Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
22 lines
715 B
C#
22 lines
715 B
C#
using System.Linq;
|
|
using Wizard.Battle.View.Vfx;
|
|
|
|
public class NetworkSkill_extra_turn : Skill_extra_turn
|
|
{
|
|
public NetworkSkill_extra_turn(SkillParameter skillPrm, string option)
|
|
: base(skillPrm, option)
|
|
{
|
|
base.OnSkillStart += delegate
|
|
{
|
|
(BattleManagerBase.GetIns() as NetworkBattleManagerBase).RegisterActionManager.Add(new RegisterExtraTurn(GetAddTurn(), base.SkillPrm.ownerCard.IsPlayer));
|
|
};
|
|
}
|
|
|
|
public override VfxWithLoading Start(CallParameter parameter)
|
|
{
|
|
VfxWithLoading result = base.Start(parameter);
|
|
base.SkillPrm.ownerCard.SelfBattlePlayer.BattleMgr.OperateMgr.CallOnShowSkillEffect(base.SkillPrm.ownerCard, parameter.targetCards.ToList());
|
|
return result;
|
|
}
|
|
}
|