Files
SVSimServer/SVSim.BattleEngine/Engine/NetworkSkill_chant_count_change.cs
gamer147 957af3d1ec feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
2026-06-05 17:22:20 -04:00

25 lines
802 B
C#

using System.Collections.Generic;
using Wizard.Battle.View.Vfx;
public class NetworkSkill_chant_count_change : Skill_chant_count_change
{
public NetworkSkill_chant_count_change(SkillParameter skillPrm, string option)
: base(skillPrm, option)
{
}
protected override VfxBase CheckChantCountDestroy(BattleCardBase card, SkillProcessor skillProcessor)
{
if (card.ChantCount <= 0)
{
base.SkillPrm.selfBattlePlayer.CallOnSkillDestroyOrBanish(base.SkillPrm.ownerCard);
}
return base.CheckChantCountDestroy(card, skillProcessor);
}
protected override void CallOnChantCountChange(List<BattleCardBase> targetCards)
{
base.SkillPrm.selfBattlePlayer.CallOnChantCountChange(base.SkillPrm.ownerCard, targetCards, (gainChant > 0) ? (gainChant * -1) : addChant);
}
}