Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
33 lines
1.5 KiB
C#
33 lines
1.5 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using Wizard.Battle.View.Vfx;
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public class NetworkSkill_change_union_burst_count : Skill_change_union_burst_count
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{
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public NetworkSkill_change_union_burst_count(NetworkBattleManagerBase battleManager, SkillParameter skillPrm, string option)
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: base(skillPrm, option)
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{
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Func<SkillBase, List<BattleCardBase>, SkillConditionCheckerOption, SkillProcessor, VfxBase> value = delegate(SkillBase localSkill, List<BattleCardBase> localCards, SkillConditionCheckerOption checkerOption, SkillProcessor skillProcessor)
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{
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if (!(localSkill.ApplyingTargetFilter is SkillTargetHandSelfFilter) && NetworkBattleGenericTool.IsUnapprovedTarget(localSkill) && localCards.Count() > 0)
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{
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int gainUnionBurstCount = ((Skill_change_union_burst_count)localSkill).GetGainUnionBurstCount();
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RegisterChangeUnionBurstCount data = new RegisterChangeUnionBurstCount(localCards, localSkill, gainUnionBurstCount);
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battleManager.RegisterActionManager.Add(data);
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}
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return NullVfx.GetInstance();
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};
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base.OnSkillEnd -= value;
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base.OnSkillEnd += value;
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}
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public override VfxWithLoading Start(CallParameter parameter)
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{
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VfxWithLoading result = base.Start(parameter);
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List<BattleCardBase> source = parameter.targetCards.Where((BattleCardBase t) => t.HasUnionBurst && (t.IsPlayer || GameMgr.GetIns().IsAdminWatch)).ToList();
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base.SkillPrm.ownerCard.SelfBattlePlayer.BattleMgr.OperateMgr.CallOnChangeUnionBurstAndSkyboundArt(source.ToList());
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return result;
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}
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}
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