Files
SVSimServer/SVSim.BattleEngine/Engine/NetworkSkill_attach_skill.cs
gamer147 957af3d1ec feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
2026-06-05 17:22:20 -04:00

44 lines
1.8 KiB
C#

using System.Collections.Generic;
using System.Linq;
using Wizard.Battle.View.Vfx;
public class NetworkSkill_attach_skill : Skill_attach_skill
{
public NetworkSkill_attach_skill(SkillParameter skillPrm, string option)
: base(skillPrm, option)
{
NetworkSkill_attach_skill networkSkill_attach_skill = this;
base.OnSkillStart += delegate(SkillBase skill, List<BattleCardBase> targetCards, SkillConditionCheckerOption checkerOption)
{
if (networkSkill_attach_skill.IsBattleLog && networkSkill_attach_skill.IsTargetInOpponentHand() && networkSkill_attach_skill.IsTargetSelectedCard)
{
SkillCreator.SkillBuildInfo buildInfo = Skill_attach_skill.CreateAttachSkillBuildInfo(option);
networkSkill_attach_skill.LoggingOpponentPrivateCard(targetCards, buildInfo);
}
};
}
public override VfxWithLoading Start(CallParameter parameter)
{
VfxWithLoading result = base.Start(parameter);
base.SkillPrm.ownerCard.SelfBattlePlayer.BattleMgr.OperateMgr.CallOnUpdateSkillEffect(_effectTargets);
IEnumerable<NetworkSkill_token_draw> source = from s in _attachSkills
where s is NetworkSkill_token_draw && s.OptionValue.GetOption(SkillFilterCreator.ContentKeyword.token_draw, "_OPT_NULL_").Contains(SkillFilterCreator.ContentKeyword.load_target_card_id.ToString())
select s as NetworkSkill_token_draw;
if (source.Count() == 0)
{
return result;
}
for (int num = 0; num < source.Count(); num++)
{
source.ElementAt(num).CreateTokenCardAttachTiming(base.SkillPrm.ownerCard.SkillApplyInformation.LoadTargetList());
}
return result;
}
public override void CallOnAttachSkill(List<BattleCardBase> targetCards)
{
base.SkillPrm.ownerCard.SelfBattlePlayer.BattleMgr.OperateMgr.CallOnAttachSkill(base.BuildInfo, targetCards, base.SkillPrm.ownerCard);
}
}