Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
34 lines
1.1 KiB
C#
34 lines
1.1 KiB
C#
using System.Collections.Generic;
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using System.Linq;
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using Wizard.Battle.View.Vfx;
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public class NetworkSkill_change_affiliation : Skill_change_affiliation
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{
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public NetworkSkill_change_affiliation(SkillParameter skillPrm, string option)
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: base(skillPrm, option)
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{
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}
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public override VfxWithLoading Start(CallParameter parameter)
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{
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VfxWithLoading result = base.Start(parameter);
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base.SkillPrm.ownerCard.SelfBattlePlayer.BattleMgr.OperateMgr.CallOnChangeAffiliation(base.SkillPrm.ownerCard, parameter.targetCards.ToList(), _clan, _tribeInfo);
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return result;
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}
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public override void RegisterStop(BattleCardBase card)
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{
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RegisterAttach register = new RegisterAttach(new List<BattleCardBase> { card }, this, isDelete: true);
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(BattleManagerBase.GetIns() as NetworkBattleManagerBase)._networkBattleSetupCardEventBase.AddRegisterActionManager(register);
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}
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public override void SkillCreateEnd()
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{
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base.SkillCreateEnd();
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if (NetworkBattleGenericTool.IsUnapprovedTarget(this) && base.SkillPrm.ownerCard.IsPlayer)
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{
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base.OnSkillEnd += NetworkBattleGenericTool.Event_SetupPlayerUnapprovedAddEvent;
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}
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}
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}
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