Files
SVSimServer/SVSim.BattleEngine/Engine/NetworkSkill_banish.cs
gamer147 957af3d1ec feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
2026-06-05 17:22:20 -04:00

17 lines
641 B
C#

using Wizard.Battle.View.Vfx;
public class NetworkSkill_banish : Skill_banish
{
public NetworkSkill_banish(SkillParameter skillPrm, string option)
: base(skillPrm, option)
{
}
public override VfxWithLoading Start(CallParameter callParameter)
{
bool isOpen = base.OptionValue.GetOption(SkillFilterCreator.ContentKeyword.is_open, SkillFilterCreator.ContentKeyword._false.ToStringCustom()) == SkillFilterCreator.ContentKeyword._true.ToStringCustom();
base.SkillPrm.ownerCard.SelfBattlePlayer.CallOnSkillDestroyOrBanish(base.SkillPrm.ownerCard, isBurialRite: false, isOpen);
return base.Start(callParameter);
}
}