Any(text.StartsWith))
{
applySkillTargetFilterCollection.SelectFilter = SkillFilterCreator.CreateCardSelectFilter(text);
}
else if (SkillFilterCreator.CARD_PARAMETER_COMPARE_FILTER_NAMES.Any((string n) => Regex.IsMatch(text, "^" + n + "[<>!:=]=?")))
{
applySkillTargetFilterCollection.CardFilterList.Add(SkillFilterCreator.CreateCardParameterCompareFilter(text, base.SkillPrm.ownerCard));
}
}
_filters.Add(applySkillTargetFilterCollection);
}
private List<BattleCardBase> GetGenericValueCards(SkillConditionCheckerOption option)
{
List<BattleCardBase> list = new List<BattleCardBase>();
for (int i = 0; i < _filters.Count; i++)
{
IEnumerable<BattleCardBase> source = _filters[i].Filtering(new BattlePlayerReadOnlyInfoPair(base.SkillPrm.selfBattlePlayer, base.SkillPrm.opponentBattlePlayer), option, null).Cast<BattleCardBase>();
for (int j = 0; j < source.Count(); j++)
{
if (!list.Contains(source.ElementAt(j)))
{
list.Add(source.ElementAt(j));
}
}
}
return list;
}
}